#Better Helicopter Crash physics with projectiles

1 messages · Page 1 of 1 (latest)

void zodiac
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its still kinda janky and i made it in a rush

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but i just used the minecraft projectile code as a way to make the helicopter fly in a random direction while going down, then spawn a heli wreck when it hits something

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the explosion could be made smaller tho tbh

copper narwhal
pine trout
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hes back

cold cargo
pale creek
vivid willow
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Hes back bao_foxspin_missile

tame timber
# void zodiac

Try this for better transition

components

"minecraft:on_death": {
 "event": "death"
 },

component_groups

"death": {
"minecraft:transformation": {
"into": "name:your_mob"
  }
},

Events

"death": {
"add": {
"component_groups": [
    "death"
    ]
  }
}
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And the camerashake is a bit rough, maybe try rotational camerashake with less values like 0.08 0.4 or smth

void zodiac
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I had done it with other entities with damage sensors

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But I wasn’t aware of on_death

knotty pulsar