#π Preview 1.26.10.21
1 messages Β· Page 2 of 1
I hadn't seen it. :^
no worry, i will just reply in Arabic next time :p
Just dont.
ok sorry
Ive seen enough stupidity on the internet of people fake pinging and then end up pinging actual roles.
Why is it possible to actually ping the role?\
Mobile Users LOL
i don't like how wide it is
I'll try to customize it, but it's quite likely that it won't be possible yet.
yea we want to try some hacks as well, but i am too lazy to do it on mobile
does ore ui support glyphs yet
so what's up with update on windows? π
Will be late on ios was a lie all along it seems
I'll test this now, do you have any vanilla Unicode I could use to test it?
ξ
It does not work, sorry
welp
unrelated but do you know what's going on with the windows preview?
It doesn't support PNG yet.
It supports colours tho riiiight?
nope
But I wager it is on the roadmap?
They should add this in the next update, since the next one will cover containers and things like that.
with dd-emoji

I'm so sure it did a few previews ago π
tried it in stable
Γ broder
What would a ddui emoji be.
mmm it is a good question π€
Perai po

A lingua cai
Oh ew, json.
wtf?
Belos nomes esses que vc colocou nos botΓ΅es.
LOL
meu deus
Does anybody know why my launcher isn't updating my preview?
@vital mauve
cool
?
Kkk

Kkkkkk
I found something curious; apparently, those boat ride and horse ride emojis aren't in the font file.
nope you cant
is it out out on windows
nah brah
oh wow, new UI stuff?
quite interesting, i wonder how itll be implemented in other UIs?
Why do they keep releasing good stuff then not releasing it to the easiest version to release to
In their defense, it's been a while since windows got delayed. Things like Jigsaws and custom biomes got it within the hour.
I guess conveniently the last time I wanted to mess with preview things it also got delayed.
yeah lmao, first time trying out preview features π
is it out for some people but not everyone on windows as #1468350392826990624 message
they moved the com.mojang for preveiw as well right so I probaly just need to reinstall?
nope
just not there I guess it will be tommorrow
there you go
yo DDUI!
about 12 hours later lol
Was about time 
Uhh, no I guess
you can't get the gdk updates like this
The bot literally gives you the link for direct download.
rabbit animations are still broken with old texture packs. Not as bad as before (their heads no longer disconnect from their ears and nose) but they still don't have proper movement animations.
does seem like all the other mob changes work properly with old texture packs though (as in, they still use the old animations and models and it works), just rabbits are still a little broken. (they do their first hop animation properly and then it breaks)
I do marketplace so I Donβt do as much helping anymore.
Curry owns the poke bedrock server
Does this mean we can now create better UIs using only scripts?
this is the beginning of better uis
Mojang is working 2 hours a day now. π₯π₯π₯π₯
Its expected tbh all we can really do is fix the textures to work on new models
DDUI looks pretty sick
Oreui has gotten touch settings now 
why is the font different!? π look at the 8
is anyone else having this problem? It keeps freezing up
What's with this new button?
Read the changelog.
The tooltip uses Minecraft Seven v4 and the button and other form inputs use Minecraft Seven v2
v4 has way better scaling but some of the characters look weird, if they could fix those characters and start using it in the rest of ore ui that would be nice
I wonder how this works
Does this mean that textures won't load until the game requests them?
Hopefully this scrolling isn't a permanent option
Okay, so it's actually 5:
- Model/collision/selection
- Measured in model units
- Bottom center origin
- x+ is west; z+ is south; y+ is up
- Leashable offset
- Measured in model units
- Bottom center origin
- x+ is east; z+ is south; y+ is up
- Transformation translation and pivots
- Measured in block units
- Center origin (irrelevant in translations)
- x+ is east; z+ is south; y+ is up
- Voxel shapes
- Measured in model units
- Bottom northwest corner origin
- x+ is east; z+ is south; y+ is up
- Item display transform translations and pivots
- Measured in model units and then affected by external factors
- Center origin (irrelevant in translations)
- Axes affected by external factors
The only one of these that's "right" is the leashable offset. Block systems should almost definitely be oriented the same as world axes and probably also use model units.
Also, I'm almost positive they got the bound limitations wrong on voxel shapes. The bound limits seem to extend 30 off the negative faces but only 14 off the positive faces. I'd love if someone could verify this.
@zenith pagoda/@sinful flax/@woeful spindle, any chance you could independently verify this issue with voxel shape bounds?
Really?
Looks like it
I'll check later
Fun facts: voxel shapes support array format versions, namespace-less identifiers, and trailing commas.
Holy peak, if only those where supported elsewhere
Many files now support trailing commas.
I believe it but it isn't something I've personally noticed (Never leave trailing commas out of habbit)
Personally would not be opposed to namespaces being dictated by manifests and dropping the inclusion of it everywhere else throughout definitions and registries.
π© Why are voxel shapes content log so bad.
They're not horrible.
I love you Cici.
{
"format_version": "1.26.0",
"minecraft:voxel_shape": {
"description": {
"identifier": "smokeystack:test_2"
},
"shape": {
"boxes": [
{
"min": [
15,
15,
15
],
"max": [
31,
31,
31
]
}
]
}
}
}
This is what I finally got to beforre it errored out.
No sorry, I mistyped, 31 is when it errored out.
{
"format_version": [1, 26, 10],
"minecraft:voxel_shape": {
"description": {"identifier": "β"},
"shape": {
"boxes": [
{"min": [0, 0, 0], "max": [16, 16, 8]}
]
}
}
}
So much more readable.
Auto formatting.
Anyway, yeah, that's what I was seeing. Did you try in the negative direction? I think you can go down to like -29.9β0.1.
I got this.
{
"format_version": "1.26.0",
"minecraft:voxel_shape": {
"description": {
"identifier": "smokeystack:test"
},
"shape": {
"boxes": [
{
"min": [
-31,
-31,
-31
],
"max": [
0,
0,
0
]
}
]
}
}
}
``` @rocky fable this errors out. If I changed to -30 it gives error above.
This would have been much easier to test if the origin was bottom center.
π
So it does extend way farther off in the negatives than the positives, right?
If the math is mathing yes.
LeSigh. Alright, I'll add it to my list.
-31 in the negatives -> errors out
16 in the positives -> errors out
Though, I'm not sure what this error means really.
Yeah, so the rules are supposed to be simple:
- The largest span in each axis is 30.
- The intersection of the block space and a given shape box must have non-zero volume.
-30 to 0
Oh so it has to be 0.0000000000001
It extends 30 backward, but they reused the "30" number for positives, not accounting for the 16 size the coordinate system uses.
Also I really hope this emoji is just for redaction and not actually your identifier.
β
Bro. That is not an emoji.
Also, yes, that is my identifier. I can beat that. You can use "" as a valid shape identifier.
Did you know you can use "" as identifier in texture atlases and sounds? In doing so, you will see that most defaults relating to such use "". Things can get weird fast.
I will say, I was still pissed that the folder name was shapes before the docs came out.
When can I add triangles?
The closest you can get is a Egyptian pyramid
That's what I used for my slope block but that has bugs with collision.
Minecraft Add-Ons developer doing everything in Minecraft but cubes
π© I wish I could go back to making cubes. But Starfish has me in the mines not making cubes.
Go make Bikini Bottom 2
I donβt think so, If you read the changelogs it says that other uis will queue
They wonβt show on top until you close or send a response
well in the preview changelogs it says thats a known bug
so in the future they will load like action forms on top of eachother
can we still set block breaking particle texture or was that removed?
Like scripting?
no from the block
i have a block with hidden bones and the block still uses the full block texture
Yeah, check the wiki.
The voxel shape bound validation bug has been filed.
To Do (Open)
Unresolved
they can't just yet create custom ddui menus afaik
Oh okay
will custom commands ever get updated to support more stuff that vanilla commands can do, such as dynamically changing arguments based on the previous arguments that you typed
Seems like they're pretty low priority right now
Subcommands isnt on the roadmap last I recall. Theres too many things under the hood for them to change to support ot right now
Makes sense
SOFT
?