#Block visuals guide

1 messages · Page 1 of 1 (latest)

fallen tulip
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This new wiki page combines what used to be many separated pieces of documentation into a single place where most aspects of block visuals are covered.

It also includes new information regarding block textures and shading which previously had very limited documentation.

https://wiki.bedrock.dev/blocks/block-visuals-intro

simple karma
fallen tulip
#

sand would look like this

"*": {
  "texture": "flattened_sand",
  "render_method": "opaque"
  "isotropic": true,
  "ambient_occlusion": 0.55,
  "face_dimming": true
}
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you can tell it has face dimming because the faces are different shades (easier to see with Vibrant Visuals disabled)

drowsy robin
#

Do you know what isotropic means?

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drowsy robin
fallen tulip
#

That is a material instance

#

Not blocks.json

simple karma
# fallen tulip Not blocks.json
"sand" : {
      "ambient_occlusion_exponent" : 0.550,
      "isotropic" : true,
      "sound" : "sand",
      "textures" : "flattened_sand"
   },

I find it funny that there's an ambient_occlusion in blocks.json, but I suppose that only works for blocks without a material instance.

fallen tulip
#

Yes, anything but sound is not functional for blocks with data driven tesselation

simple karma