#NPC Dialogue via JSON

1 messages · Page 1 of 1 (latest)

brittle elm
#

Hi everyone. Is there a way to edit NPCs (NPC spawn eggs) in Bedrock / Education Edition so that their dialogue can be controlled via JSON?
I’d like to create a branching dialogue, basically a fluid conversation with choices.

Unfortunately, I haven’t found any useful help online. Only tutorials where you have to interact with a new NPC for each dialogue window or get teleported to a different NPC — which kind of defeats the purpose.

errant yacht
# brittle elm Hi everyone. Is there a way to edit NPCs (NPC spawn eggs) in Bedrock / Education...

Hey, I believe this is off topic since what you're asking for is not related to json ui but here are some helpful resources:
https://wiki.bedrock.dev/entities/npc-dialogue
Moreover, here's an example from a branching dialogue I had made in the past. You will need a dialogue .json file to be put inside BP/dialogue, then a system to initiate those dialogues (in the example above, that system is based on scores and it changes the scenes based on it). Finally, you will need the appropriate .lang file to be put within RP/texts

brittle elm
#

@errant yacht Thanks. Unfortunately, that doesn’t really work in Education Edition.
What would be the right channel/place to discuss this further?

errant yacht