#🍌 Preview 26.20.20

1 messages Β· Page 1 of 1 (latest)

uncut thunderBOT
uncut thunderBOT
uncut sapphire
#

first

rose coral
#

First.

junior rain
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3050th

mystic condor
#

wow

kind moth
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prevue

uncut thunderBOT
uncut thunderBOT
nocturne scroll
#

Hot banana

shrewd kernel
#

Last

mellow tartan
#

Whoa.

rose coral
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WOW

glacial cypress
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ok

kind moth
#

yayyyy

worthy forum
#

First

rose coral
#

@errant nymph lots of yours being fixed.

uncut sapphire
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Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
LETS GO

frank kelp
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First

worthy forum
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New damage sensor thing

rose coral
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"no_but_entity_effects_apply" LMAO

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ACTUAL LMAO

worthy forum
#

Holy

rose coral
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feature_pool_element Nice

worthy forum
#

Feature pool element

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I can place trees

frank kelp
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I’m so happy

worthy forum
#

I can make foundations now

tribal pewter
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ender chest component is finally here

rose coral
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dded new version for the water configuration JSON file.
new format version is "1.26.20".
fields "minecraft:water_settings" and "minecraft:water_settings/description" are now required.
Removed point lights visually fading out once past a certain distance from the camera
Hmmm...

kind moth
#

curious

worthy forum
#

Jigsaws touched, peak preview

glacial cypress
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huge

latent lodge
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oh wow I actually get pinged too lol thanks

lean moth
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oh its update day

kind moth
#

potentially

worthy forum
#

Villages can now be 100% working like vanilla

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We can place trees and block piles

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Oh and ancient cities for the most part

nocturne scroll
#

These were definitely needed

rose coral
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Added a boolean "rotate_around_center" field to the "minecraft:structure_template_feature" feature
When set to "true", it rotates the structure around its center when placing it in the world
Defaults to "false" if omitted
WOW

worthy forum
#

3/5 elements done. list_pool_element and legacy_single_pool elements next

wintry sand
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interesting

worthy forum
#

We can place structure features with jigsaw structures now

wintry sand
#

oh cool

glacial solar
#

Happy Preview day \o/

worthy forum
#

Oh hey they fixed the really annoying pack settings bug

latent lodge
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actual W preview

worthy forum
#

Where changing pack settings would disable the pack

exotic prism
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Huge tbh

worthy forum
gentle sluice
#

yoo, we can now detect if an entity does have or not its inventory opened

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huge

formal geyser
wintry sand
#

pretty cool components

kind moth
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the end flashes in fancy don't light the dimension purple like they do on Java

wintry sand
#

now someone should make elevator music play when their inventory is open with this kekw

formal geyser
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Isn't this the opposite?

formal geyser
#

It applies to the equippable slots, not the inventory

kind moth
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on java, they change the sky light colour

formal geyser
#

or is it just saying that this component is not for the inventory

sudden orbit
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first

wintry sand
exotic prism
formal geyser
#

I guess I just think it's weird to mention

wintry sand
#

so you could do custom equip sounds without scripts

formal geyser
#

That's what I told you

#

It just reads weird to me

wintry sand
formal geyser
#

Like "Don't toast toaster strudels in the microwave, use the toaster instead"

wintry sand
#

its probably to clear that up

gloomy fern
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oh cool an update.

calm girder
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Smoker getting its own UI

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Blast furnace too!

sudden orbit
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Anyone tested this??

formal geyser
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How would I test it

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πŸ—Ώ

wintry sand
calm girder
formal geyser
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oh wait it's actually out on the store already

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I'll test it

wintry sand
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the smoker and blast furnace ones are nice

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i really dont like the rest

balmy canyon
wintry parcel
rose coral
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lol, they nuked the fog schema for the html docs.

worthy forum
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Typo in the change log ahhhhh

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β€œEntitiy”

rose coral
uncut sapphire
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I need this texture changed to a job application png immediately

formal geyser
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Is that just the end flash

rose coral
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Yes.

formal geyser
#

Why

wintry sand
#

I CAN ACTUALLY TRY RAYTRACING NOW MAYBE

latent lodge
#

best preview we got in a good while

fierce zephyr
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What does this mean?

rose coral
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You can use features in jigsaws now.

hasty dove
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OH NICE πŸ˜„

balmy canyon
rose coral
fierce zephyr
rose coral
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Idk what that means.

wintry sand
fierce zephyr
hasty dove
rose coral
#

Features can always do that by having the may attach to.

fierce zephyr
rose coral
fierce zephyr
#

So finally it's possible to make a jigsaw structure that, for example, will only be positioned in lava?

uncut sapphire
rose coral
#

Yeha, that would be a Mojang moment to not allow debug even if it's stabilised and instead move everything to server.

upbeat bane
#

They've made it quite clear that the module is only for debugging so that wouldn't be surprising

hasty dove
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I mean from a simplistc pov its text displays for bedrock and yeah the debugging utils was just for debugging and not full fledge projects.

nocturne scroll
night adder
#

FIRST

night adder
night adder
zenith delta
#

First

kind moth
#

JE / BE (fancy) / BE (VV)

zenith delta
#

Never been more angry that I'm not home when preview releases, bc new gameplay oreui screens

kind moth
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the flash is smaller on bedrock fancy than java and doesn't change light colour to purple.
hopefully those issues get resolved in later previews

lean moth
strong mica
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i hope the redstone consumer component update is exactly what i need

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what quazchick was talking about

fierce zephyr
wintry sand
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java's sunset and fog look significantly different too

fierce zephyr
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Hey, many vanilla block tags don't have namespaces, will Minecraft automatically read them as "minecraft"?

summer oxide
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yoo let's goo

rose coral
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I do wonder why only VV shows the new pano but Fancy uses default preview.

summer oxide
timber dagger
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ENDERCHEST COMPONENT!1!1!1!1

wintry parcel
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ikr

formal geyser
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Now give us a beforeEvent so we can make personal chests

lapis elm
edgy pebble
#

umm

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are those somehow used to open an entity container/inventory without interacting with the actual entity?

gentle sluice
edgy pebble
#

if so, i have an idea

west star
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POG

formal geyser
hasty dove
coral timber
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We finally got a component to get the items in someone's Ender chest.

night adder
hasty dove
wintry sand
night adder
edgy pebble
# formal geyser Yes, It fires when the player opens their inventory

then i can cache it to make some ui images visible,
like opening ur inventory will change the invCache from 0 to 1, and that will make some hudScreen images to become visible (and i can make the hudScreen ui always rendering) so the images will be visible while being in the inventory

hasty dove
edgy pebble
#

that way, i can apply some new info like open ur inventory to see what kind of injuries d u have.

edgy pebble
night adder
fierce zephyr
edgy pebble
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also i really like how they added a new method to send text via scripts, and the text can be 3D as well
-# right after they announce the age verification and blocked chat stuff

wintry sand
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or just

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MAYONNAISE IN AN ELEVATOR

elfin plover
wintry sand
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kewl

gentle sluice
formal geyser
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Yeah how do I even do it, I downloaded the types but they aren't being helpful at all

elfin plover
elfin plover
# formal geyser Yeah how do I even do it, I downloaded the types but they aren't being helpful a...
world.afterEvents.itemUse.subscribe((event) => {
    const itemStack = event.itemStack;
    const player = event.source;

    const text = new TextPrimitive({x:0,y:2.25,z:0}, player.name)
    text.color = {red:1,green:0,blue:0,alpha:1},
    text.depthTest = false,
    text.rotation = {x: 0,y: 0,z: 0},
    text.attachedTo = player
    text.backgroundColorOverride = {red:0,green:0,blue:0,alpha:1}
    text.scale = 2

    world.primitiveShapesManager.addText(text)
    
});
rose coral
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It's just debug text.

elfin plover
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if attachedTo is provided, the location is releative to the entity

formal geyser
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Oh this is not what I thought it was

elfin plover
elfin plover
formal geyser
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I thought we would be given options to extrude the text 😭

elfin plover
#

same, lol
but yeah it is just debug text

formal geyser
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you know what, good enough. I'll have a use for this eventually

#

It's not saved on world reload πŸ˜” nevermind

elfin plover
formal geyser
#

obliterated

formal geyser
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This one and the waypoint one have so much potential but requires me to save them somewhere when the world closes and place them all on open

velvet wolf
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Happy Preview Day

gentle sluice
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cool

coral timber
elfin plover
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we can use multiple colors but at least color code Β§ work

fierce zephyr
fierce zephyr
lapis elm
#

If these texts could show client side molang expressions of the entity they're attached to, I could throw away my overcomplicated hack version

frosty plinth
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Day 4 of hoping that Minecraft on Xbox Series S runs at 1080p instead of 4K

halcyon thunder
elfin plover
halcyon thunder
sick comet
#

is that just a lot of text entities? πŸ‘€

wintry sand
wintry sand
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ah wait

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the other functions

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nvm

halcyon thunder
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doesnt matter what you edit in the file, itll make it incompatible if any other addon edits it

elfin plover
wicked stone
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native hologram support was not on my bingo card

sick comet
uncut sapphire
# elfin plover fake 3d

Can if render right angle triangle character? β—’
If so, it can be used to render arbitrary polygons and 3d models

sick comet
#

im guessing it's just regular characters

sick comet
elfin plover
#

we don't have transform like java does

uncut sapphire
sick comet
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does the text scale based on distance like the debug lines, or is it always the same size like how you'd expect?

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just fixed rotation

sick comet
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awesome

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that's good news

uncut sapphire
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Imagine someone makes a server side particle system library using text displays for rendering 😭

wicked stone
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is it always the Minecraft font or ya think it's based off the current RP font

sick comet
#

probably whatever system nametags use

elfin plover
fierce zephyr
#

It still seems a little out of place.

#

The new tagging system doesn't seem to work even when using format_version 1.26.20.

gentle sluice
wintry parcel
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lol

oak salmon
balmy canyon
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Rtx packs were alwaays working without pbr capability

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I see what they've fixed

sick comet
balmy canyon
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Now you can turn RTX on in-game, if you entered the world without RTX

sick comet
frank kelp
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Was there a change to orbital_offset_degrees in this preview? I don't see any mention of it or the global lighting file in the changelog.

oak salmon
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what changed?

frank kelp
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I don't know. I don't have content errors but my sun's angle is at 0 degrees despite me giving it a custom one. Same for the moon

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My lighting file is being loaded perfectly fine

west star
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Oh, I love that they're making it so tags no longer need a namespace

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That's actually amazing for using multiple add-ons to get compatibility together

formal geyser
west star
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Ah fuck

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I misread

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As of version 1.26.20, tags cannot freely live as top level entities in the components array.
They must live inside the "minecraft:tags" component, which accepts an array of tags of the format :
"minecraft:tags": ["minecraft:crop", "custom:custom_tag"].
The values must have the format "<namespace>:<tag_name>".
They no longer need to be prefixed with tag:

#

πŸ˜”

nocturne scroll
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It happens

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I love the new tag changes for blocks though

west star
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Same

rose coral
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Truly, the only way to achieve compatibility is vanilla tags and coordinating with other creators or an addon library.

west star
formal geyser
west star
rose coral
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But no one in Bedrock likes standards.

west star
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πŸ˜…

rose coral
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Bedrock has to be one of the worst community Ive been a part of.

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Always obfuscating, gatekeeping, allergic to contributing.

west star
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We have no standards let alone low standards 🀣

oak salmon
nocturne scroll
west star
#

I don't get obfuscating.
Like if someone wants to learn from my code, be my guest.
It might be shit but fo ahead lmao

formal geyser
#

still going good

west star
#

I actually learned a lot when first doing JS just by downloading packs and looking at how they work

formal geyser
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actually, it was not going good

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my FPS went from ~140 to 30 lol

west star
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😭

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Has anyone made an effort to even make a standardised system yet?

formal geyser
#

You can't make a standardized system if no one follows it

nocturne scroll
rose coral
#

Most creators are immature cough mcpedl discord cough

west star
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Oof, now I wish I didn't see wrong and namespaces weren't needed anymore for tags πŸ˜”

formal geyser
tight temple
nocturne scroll
#

Honestly fair :3

west star
#

What if some of the biggest add-ons and other smaller add-ons made a unified system?
Would that help to make a system that could slowly gain traction?

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And like teach people about best practices for compatibility?

formal geyser
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they're kinda fun to mess with

west star
wintry sand
sick comet
formal geyser
#

I don't see why not

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you can slap emoji's in there

sick comet
#

also if they're attached to an entity and set to not rotate, are they always static or do they follow the entity's rotation?

formal geyser
#

It works but it might be the last thing you ever see

sick comet
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lmfao

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nice

fierce zephyr
wintry sand
sick comet
#

please no enforced limits lol

formal geyser
#

I don't see why

fierce zephyr
formal geyser
#

It's just a 5 KB line of text

wintry sand
heavy zinc
#

Guys, what’s new?

fierce zephyr
formal geyser
#

I don't think it does

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hard to tell though because it was rotating with me

fierce zephyr
sage quartz
#

Oh wow sky flashes in fancy graphics

kind moth
sage quartz
#

Is it like the Java one

kind moth
kind moth
sage quartz
#

I like javas more for sure

kind moth
#

same

sage quartz
#

But it's nice it's there

uncut sapphire
#

Text primitives would be perfect for RGB screens

fierce zephyr
#

The shelf seems buggy.

sage quartz
# kind moth same

Javas looks like VVs without the shadows (if we are talking lighting only)

kind moth
#

yeah

#

java ones are very nice as a backdrop for building stuff while being much simpler than the bedrock VV ones.

night adder
kind moth
nocturne scroll
calm girder
fierce zephyr
#

The placement_filter no longer prevents multi-block placement, but the placement filter isn't working for me.

fierce zephyr
errant nymph
#

Holy shit.

#

Damn, there are so many changes to things, I don't even know where to begin.

sage quartz
night adder
night adder
#

And this is when Smokey gets demoted

fierce zephyr
#

The icon in the setblock is now working as it should.

rose coral
#

πŸ™„ For alleged admin abuse.

kind moth
west star
#

Keyword is ofc alleged

errant nymph
#

And also, do you even realize how big of a deal jigsaws placing features is???

west star
#

I just know it's amazing for customisability

rose coral
#

It's a big deal...just months too late for me.

fierce zephyr
errant nymph
west star
#

Yeah, it looks very offset 😭

errant nymph
# west star Nope

It means features can be /located for one. It also means we can have dynamic systems everywhere instead of just having to make thngs structure-based.

nocturne scroll
rose coral
#

Gang can we have snow changing block texture or is that already a thing and I missed it.

fierce zephyr
west star
#

Holy fuck, that's actually amazing

errant nymph
#

@left fiber, thank you. ❀️ (And thanks to the team!)

nocturne scroll
#

Y'all are great

balmy canyon
#

So, welp. This is one of the best previews

rose coral
#

I request minecraft:on_inventory_changed

upbeat grotto
elfin plover
#

connecting two blocks using text

formal geyser
#

I request before Entity/BlockInventoryOpened

rose coral
#

Are you trying to cancel?

wintry parcel
formal geyser
rose coral
#

Does player interact not cancel it think

formal geyser
#

erm

oak salmon
#

/inputpermission inventory when

formal geyser
#

It's just not the same πŸ’…

rose coral
#

😩 I just need to detect inventory change. They were so close with equipment change.

wintry parcel
#

/inputpermission closeworld when

elfin plover
#

openContainer when

formal geyser
rose coral
#

That's players only. I need it for non players.

wintry parcel
#

entityEquippableComponent on non-players when

formal geyser
#

You'd probably have to read their inventory on open, store it as your own object, then compare it 😭

rose coral
#

Doesn't work for my use case sadly.

lean moth
errant nymph
#

Haha.

formal geyser
#

We didn't need particles after all

worthy forum
elfin plover
uncut sapphire
lean moth
#

you all are coming out with Windows XP wallpapers with the text rendering. What's next, pipes?

worthy forum
#

What’s with the text stuff

lean moth
#

it's just rendering text in world without entities

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and a few more options

worthy forum
rose coral
#

Surely this means we can render entities as text.

oak salmon
worthy forum
errant nymph
rose coral
#

So only by you.

#

In 8 months.

errant nymph
#

Yeah, kinda.

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In 2 years.

worthy forum
#

I’m gonna be replacing a tree I have in one of my structures with this but I can’t think of much else other then trees that I’ll be using it for

zenith delta
#

new smoker and blast furnace screens ig (not late trust)

rose coral
formal geyser
#

why are the borders different sizes

rose coral
zenith delta
formal geyser
#

you can /locate every single tree

worthy forum
calm girder
#

I feel like all containers will have their own textures

worthy forum
#

Ancient cities also use list pool element so we can’t 100% replicate them just yet

errant nymph
#

Doable now via jigsaw-feature bridging:

  • Findable features
  • Adding trees, walls, anything to existing features
  • Processing segments of structure parts as they are generated
  • (Not sure if this is supported yet) Features "calling" other structures
zenith delta
calm girder
#

Considering ender chest is also there

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And has a special gold Ui too

zenith delta
#

you mean the top thigny?

formal geyser
calm girder
formal geyser
#

That's actually very good for certain types of structures where you can have variation in decorations

fierce zephyr
royal depot
rose coral
#

The youths don't know about debug utilities.

formal geyser
#

I had no idea it was a thing

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Why would I though, I just world.sendMessage every error

rose coral
#

The elderly don't know about debug utilities.

calm girder
formal geyser
#

and then forget to remove the world.sendMessage when I update my pack

calm girder
#

« latch_ender_chest »

fierce zephyr
calm girder
#

so it’s really possible that every containers get its UI

#

texture

worthy forum
formal geyser
#

What I understand is you just have different jigsaw layouts with those decorations placed

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This is actual generation

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I don't have any uses cases but I need to start exploring structures soon

kind moth
#

i think this is good visually, but the layout should stay as it is now.

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instead of overlaying one piece of useful information over another.

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plus the actual progress arrow is missing

formal geyser
#

whose to say the animation changed, idk

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Maybe it plays over the item slot as well now

royal depot
#

Hope DDUI arrives in 1.26.10 as experimental. I want to play with it more.

zenith delta
wintry parcel
#

as one of like 4 people who know what a template pool is

#

i will have you know that

#

uhh

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idk where im going with this actually

balmy canyon
#

So, I wait this from the next preview lol

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T9 + my typing skills on mobile are insane

gentle sluice
rose coral
#

Idk what those are.

gentle sluice
#

thats what i meant

fierce zephyr
snow gale
#

these are definitely suggesting a new mon

fierce zephyr
lapis elm
hearty snow
#

LETS GOOOOOOOO! IM SO HAPPY ITS BACK

gritty prism
#

blend machine broke

#

nvm its just typical blend on blend violence

fierce zephyr
gritty prism
#

Yeah that's just the material instance the maker of the addon used

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I might change it because I hate blend on blend violence

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But like

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I gotta go through so much shit 😭

errant nymph
#

9(!) block bugs were confirmed fixed today. Yippee! Down to 27.

#

features can now connect to a Jigsaw Block with any Target Name, rather than only minecraft:bottom

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Does this mean features themselves can point back to jigsaws???

dusk gyro
#

Are block tags bugged? I know they changed them to be like items, but I'm still getting errors. Removing the tag component fixes it.

errant nymph
#

Let's check…

#

You're right.

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I will ping them tomorrow.

dusk gyro
#

Thanks. I thought I was going crazy. Everything looked correct on my end.

errant nymph
#

Actually, I don't think anything from the new validation stuff shipped. I can still put flower pottable in permutations.

#

Fixed pickblock overriding items in hotbar with item_lock (MCPE-706240)
That issue doesn't exist. It's way above the current index.

dusk gyro
#

And here I just wanted to have a relaxing night updating my behavior pack. bao_foxxo_dead

errant nymph
#

NO

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Also, I think minecraft:feature_pool_element may be bugged.

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I can get it to work with Vanilla features but not custom ones.

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Oh. It's not working with data-driven Vanilla features, either. Just the hidden ones like minecraft:desert_well_feature and minecraft:_huge_crimson_fungus_feature.

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Yeah, I've gotta stop trying. I'm almost positive this is broken. Either that, or there's some setup I don't know about.

lapis elm
rose coral
# lapis elm What is the difference between `no_but_entity_effects_apply` and `no_but_side_ef...

Defines how received damage affects the entity:
\n- "yes", received damage is applied to the entity and all consequences of the attack occur.
\n- "no", entity is unaffected and no side effects from attacking occur.
\n- "no_but_side_effects_apply", entity is unaffected, but the side effects of the attack apply. This means that the attacker's weapon loses durability.
\n- "no_but_entity_effects_apply", damage is not applied to the entity, but knockback and enchantments are applied and the attacker's weapon is used as normal. The entity does not flash red.

junior rain
#

ooo

worthy forum
worthy forum
errant nymph
#

@left fiber: we didn't actually see this part of the changelog working:

The custom block json api has the following changes that will affect loading of block json with format version 1.26.20 and up.

left fiber
errant nymph
#

I can try again, but a couple of us didn't see anything from that section working.

#

Such as:

  • No minecraft:tags component
  • No restriction of minecraft:flower_pottable to root components
#

Tried on 1.26.20 format version

left fiber
#

So you can still use Minecraft and that component IS restricted?

errant nymph
#

Here, let me just double-check.

gritty prism
#

Do you guys have any ideas or plans about improving blend or is that not in your area of work

errant nymph
# left fiber So you can still use Minecraft and that component IS restricted?

Yeah, this isn't erroring but should be producing 2 errors, one for tag and one for flower_pottable:

{
    "format_version": "1.26.20",
    "minecraft:block": {
        "description": {
            "identifier": "test:block3",
            "states": {"a:b": [false, true]}
        },
        "components": {
            "tag:water": {},
            "minecraft:geometry": "minecraft:geometry.full_block",
            "minecraft:material_instances": {
                "*": {"texture": "glowstone"}
            }
        },
        "permutations": [
            {
                "condition": "q.block_state('a:b')",
                "components": {
                    "minecraft:flower_pottable": {}
                }
            }
        ]
    }
}
left fiber
gritty prism
gritty prism
rose coral
#

Are we doing feature request, onNeighbourUpdate please /s

gritty prism
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Where id like to have my block render from far away, be not fully opaque, and not rendering on top of each other

left fiber
rose coral
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Jokes aside, I want the snow layer render such as snow layer on top of grass block changes texture.

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We either wait for:

  • onNeighbourUpdate
  • A specific thing in material instance or something that changes texture
    Our current approach was to use onTick but that killed perf.
gritty prism
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Yeah I try to keep use of onTick to a minimum

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And I don't use block entities at all

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And one final ask is there any plans to allow OnRedstoneUpdate to see how much power is coming from a given direction and weather it is hard powered or not

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Because just just check the surrounding blocks does account for the surrounding blocks not actually powering the block like say repeater thar isnt pointing into the block

errant nymph
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Also, I have no clue who to contact about world-gen stuff.

gritty prism
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John World Generation

uncut sapphire
gritty prism
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But in general making any block with complex geometry using blend just makes the game shit itself

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Hell I still sometimes see faces get deleted out of existence even though im looking straight at them

upbeat bane
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It happens with vanilla blocks like slime and beacons too, so I think improvement is definitely needed

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Really beacons shouldn't be using blend anyway

uncut sapphire
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Neither should glass tbh

upbeat bane
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Im glad candles arent anymore

gritty prism
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Also at least for alpha test id like to see an alpha_test to blend render method to provide at least a compromise with blocks like custom grass looking good close up and still looking fine far away

rose coral
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πŸ€‘ Let's kill mobile and switch.

gritty prism
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Huh?

west star
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Would allow for better stuff πŸ”₯

left fiber
rose coral
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Vas? Above and beyond?

gritty prism
gritty prism
gritty prism
rose coral
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BEACON WAYPOINTS WHEN

gritty prism
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I mean if you can see the bottom of the beacon beam it would be weird to just see it coming out of a pyramid of iron

errant nymph
wintry sand
wintry sand
elfin plover
calm girder
elfin plover
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lol, just used the oak one and a red color overlay over it

slim pine
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Added interface ContainerAccessSource to beta
Added interface ContainerAccessSourceFilter to beta
Added class EntityContainerClosedAfterEvent to beta
Added class EntityContainerClosedAfterEventSignal to beta
Added class EntityContainerOpenedAfterEvent to beta
Added class EntityContainerOpenedAfterEventSignal to beta
Added interface EntityContainerAccessEventOptions to beta
Added class BlockContainerClosedAfterEvent to beta
Added class BlockContainerClosedAfterEventSignal to beta
Added class BlockContainerOpenedAfterEvent to beta
Added class BlockContainerOpenedAfterEventSignal to beta
Added interface BlockContainerAccessEventOptions to beta
Added EntityEnderInventoryComponent for accessing a player's EnderChest container contents to beta
I don't know why but I somehow misread this as being able to forcefully open an entity or block's inventory for a player. I am now sad.

west star
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I think DDUI will be the one to forcefully do so, because @slim pine it was confirmed that DDUI will be receiving inventory, block container options in the future

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Like making a block container through DDUI

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Then probably doing checks through those signals/events

uncut sapphire
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RIP UI in resource packs then

rose coral
west star
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I don't see why regular UI wouldn't be in RP still

rose coral
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DDUI files are in RP.

west star
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Ohh

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Lmao, I thought they were in script files in BP

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I just thought DDUI and regular OreUI were going to be separated πŸ˜…

uncut sapphire
# rose coral DDUI files are in RP.

Nvm then. I was going to say that DDUI, like many other things, seems to be focusing on scripting capabilities exclusively with no ability to customise it via resource packs, but it is clearly not the case and at least something is being done, even though it currently can't be used, so that's nice.

rose coral
west star
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Also, what do .brachive files even do?

uncut sapphire
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Yeah I forgot those exist. Hopefully they won't meet the fate of client side camera definitions and will be customizable via RPs

rose coral
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For us? Nothing.

west star
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Ah

lean moth
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The whole "Lets craft a generic form programatically from script" isn't the disired end state. The desire is that people can make rich, detailed, intentional screens in the resource pack and "just" provide data from the server when they go to show it.

rose coral
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πŸ—Ώ Can we make DDUI from the new Text shapes.

uncut sapphire
# lean moth The idea (eventually, ignoring the modal form templates) is that you would put y...

Is there any possibility of eventually getting custom UI that can work exclusively in a resource pack, without requiring a BP? It would be cool if we can make custom, functional UI like showing number of arrows in the inventory; showing shield durability as an icon; debug screen with lots of info; interaction pop-ups like showing a bucket icon when pointing at a cow with an empty bucket in hand. Data for these kinds if screens can come from molang, or client scripting if/when that comes out.

fierce zephyr
fierce zephyr
uncut sapphire
tranquil fog
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i just checked the changelog, i wished i had this half a year ago before i did annoying command stuff to get enderchest contents. ima rewrite my old script when it gets to stable.

velvet wolf
calm girder
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that's one of my only complains about Ore UI

calm girder
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RP can't customs the textures of any assets that OreUI uses

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(it's also a reason why i like JSON more than OreUI)

elfin plover
calm girder
errant nymph
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By the way, @velvet wolf, I didn't see the new features-from-jigsaw stuff working with anything except Vanilla hardcoded features. Nothing data-driven seemed to work. I'm not sure if this is incomplete, I'm missing something, or if I should file a bug…

calm girder
elfin plover
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compatibility

calm girder
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I understand that

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but why they don't just do a textures/ddui instead

oak salmon
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waiting for client side scripting

velvet wolf
errant nymph
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Ah, heh.

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Thanks.

pulsar panther
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Attempted to make my own shadow text since TextPrimitive doesn't have it but if depthTest is set to false, even when the second text is rendered behind it ends up having issues and overlays incorrectly just from moving from one side to another. This issue doesn't occur when set to true.

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I guess depthTest also chooses to ignore it's own self (other text).

elfin plover
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could be fixed with a junky work around, but better report it

worthy forum
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Yay feature_pool_element fix next week

pulsar panther
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Cool πŸ‘

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It's nice that they added RawText to this

oak salmon
pulsar panther
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Shame we can't do TextPrimitive.font() or something. Would be cool to just use MinecraftTen or MinecraftFive font like this but since RawText was added I guess back to glyphs for now lol

elfin plover
pulsar panther
gritty prism
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??????

fierce zephyr
gritty prism
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literally all my shit using scripting 2.0 is broken wtf

nocturne estuary
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like wtf

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it just started happening today

graceful pebble
rose coral
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Because Alien Edds had this convo here #add-ons message

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Seems theyre ab testing.

junior rain
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That makes a lot of sense

nocturne estuary
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my blocks weren't using 26.10 for the format version though

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also i did try changing a block to use 26.20 and it was still broken

gritty prism
west star
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Why don't you update?

gritty prism
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I dont need to

sage quartz
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im forwarding alot of these here just in case

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but ive been seeing severe texture corruption since the last few previews

nocturne scroll
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It's actually not just this Preview. It has happened to me a lot more than you think

sage quartz
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ive never seen any of this occur once in stable

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its been perfectly fine since the texture streaming toggle has been added

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which i also have off

nocturne scroll
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Pretty sure I've had it happen to me in stable but I'll have to make sure later

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While it's a fun bug, it does mean that you'll have to either reload the world and at times restart the game

sage quartz
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it happens regardless of resource pack

elfin plover
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does the devs have there content log turned off

sage quartz
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it changes with every reload

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sometimes my crosshair is some random mob texture, sometimes i just dont have a crosshair, sometimes the menu is broken, it changes and sometimes the game is broken immediately on restart

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ive reinstalled, scan/repair, basically everything. stable is perfectly fine. been an issue for me at least since texture streaming

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resource pack doesnt matter either. happens with none applied

nocturne scroll
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This shade of pink looks lovely imo

sage quartz
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this corruption stuff makes it very hard to actually do anything

nocturne scroll
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Yeah-

sage quartz
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apparently after searching, its been an issue since like 1.21.100 at least.

nocturne scroll
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That sounds more like it

nocturne scroll
elfin plover
sage quartz
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more corruption

nocturne scroll
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The inventory does look cool though

elfin plover
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kinda weird that i never ever had the texture swapping bug or the pink one

sage quartz
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ive never had this issue till now

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the last 3 previews have had it

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but i cant really give a detailed report on it because idk what causes it

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it just happens

elfin plover
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seem inconsistent

sage quartz
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the "fix" is to just not play the game, and the cause is just playing the game

elfin plover
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i didn't have it, i do play previews and test stuff there

sage quartz
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guess im now one of the unlucky ones stuck with it

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ive tried all things that should work

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like a scan/repair

elfin plover
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is it just one device?

sage quartz
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only happening on my desktop

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mobile and laptop dont have the issue

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for me

nocturne scroll
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It's inconsistent for me. It only starts happening when I restart my world several times, but I wonder if it's something that has to do with NVIDIA GPUs?

sage quartz
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could be an NV issue

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im not sure tho

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cuz for me its consistent from the time i start the game, to the time i leave. something is always broken, even if its small

elfin plover
sage quartz
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if i knew what caused it i could try and repeat it on my other systems but im not sure. its also tough to narrow down if its NV exclusively because my laptop is also NV

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and i dont trust the AMD Igpu to actually be able to play the game

slim pine
# gritty prism

I just got this too, it was working yesterday

Zero changes made

nova dagger
sage quartz
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Yea I realized it's not preview exclusive

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Thought it was texture streaming bugs

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But if it was it shouldn't be happening cuz I have it off

nova dagger
sage quartz
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Nice so that can also be ruled out

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We love bugs with no clear cause

nova dagger
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Since the new versions i also cant use any type of skins on servers but they closed my bug report as β€žWorking as intendedβ€œ so no more skins for me i guess

slim pine
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Seemed to spontaneously start occurring today for no clear reason, for several people.

worn cargo
worthy forum
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its bugged rn however

worn cargo
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But how can we use

worn cargo
worthy forum
worn cargo
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Oh ok

balmy canyon
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New preview soon! Hope we'll get rtx change as it was last preview!

sick comet
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That's a common cause for this issue and has been the issue for me in the past

sage quartz
sick comet
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it does under fancy graphics options

sage quartz
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Ah

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It's probably on unlimited yes

sick comet
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yeah that'll be your issue then if so

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set it to anything else and it should fix it, maybe after a restart

sage quartz
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Weird thing to cause issues

tawny quartz
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Now that we are getting container components, is it possible that we are also getting a way to force a player to open a container?

kind moth
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ah yes i love purple shelf

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this is clearly a hint for the end update

balmy canyon
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My OS crached after i started minecraft. I love windows 11!

slim pine
balmy canyon
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This is not like a new RTX feature, but it works

snow gale
royal depot
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Is textPrimitive specifically a preview thing? I can't remember if a form of it can be used in experimental.

native hatch
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Currently preview, yes
But it should be coming to Beta APIs in 26.20 release