#Block Multi-Collision: 1.21.130 collision-box blockbech plugin

1 messages · Page 1 of 1 (latest)

wintry snow
mild goblet
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Wow

solemn mist
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WOOOOW!

ember hearth
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Thank you.

tulip loom
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WOOOA

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auto generate is crazyyy

wraith axle
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peak

wintry snow
stray tree
orchid ore
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Why does it now showing up for me?

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oh ik why

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nvm

wintry snow
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why

orchid ore
# wintry snow why

Its because of the Condition I create a block but somehow it didn't register it so I copied the blocks and created a new block file

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Than it showed up

wintry snow
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ah. yeah it need block format

feral cedar
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How do I install this plug-in?

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Like, how do I apply it to my blockbench?

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Nevermind, I found out

feral cedar
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do these multi-collisions work in the latest official release of minecraft, or are they just preview only for now?

wintry snow
feral cedar
wintry snow
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yes

feral cedar
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Alright, thanks for letting me know. I'm asking because I saw similar plugin that only worked in the preview edition.

feral cedar
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So, what should the minimum engine version be?

wintry snow
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1.21.130

feral cedar
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Alright I figured, I thought that was just the block's version.

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Also, does this work with selection boxes as well or is it collision exclusive for now?

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I've tried using this format for the selection box, but it doesn't seem to work.

wintry snow
feral cedar
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Ah I see, so that's why my block disappears whenever I do that.

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I thought that you could edit the selection box as well

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Oh well, I guess it's a matter of time then

feral cedar
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I think there's something wrong with my block, everytime I try editing it to add the new collision it stops existing. Could you give it a look?

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Perhaps I need to update the selection box to have this new format? I'm not sure.

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Alright I just compared it to a block example in the wiki, the syntax is pretty much completely different.

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I think it's best if I just remake it from scratch then

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Ok nevermind, i was just looking at the wrong block

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Still, for some reason it doesn't seem to work.

feral cedar
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I can't seem to find any documentation on this multi-collision syntax

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Just an outdated question that asks for it

restive seal
hard valve
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ive noticed that if you auto generate after moving a bones position it auto generates incorectly. it seems like its just keeping the old origins for the offsets and not updating them.

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i cant read the js well enough to decifer where the output is translating wrong and not using the position for the origin.

normal flume
wintry snow