#@bedrock-core/ui React-Like server side UI

1 messages · Page 1 of 1 (latest)

waxen abyss
strong crystal
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Interesting...

errant olive
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Good

marble haven
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ngl thats extremly good

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and way more customizable then new offical ddui

marble haven
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but i just can't reassure myself to migrate all my thousands of forms to this considering minecrafft may remove json ui forms in future

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how does this integrate with other custom form types like herobrine's chest ui?

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does it support aux ids instead of textures?

drifting mirage
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Would love to see in-game images for the example UIs in the docs

waxen abyss
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every picture is from ingame but might not be clear

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it should work with other custom form ui, but I have not tested and still figuring out hw to render properly inventory like items and blocks

short fable
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huge

marble haven
waxen abyss
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yeah I see the point
but I'd like to avoid doing it that way
I would prefer to not need to pass specific texture paths or ids and be able to take the data from server like item stacks or container

if there is no other way will make another regolith filter to map vanilla+addon assets

but would prefer to avoid this

radiant pendant
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wtf this is sick

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@waxen abyss does this require any sort of client?

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or is this purely just vanilla minecraft? like do all players see these menus no matter what

waxen abyss
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only an extra resource pack
compatible full vanilla

radiant pendant
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wow

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this is sick

radiant pendant
waxen abyss
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ngl some details on those docs are a bit outdated reading again but the concept behind is the same

marble haven
waxen abyss
marble haven
waxen abyss
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the id works
but only for blocks, for example rn in this image im holding the mouse over a "diamond_sword"
using the item aux id and it does not show

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it seems to only work for blocks unless im doing something wrong

because vanilla beacon uses (or claims to use) item aux id for the ingots and gems

marble haven
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seems like that generator in go was wrong

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GitHub

Contribute to Herobrine643928/Chest-UI development by creating an account on GitHub.

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waxen abyss
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I have literally chest ui installed and stripped down of all things but the minimum to test
and still cannot make the items render here

not even with direct item aux

    {
                "[email protected]_renderer": {
                    "size": [
                        "16px",
                        "16px"
                    ],
                    "property_bag": {
                        "#item_id_aux": 65536 // stone block (or any block) render ok, change to an item and nope
                    }
                }
            }

fr whoever made json ui is not sane
there must be some bs requirement I'm missing
a difference noting is that chestui uses a grid layout with the form collection while I need to use a factory

marble haven
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damn

waxen abyss
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yep, can confirm the problem is that im not using a grid

marble haven
waxen abyss
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might be able to do something
it cannot be nested inside a factory the grid
but in parallel it can

rn im trying to "dupe" the setup
so all form buttons and labels are sent both to the factory and grid, and then inside skip the display of things where they should not be

but needs work
idk if it even is possible to set dynamically the grid_dimension as it is an array and bindings and arrays are not good friends

waxen abyss
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now works, but it is out of the scroll, need to figure that out now

strong crystal