#Better Helicopter Crash physics with projectiles
1 messages · Page 1 of 1 (latest)
its still kinda janky and i made it in a rush
but i just used the minecraft projectile code as a way to make the helicopter fly in a random direction while going down, then spawn a heli wreck when it hits something
the explosion could be made smaller tho tbh
bros back 🔥
hes back
Hmmm gives me an idea lol. But cool 😎
Idk who u r,but ppl saying u r back,so u r back bro
Hes back 
Try this for better transition
components
"minecraft:on_death": {
"event": "death"
},
component_groups
"death": {
"minecraft:transformation": {
"into": "name:your_mob"
}
},
Events
"death": {
"add": {
"component_groups": [
"death"
]
}
}
And the camerashake is a bit rough, maybe try rotational camerashake with less values like 0.08 0.4 or smth
Thx
I had done it with other entities with damage sensors
But I wasn’t aware of on_death
Yep this is what I do when creating death entity