#Overhauling Oak Generation: Replacing Vanilla Trees with Custom Structures

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spare osprey
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I'm working on a world-gen project for Minecraft Bedrock where I want to replace the default vanilla oaks with high-quality custom models.

My goal is to modify the 'oak_tree_feature.json' to act as a selector. Instead of generating the standard trunk and leaves, it will pick from a randomized list of custom structures (.mcstructure files).

I want to achieve a natural look by using a weighted list so the game randomly chooses between different tree variations every time a feature is triggered. If anyone has tips on optimizing the placement or handling the ground-level offsets for these structures, I'd love to hear them!

upbeat flax
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I don't understand but r u telling like this

upbeat flax
spare osprey
upbeat flax
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Ohh ok

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I don't know about it sry

spare osprey
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{ "format_version": "1.21.10", "minecraft:scatter_feature": { "description": { "identifier": "minecraft:oak_tree_feature" }, "places_feature": "custom:oak_tree_random", "distribution": { "iterations": 2, "scatter_chance": 64, "x": 0, "y": 0, "z": 0 } } }