#Entity bossbar disappearing

1 messages · Page 1 of 1 (latest)

desert field
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Basically my boss entity’s HP bar randomly disappears. Not due to distance. How do I fix?

novel hound
desert field
#

No content log errors.
When I try to record video it doesn't disappear xD.

novel hound
desert field
#

k

{
 "format_version":"1.21.40",
 "minecraft:entity": {
  "description": {
   "identifier":"minecraft:ender_dragon",
   "spawn_category":"monster",
   "is_spawnable": true,
   "is_summonable": true
  },
  "component_groups": {
   "dragon_sitting": {
    "minecraft:behavior.dragonlanding": {
     "priority":0
    },
    "minecraft:behavior.dragonflaming": {
     "priority":1
    },
    "minecraft:behavior.dragonscanning": {
     "priority":2
    }
   },
   "dragon_flying": {
    "minecraft:behavior.dragontakeoff": {
     "priority":0
    },
    "minecraft:behavior.dragonchargeplayer": {
     "priority":1
    },
    "minecraft:behavior.dragonstrafeplayer": {
     "priority":2
    },
    "minecraft:behavior.dragonholdingpattern": {
     "priority":3
    },
    "minecraft:shooter": {
     "def":"minecraft:dragon_fireball"
    }
   },
   "dragon_death": {
    "minecraft:behavior.dragondeath": {
     "priority":0
    }
   }
  },
  "components": {
   "minecraft:is_hidden_when_invisible": {},
   "minecraft:dimension_bound": {},
   "minecraft:type_family": {
    "family":["dragon","mob"]
   },
   "minecraft:health": {
    "value":600,
    "max":600
   },
   "minecraft:boss": {
    "should_darken_sky": false,
    "hud_range": 400
   },
   "minecraft:collision_box": {
    "width":13,
    "height":4
   },
   "minecraft:fire_immune":true,
   "minecraft:knockback_resistance": {
    "value":100,
    "max":100
   },
   "minecraft:attack": {
    "damage":3
   },
   "minecraft:damage_sensor": {
    "triggers": {
     "cause":"fall",
     "deals_damage":"no"
    }},
   "minecraft:on_start_landing": {
    "event":"minecraft:start_land",
    "target":"self"
   },
   "minecraft:on_start_takeoff": {
    "event":"minecraft:start_fly",
    "target":"self"
   },
   "minecraft:on_death": {
    "event":"minecraft:start_death",
    "target":"self"
   },
   "minecraft:flying_speed": {
    "value": 0.6
   },
   "minecraft:movement": {
     "value":0.3
   },
   "minecraft:persistent": {},```
#
   "minecraft:tick_world": {
    "never_despawn": true,
    "radius": 8 
   },
   "minecraft:physics": {
    "has_gravity":false,
    "has_collision":true
   }, "minecraft:game_event_movement_tracking": {
    "emit_flap":true
   }
  },
  "events": {
   "minecraft:entity_spawned": {
    "add": {
     "component_groups":["dragon_flying"]
    }
   },
   "minecraft:start_land": {
    "remove": {
     "component_groups":["dragon_flying"]
    },
    "add": {
     "component_groups":["dragon_sitting"]
    },
    "queue_command": {
     "command": [
      "scriptevent agg:dragon 2",
      "tag @s add \"land\u0001\""
     ]
    }
   },
   "minecraft:start_fly": {
    "remove": {
     "component_groups":["dragon_sitting"]
    },
    "add": {
     "component_groups":["dragon_flying"]
    },
    "queue_command": {
     "command": [
      "scriptevent agg:dragon 0",
      "tag @s remove \"land\u0001\""
     ]
    }
   },
   "minecraft:start_death": {
    "remove": {
     "component_groups":["dragon_sitting","dragon_flying"]
    },
    "add": {
     "component_groups":["dragon_death"]
    },
    "queue_command": {
     "command": "scriptevent agg:dragon 1"
    }
   }
  }
 }
}```
#

the scriptevent commands aren't problematic
I tested by disabling them earlier

novel hound
desert field
#

I didn't have the name thing.
It happens when the dragon gets too far.

#

Though the en_US.lang from RP does give the bossbar a name. Vanilla dragon didn't have name.

little tinsel
#

@desert field have you found a solution for this problem?

desert field
little tinsel