#Quidditch?? 🤔
82 messages · Page 1 of 1 (latest)
How would you imagine a Discord quidditch game
Probably turn-based, and definitely with die rolls.
You’d have to have at least one player from each house
Hm okay but don't you need 7 for each team?
How would one determine when a bludger is hit, a goal is made, the snitch is caught?
a number bot thingy?
that determines a value for when a bludger is hit, a goal is made, or the snitch is caught
and the buttons load different values?
Hmm okay. Keep thinking
Well, the reason I say at least one in each team is because 28 players all going in turn seems a little over-the-top, and like nothing would get anywhere. If you have one or even two, progress would go much faster and each team would still be represented. There could even be a vote among each house as to which member(s) play for who.
Also, I see no reason as to why animal companions, should a player have them, can't play the game as well, but there should be rules:
Only pets that can fly may participate (bc if they fall, they might get hurt if they can't)
If your companion is aggressive, they must be muzzled, where applicable. If your companion must be muzzled and cannot be, as in the cases of raptors, they cannot participate.
Should a companion catch the snitch, it counts as if the player caught it.
If half or more of players have a companion to help them, an owl wearing a corresponding house ribbon will be provided for those who do not have a partner. On the flip side, if the majority does not have a companion, the minority must dismiss their pets from the game.
A companion must be wearing some form of red, gold, green or blue corresponding with their proper house. If a companion lose their colors, they are disqualified and the human will not get a substitute owl.
Lmk if I missed anything
So are you focusing on companions for the quidditch game or the actual game? I think Howl meant that the mechanics would have to be explained
How would you want people to play Quidditch on discord?
Would each house have a team of 7 designated people? Or would it be like the hunger games bot and it is whoever is active in the chat?
The rules I listed do focus on companions, but I figured basic quidditch rules would apply for humans.
Ok, so new idea here: seven people on a team, but each player has their rotation, like a batting order. The turn order would be by house, but who plays for the house that turn depends on who's "up to bat."
Okay…
Was that too obscure?
What about this?
Die rolls.
Starting with the snitch. First that would require speed and dexterity, obviously, so I'd say two rolls of a 20 would suffice. One for seeing if you caught up to it, and another to see if you actually caught the thing.
Goals would require much the same thing. There would be two rolls of a 12, but the highest determines who wins, like in Risk. If the scorer wins, they score a point. If the blocker wins, they block the ball successfully. If a 12 is rolled by either, their ploy succeeds phenomenally and their team gets the ball. If both roll a 12, then both reroll.
Bludgers are tricky. If one is a batter, hits are automatic, but you'd need to roll to see if the bludger hits someone of the opposite team. If one is not, then a 6 is rolled to determine a dodge. Evens dodge, odds hit. This also applies if a bludger is batted towards you.
Another factor to be determined is foul play by other players, but there's no need to roll a die for this. If you can get yourself out, then do it.
It's a lot of rolling, I know, but I think that what I've come up with is fair for everyone.
If I'm wrong, please let me know
random values to determine those factors can be easier.
@tranquil magnet what do you think??
The values for the die rolls?
Can you set it to be 1-20 and 1-12
Jc
It can be but it would be a bit tricky from my experience
I think I don't need to be pinged for this
I'm just trying to make the odds fair: catching the snitch would obviously be harder than scoring a goal, and dodging bludgers wouldn't be nearly as hard as either.
And I only think it's fair for players to decide how their characters act. If two members of the opposite team want to pin another player between them and Chicken them into a pillar, they can try. But the pinned player could resolve the issue by diving straight down (one of the things that bugged me about that first quidditch match)
What are other approaches you can imagine for such a game without a dice
You want me to rewrite the play without the dice rules?
I'm more interested in how these would get implemented and the work that will need to go into them, who will do it, and in what timeline
Because ideas like this are cool but execution requires time and effort
Some very scarce resources 🙂
I'm aware of people who rp Quidditch using dice, random lottery methods of playing, coding entire bots...
A random value generator, as mentioned by the helpful Sir Notch, could take the place of the rolls. If one could set it to choose two numbers instead of one, that would cut down on commands and clogging while still getting the desired effect.
But if one wanted to cut random generators and dice out of the picture completely, that would be nearly impossible, and let me explain.
For goals and bludger strikes, one would have to extensively plan every move and countermove and write out what their characters would do should another react a certain way, and this can get long and complicated, not to mention boring.
However, for the catching of the snitch, writing out moves wouldn't work, as it requires your character to have skill and/or luck, and success would be rather random.
No it's a hard "no" on the die rolling, is what I'm reading?
There's no hard yes or no here, I want to hear options and plans of implementation
Quidditch as an activity is not a new recommendation for us, but I want to do it in a sustainable fashion that is simple to implement and not a burden on players to understand in order to play
Got it. So it needs dumbed down:
(sorry if that counts as offensive here, I'm just blunt)
I don't think that's an appropriate attitude to keep while suggesting ideas
You misunderstand me completely. I mean to say that I was the one who made things too complicated, not that anyone here was dumb.
By "dumb down," I meant "simplified."
Learning curves are a thing and not everybody has the time, willingness or interest in learning more about a process in order to get involved. Some may, others won't.
If you're asking me to implement something and put in effort, why would I not prefer to pick something that's likelier to succeed and be enjoyed by a wider member base?
I know, I know. And that why I'm trying very hard to make something that is simple and works for a chance-and-skill oriented game. Perhaps these can provide a middle ground?
- Bludgers are more random but more controlled. Players can choose for themselves whether or not to interact with bludgers, and when they do, it's up to the player what happens, not a die.
- Scoring can be determined by one 12 sided die. A 1 means that the goal was not only blocked, but the other team has the ball. Below six (but not a 1) means that you failed and the blocker blocked you, but another member of your team caught it. Above a 6 (but not a 12) means you scored, but now the other team has the ball. A 12 means you scored and your team caught the ball.
- The catching of the snitch would still require two rolls, one for speed and the other for the catch.
And really, I meant no offense to anyone but myself
Hmmm
The thing here is that even that sounds complicated
People are going to want to redneck it, jump in, and play it
Like Howl said, see what different perspectives you can come up with
I’ll try.
uk, maybe could use the voice channels for this since it only need a limited numbers of players
That’s a good idea!
I’ll try and do something with that!
@versed saddle @tranquil magnet
Oh-kay, here we go:
Best I can get is that it works similar to a DND session, where you have an even number of players on either team and one person in the Box, the Gamemaster, if you will, calling the shots.
GM is a neutral party, preferably someone from one of the houses not competing in the games so there isn't really any bias. GM shares their screen, on which they have some sort of random die roller or number generator. The numbers determine the success, working 1-12 (inclusively) and 1-20 ( inclusively) for the situations I previously explained involving goals and the snitch.
Everyone who's playing the game joins the chat (with any spectators, of course, as any proper sport has) where they can talk about the goings on in the game as the person whose turn it is to write a response does so. You don't have to talk if you don't want to, the purpose of this is to keep up with who's where and doing what without having to go back amd scroll through everything. One can simply ask the player where their character is and what they're doing.
Wdyt

So that's what we're going with? DND Quidditch?
If so I am all for that 💯
What improvements need made?
Can't think of anything at this point
I don't play D&D myself but the game lends itself to an activity like this
I think we should go with the dnd approach. I can’t think of anything that would be better, except maybe having a separate vc for spectators and players+gm
Also, I am ok with hosting the first match to work out the rough spots!
Make a gc we can work this out
I can help with the d and d aspect
Make a chance system etc
instead of a gc, I recommend a thread.
Just somewere i can send files
I wanna make a spreadcheet
Cheat
Do we want staff to host or will it be a separe role
Separate
Sry im on phone lol
You need staff to host everything, feel free to do a tiny pilot yourself 🙂