#The Doppler Effect
1 messages · Page 1 of 1 (latest)
drone warfare
that was the wind
how is the sound made?
because the sounds doesnt follow the entity so how is it made?
Perhaps an audio file split into several parts?
there's this thing in playsound that changes the speed of the audio thats how he got the sound to go low and high pitch, and the doppler effect probably has to do of the entity going forward the player which makes the sound less louder and higher pitch, and when moving away that's what makes it go low and louder, correct?
-# idk im just a bored nerd
if the audio is split into several files, he can do it easily
i only use 1 file of sound