#[Solved] How can I detect only when the player attack using playerSwingStart?

1 messages · Page 1 of 1 (latest)

mint plinth
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^

mystic depot
mint plinth
mystic depot
mint plinth
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playerStartSwing trigger when the player attack, place, break, etc.

mystic depot
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so u need to detect if it hits air or entity?

mystic depot
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well..

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u can try using break, place, interact and other event to detect if the swing also detected one of them and if none of them were triggered, then the player hits air or entity

mint plinth
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good idea, thank you

mystic depot
lean viper
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But that event has a property to see what triggered the swing

mystic depot
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@mint plinth

mint plinth
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a

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thats true

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I didnt know lol

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thank you