#Entity trail V2
1 messages · Page 1 of 1 (latest)
Why not particles?
Ngl, this look bad
The use of entity is questionable
Cause the refrence material also uses a model
not a reason
u see how it looks, don't u?
just use particles
it will be much better
I like how it looks
It looks the way I want it
okay..
I think it looks pretty good
Thanks
I think a lot of people here have...opinions, which is fine to voice them but not at the point where it gets close to straight up bullying someone
Yeah
I can understand the viewpoint that it's less performant, but I don't think telling me its looks ugly is the best argument for convincing me why I shouldn't do it if I don't agree
Plus, if I thought it were ugly then it probably wouldn't be here
Exactly
I think what's going on is the initial rotation. That's probably what throws people off. Besides that, looks great!
No one is bullying anyone, you are in a place filled with developers that have interests like yours, most of us have worked with similar stuff, you should be open to discussions like this, if all you took from that is that it looks ugly that's your problem.
I said the use of entities is questionable, since it really is, you can achieve same thing with same visual with particles, even if that was hard for you i was open to sending examples on how to achieve that, and if you still think entities is the best way for you, at least set initialRotation, it won't fix it but at least the initial y rotation should be fixed
"since", not "sense"
The use of bullying was a poor voice of words, I'll admit, but I don't see anything wrong with me being against the idea that it looks bad, given your only statements were that it looks bad, entities are questionable, and why not particles, (taking both you and serty into account), with 2 of those being essentially the same statement and were things I could understand, leaving my main takeaway to be the comments on the look of it
I wanted to use entities because I wanted the specific 3D look of the model, which you can't really do in particles without having a particle for each face
And setting the initial y rotation isn't the solution, setting it is actually what's causing it to look the way I assume you're talking about, but I thank you for the suggestion
Do these entities have some specific model? It looks just like a sprite or like arrow model
can I see this model?
Like send you the file or just show a closer image?
a file would be better
okay, I see..
Thank you for the suggestion on what to change
I planned to change how it gets set sooner or later, but wanted to be fully sure on how I'd do it first
If you don't see it in the same light as I do (as in, it's significance to me on the use of entities over the performance and general preference of the use of particles), it's fine, but thank you for attempting to understand
I've seen this before, you showed me an older version in the first post
But for what I'm doing with what I made, this is too smooth, although I doubt that couldn't be changed, but mainly the fact that it's not 3D
it could be changed, idk why but yours dont seem 3d to me? could be the recording
Its probably since the recording was made into a lower quality one so it could be longer
I didn't want to break it up into several shorter ones
And that's what I meant when I said "uses a model", cause it's an actual model
I've changed the use of target rotation to a property, and the lag of the trail's initial rotation is gone
Better by a significant deal or not so much?
a bit better yeah
What besides that is your problem with trail?
I only say this as a means to improve the trail, and mean no hostility
it looks much better
Thank you
well, beside it being an entity the rotation was the only problem
it look a bit weird now following the player (trails aren't supposed to behave that way) but you can't solve that without making smaller segments
Cool
I understand the perspective of it being a bit weird looking, but when the trail is actually used, the player will be moving a lot faster like in the other video, so it won't really be noticeable, y'know?
Plus the segments being the size they were is also a purely stylistic choice, and can't really be seen from a 3rd person perspective (as in, from a real third person view, not the change in video in game)
And entities aren't a problem, they're a preference
Much better!
Thank you
Is this legit just spawning particles on locators or is there more to it
there is more to it
it is calculating the needed rotation and size for a particle to connect between two positions in the world
yeah, in the y and x axes, the z still rotate to the camera
Also the thing with particles is you put them in an x shape they can look 3d. Not even that, but you can stretch particles like you can entities for that line effect
It’s just the axis limitations, but that’s pretty much it
Yes, but that only simulates being 3D but if you want an actual box, it's not good enough