Hey everyone, wanted to drop some rare long-term telemetry for anyone who loves tracking Bedrock Dedicated Server engine scalability.
Our vanilla community survival server (Stonercraft420) just hit a major milestone: 5+ years of continuous runtime on a single world file without a single chunk prune or reset.
While the general hosting community consensus says Bedrock LevelDB databases get unstable or corrupt after 5GB–10GB, our experience completely flips that on its head.
The Specs (See attached pics):
Database Size: 28.8 GB Naturally grown since version 1.16, currently running on vanilla Windows 1.26.21
LevelDB File Count: Over 16k active individual .ldb files in the /db directory.
5,466,030 total chunks generated in the overworld
Despite the mind boggling file count, the server runs flawlessly. We have zero tick lag, stable MSPT, and completely smooth automated backup/saving cycles on standard vanilla BDS. Looking at the Bedrock Toolchest render, the core stability likely comes from how concentrated our player exploration has been over the half decade, preventing messy fragmentation.
To make this data even crazier, this server is hosted completely off grid out in Northern Michigan. We’ve had to engineer around some massive power and networking limitations to keep this 28.8GB world stable:
A dedicated ground-based 800W solar array paired with a 1,120 amp-hour parallel LiFePO4 battery bank. The server runs through a high-quality Pure Sine Wave Inverter to ensure clean power delivery and prevent database corruption from voltage drops. (A generator helps back us up during rough Michigan winters).
Running a Dell Pro Tower packed with a 14th Gen Intel i7 and 64GB of RAM. Backups are handled daily to a local SSD and weekly to physical flash drives.
Starlink satellite internet. Because Starlink relies on CGNAT (making traditional port forwarding impossible), we route the server through playit.gg to tunnel external players in seamlessly.
A custom Python script monitors battery voltage directly from the charge controller/inverter and pushes live telemetry straight to our community website.
Just sharing this to show that the vanilla LevelDB engine is an absolute tank when it's left to run in a stable environment.
I actually did a quick walkthrough video showing the physical solar panels, the battery bank, the inverter setup, and the custom automation script running the tower. The video is about a month old, but it shows the exact infrastructure holding up this database today:
https://youtu.be/OyRB_CAc9Pw
If any technical server admins or Mojang engine devs happen to be lurkers in here and want to take a deep dive into our raw metrics or metadata logs to study real-world database behavior at nearly 30GB, drop me a message!
A deep dive into the hardware and networking that keeps Stonercraft420 running. We’ve been live for 5 years, and we’re doing it all 100% off the grid using the sun.
In this video, I’m showing you the setup that powers our 24/7 Vanilla Bedrock world—from the 800W solar array to the Starlink networking that keeps us lag-free.
The Setup:
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