#Simulated Player navigateToLocation distance limit

1 messages · Page 1 of 1 (latest)

fiery drum
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is there a way to somehow path a Simulated Player beyond the distance limit of navigateToLocation?

mc: 26.3
module: beta

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(see the blue arrow)

warped ermine
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Use your own pathfinder

fiery drum
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also I can't use navmesh because some parts of the map is dynamically generated

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I've solved it this way for now

warped ermine
warped ermine
fiery drum
warped ermine
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But it has problems with big strings

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And frequent packets

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So it's better to use http

warped ermine
tall elm
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but http is not available in singleplayer worlds

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that only leaves us with websockets

fiery drum
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but websockets don't work on bds

silk rapids
fiery drum
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but websocket must be installed on the client isn't it?

silk rapids
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No

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I know that server can use websocket

warped ermine
silk rapids
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Uh sorry if so