#SkyGen gens with ownership
1 messages · Page 1 of 1 (latest)
yeah you know what it is tho
Skygens 🥀✌️
woop woop
i am trying to make a plot system however it is failing 
🤷♂️ I’ll leak in the future currently gatekeeping as of now I’m only one with the system on a skygen
Sorry to tell you that, but the reason why your the only one with a better system (than commands) is because no good developer is making a skygen for various reasons
It's actually quite simple. Use a simple database to store the information. Using custom blocks makes it even easier. Basically, what it does is save the information of who placed the block (using PlayerPlaceBlockAfterEvents) and information about the block, such as its location, to verify during a break. To prevent someone else from breaking it, it only checks who the owner is during the PlayerBreakBlockBeforeEvents event. If it's not the owner, it cancels the event; if it is the owner, it simply doesn't cancel and removes the information from the database.
u should use diff texture for bottom block
This is just to stop anyone else from breaking the generator. The generator itself can be built on top of this, but it’s more complicated and I don't really want to get into it right now.
I will take it into account and see
we all despite that "game" genre