#🍌 Preview 1.26.10.21

1 messages Β· Page 2 of 1

stone halo
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But the rules require using only English.

echo spade
vital mauve
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no worry, i will just reply in Arabic next time :p

finite verge
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Just dont.

stable spruce
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ok sorry

finite verge
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Ive seen enough stupidity on the internet of people fake pinging and then end up pinging actual roles.

hexed prism
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Why is it possible to actually ping the role?\

half grotto
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5h late man!!!

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#1468287934267523348 message

echo spade
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What I tested within the game

half grotto
#

wdym?

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Ahhh

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nice

echo spade
#

Mobile Users LOL

half grotto
#

i don't like how wide it is

echo spade
half grotto
#

yea we want to try some hacks as well, but i am too lazy to do it on mobile

vital mauve
#

does ore ui support glyphs yet

hasty sage
#

so what's up with update on windows? 😭

cloud blaze
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Will be late on ios was a lie all along it seems

echo spade
fluid phoenix
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It does not work, sorry

vital mauve
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oh

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even colors

fickle yarrow
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No god please no

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Not again

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I thought we evolved

echo spade
vital mauve
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welp

fluid phoenix
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told u

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πŸ™

stable spruce
echo spade
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It doesn't support PNG yet.

cloud blaze
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It supports colours tho riiiight?

vital mauve
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nope

finite verge
echo spade
# vital mauve welp

They should add this in the next update, since the next one will cover containers and things like that.

vital mauve
cloud blaze
vital mauve
#

tried it in stable

fickle yarrow
finite verge
#

What would a ddui emoji be.

fluid phoenix
fickle yarrow
finite verge
fickle yarrow
finite verge
#

Oh ew, json.

echo spade
fickle yarrow
summer sierra
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meu deus

gleaming night
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Does anybody know why my launcher isn't updating my preview?

echo spade
vital mauve
#

cool

vital mauve
echo spade
short crystal
fickle wagon
floral compass
#

loko

stone halo
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I found something curious; apparently, those boat ride and horse ride emojis aren't in the font file.

jade leaf
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can we finally open chest with script

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ive moved on from this community

south sparrow
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nope you cant

jade leaf
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damn

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insane

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it was flagged as planned in github likr years ago

south sparrow
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is it out out on windows

nimble turret
stable spruce
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Someone ping me when this is out on Windows please.

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I'm going to bed.

spare python
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oh wow, new UI stuff?

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quite interesting, i wonder how itll be implemented in other UIs?

dusky kraken
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Why do they keep releasing good stuff then not releasing it to the easiest version to release to

finite verge
dusky kraken
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I guess conveniently the last time I wanted to mess with preview things it also got delayed.

south sparrow
dusky kraken
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they moved the com.mojang for preveiw as well right so I probaly just need to reinstall?

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nope

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just not there I guess it will be tommorrow

bleak ruinBOT
bleak ruinBOT
marsh night
fallow field
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yo DDUI!

gleaming night
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I love DUI

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DDUI*

last prairie
cloud blaze
steady rain
supple parcel
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you can't get the gdk updates like this

bleak ruinBOT
bleak ruinBOT
finite verge
copper talon
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rabbit animations are still broken with old texture packs. Not as bad as before (their heads no longer disconnect from their ears and nose) but they still don't have proper movement animations.
does seem like all the other mob changes work properly with old texture packs though (as in, they still use the old animations and models and it works), just rabbits are still a little broken. (they do their first hop animation properly and then it breaks)

jade leaf
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thats insane

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and smelly too?

dusky kraken
dusky kraken
elfin nimbus
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Does this mean we can now create better UIs using only scripts?

errant pelican
elfin nimbus
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Mojang is working 2 hours a day now. πŸ”₯πŸ”₯πŸ”₯πŸ”₯

sleek crescent
wind mauve
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DDUI looks pretty sick

cloud blaze
hasty sage
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why is the font different!? 😭 look at the 8

crude oriole
hasty sage
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What's with this new button?

finite verge
zenith pagoda
hasty sage
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Didn't see that in the changelog.

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I have read it.

finite verge
frigid pine
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Does this mean that textures won't load until the game requests them?

hasty sage
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Hopefully this scrolling isn't a permanent option

rocky fable
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Okay, so it's actually 5:

  • Model/collision/selection
    • Measured in model units
    • Bottom center origin
    • x+ is west; z+ is south; y+ is up
  • Leashable offset
    • Measured in model units
    • Bottom center origin
    • x+ is east; z+ is south; y+ is up
  • Transformation translation and pivots
    • Measured in block units
    • Center origin (irrelevant in translations)
    • x+ is east; z+ is south; y+ is up
  • Voxel shapes
    • Measured in model units
    • Bottom northwest corner origin
    • x+ is east; z+ is south; y+ is up
  • Item display transform translations and pivots
    • Measured in model units and then affected by external factors
    • Center origin (irrelevant in translations)
    • Axes affected by external factors

The only one of these that's "right" is the leashable offset. Block systems should almost definitely be oriented the same as world axes and probably also use model units.

rocky fable
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Also, I'm almost positive they got the bound limitations wrong on voxel shapes. The bound limits seem to extend 30 off the negative faces but only 14 off the positive faces. I'd love if someone could verify this.

rocky fable
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@zenith pagoda/@sinful flax/@woeful spindle, any chance you could independently verify this issue with voxel shape bounds?

rocky fable
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Looks like it

rocky fable
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Fun facts: voxel shapes support array format versions, namespace-less identifiers, and trailing commas.

finite verge
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Close enough, welcome back JSON5

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/s

woeful spindle
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Holy peak, if only those where supported elsewhere

rocky fable
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Many files now support trailing commas.

woeful spindle
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I believe it but it isn't something I've personally noticed (Never leave trailing commas out of habbit)

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Personally would not be opposed to namespaces being dictated by manifests and dropping the inclusion of it everywhere else throughout definitions and registries.

finite verge
rocky fable
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They're not horrible.

finite verge
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I love you Cici.

rocky fable
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Yeah.

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It took me a few tries.

finite verge
# rocky fable It took me a few tries.
{
  "format_version": "1.26.0",
  "minecraft:voxel_shape": {
    "description": {
      "identifier": "smokeystack:test_2"
    },
    "shape": {
      "boxes": [
        {
          "min": [
            15,
            15,
            15
          ],
          "max": [
            31,
            31,
            31
          ]
        }
      ]
    }
  }
}

This is what I finally got to beforre it errored out.

rocky fable
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Oh, 31?

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Interesting.

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Also, god, put your 3-value arrays on one line.

finite verge
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No sorry, I mistyped, 31 is when it errored out.

rocky fable
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{
  "format_version": [1, 26, 10],
  "minecraft:voxel_shape": {
    "description": {"identifier": "βˆ†"},
    "shape": {
      "boxes": [
        {"min": [0, 0, 0], "max": [16, 16, 8]}
      ]
    }
  }
}
#

So much more readable.

finite verge
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Auto formatting.

rocky fable
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Anyway, yeah, that's what I was seeing. Did you try in the negative direction? I think you can go down to like -29.9–0.1.

finite verge
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I got this.

#
{
  "format_version": "1.26.0",
  "minecraft:voxel_shape": {
    "description": {
      "identifier": "smokeystack:test"
    },
    "shape": {
      "boxes": [
        {
          "min": [
            -31,
            -31,
            -31
          ],
          "max": [
            0,
            0,
            0
          ]
        }
      ]
    }
  }
}
``` @rocky fable this errors out. If I changed to -30 it gives error above.
#

This would have been much easier to test if the origin was bottom center.

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πŸ˜›

rocky fable
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So it does extend way farther off in the negatives than the positives, right?

finite verge
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If the math is mathing yes.

rocky fable
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LeSigh. Alright, I'll add it to my list.

finite verge
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-31 in the negatives -> errors out
16 in the positives -> errors out

finite verge
rocky fable
#

Yeah, so the rules are supposed to be simple:

  • The largest span in each axis is 30.
  • The intersection of the block space and a given shape box must have non-zero volume.
finite verge
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-30 to 0

finite verge
rocky fable
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It extends 30 backward, but they reused the "30" number for positives, not accounting for the 16 size the coordinate system uses.

finite verge
rocky fable
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βˆ†

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Bro. That is not an emoji.

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Also, yes, that is my identifier. I can beat that. You can use "" as a valid shape identifier.

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Did you know you can use "" as identifier in texture atlases and sounds? In doing so, you will see that most defaults relating to such use "". Things can get weird fast.

finite verge
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I will say, I was still pissed that the folder name was shapes before the docs came out.

rocky fable
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When can I add triangles?

finite verge
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The closest you can get is a Egyptian pyramid side_eye That's what I used for my slope block but that has bugs with collision.

sinful flax
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Minecraft Add-Ons developer doing everything in Minecraft but cubes

finite verge
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😩 I wish I could go back to making cubes. But Starfish has me in the mines not making cubes.

sinful flax
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Go make Bikini Bottom 2

weak tendon
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I don’t think so, If you read the changelogs it says that other uis will queue

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They won’t show on top until you close or send a response

south sparrow
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so in the future they will load like action forms on top of eachother

gloomy silo
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it seems that

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the keybinds are reset every time we reload the preview

vital mauve
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can we still set block breaking particle texture or was that removed?

vital mauve
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no from the block
i have a block with hidden bones and the block still uses the full block texture

finite verge
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Yeah, check the wiki.

vital mauve
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alr

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thanks

rocky fable
atomic iris
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Okay I have one question

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How can 3P servers leverage DDUI

willow cedar
atomic iris
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Oh okay

cloud bolt
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will custom commands ever get updated to support more stuff that vanilla commands can do, such as dynamically changing arguments based on the previous arguments that you typed

rocky fable
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Seems like they're pretty low priority right now

finite verge
cloud bolt
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Makes sense

crystal coral
cloud bolt