#Simulated Player navigateToLocation distance limit
1 messages · Page 1 of 1 (latest)
Use your own pathfinder
I think that will be too slow since I'm going to spawn 10+ bots + players
also I can't use navmesh because some parts of the map is dynamically generated
I've solved it this way for now
Calculate outside of mc
Well create navmesh at the runtime
Is there a common communication method that can be used on both dedicated servers and local worlds?
Websocket
But it has problems with big strings
And frequent packets
So it's better to use http
Moreover strange delays were fixed in some update
but websockets don't work on bds
it works
but websocket must be installed on the client isn't it?
Afaik no
Uh sorry if so