#Could someone please make a better waypoints texture pack.

1 messages · Page 1 of 1 (latest)

dark parrot
spice bane
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Hell nah

dire topaz
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you can use particles to display something only you can see

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player.spawnParticle

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not player.dimension.spawnParticle

dark parrot
dire topaz
dark parrot
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Wdym

dire topaz
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You know what scripts are ?

dark parrot
hoary nova
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cooked

quaint vector
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can't make waypoints purely with resource pack (Client side). You need a mix of server (behavior pack) and client to do it.

Resources pack is really limited on what it could do. It's basically just an asset bank, you cant really put an actual complex mechanic in it.

restive spear
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I've made one, but they're more beacons than actual waypoints like in w waypoints

But it let's you place 16 different coloured beacons

You could place a beacon where you want to place a pressure plate and it should have the functionality you want

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It uses the particle system so it creates a particle (which is the waypoint) when the player crouches while holding the corresponding coloured dye, (using player.json to detect this) and these particles are only visible to those who are using the texture pack

However this means that you can't use actions and stuff with this recource pack as it also uses player json, so I made an actions and stuff compatible pack that places a waypoint on an armour stand rather then the player when you equip it with a dye

I can dm the file if you want?

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This is what it looks like in game

dark parrot
spice bane
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Resource packs are client side while behavior packs are server side

restive spear
restive spear