#Randomized Pebble Variant

1 messages · Page 1 of 1 (latest)

frank yoke
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Is it possible that if I make one cube model as a Pebble block, then this Pebble gonna be used to generate a bunch of variant out of this one Pebble cube automatically.

So from only one cube model as Pebble, when in game the block is randomized to have how much of that cube resulting in 1x1 block area could have more than 1 cube model with randomized size and offset

potent isle
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I don't think it's possible to dynamically modify textures like this with blocks. I'm also not aware of a way to layer block textures like you can with entities

grand thicket
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With script it’s possible

lofty geyser
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In your terrain_texture.json file, in texture_data, try adding:

"namespace_block": {
"textures": {
"variations": [
// Add as many as you need. You may want to adjust the weight for each texture

                 { "path": "textures/path/to/your/texture", "weight": 10 },   // Weight is how often
                 { "path": "textures/path/to/your/texture", "weight": 10 }
          ]
   }

}

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Goes over what you're looking for.

frank yoke
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but the model itself

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so from 1 cube model can resulting in many difference sized and amount in size of 1x1 block space

grand thicket
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With a complicated big uv

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You can create multiple folders in blockbench so every folder would be a varient

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And hide them to work on one at a time

frank yoke
grand thicket
frank yoke
grand thicket
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Then a custom geo block need a uv and parts of the model are coded to take a part of the texture

frank yoke