https://www.youtube.com/watch?v=pE9XBNMlkAg
https://www.curseforge.com/minecraft-bedrock/addons/quiver
#Quiver Add-on 1.0
1 messages · Page 1 of 1 (latest)
Good code
The quiver does not work when it is in the second hand.
I know it would take a long time to code, but it would be nice if the type of arrow with effects in the quiver were specified. For example, instead of just writing “arrow,” it would be nice to write “poison arrow” or “weakness arrow.” Example below.
Yes, I will try to fix it, but I don't think it's possible
Doesn't work at all? I'll take a look now.
I fix all
Bug : When you break a block with the quiver in the second hand all the arrows are removed from the quiver.
Suggestion: be able to color the quiver with dye
it's not a bug read the description
regarding the display of effects, it is not possible((
ok, I'll add coloring, I also want a visible behind the back
I'm not sure if the screen behind the back is a good idea, as it could conflict with other add-ons.
for example?
all addon with backpack
It depends on how you code it. If you use player.json or player render_controler and others, it will conflict with many mods. But if you don't use it, it's okay.
attachable and custom render controller
I think the quiver would be more appropriate here.
because it makes no sense to take an arrow from behind you
i've got a model ready where he's on his lower back
I'll give you a choice: make the quiver paintable in the cauldron or give it a basic color scheme like bundles
like bundles
okay ^33
@wet sigil I've finished everything, you can rate it. But to make it display correctly, I'll still have to use player.json, so I'll create a special version for that
It would be best to use colors with the symbol "§"
Like green arrow its a poison arrow
this is impossible