#Preview 26.0.25

1 messages · Page 1 of 1 (latest)

lavish rock
prisma elm
#

3050th

rapid ivy
#

first

lean rivet
#

first

prisma elm
#

YES

rancid zinc
#

did the bot die again?

solid tinsel
#

hi

full pilot
#

:p

sour crystal
#
export class EntityItemPickupAfterEvent {
   public readonly entity: Entity;
   public readonly items: Array<ItemStack>;
   private constructor();
}
export class EntityItemPickupAfterEventSignal {
   public subscribe(callback: (arg0: EntityItemPickupAfterEvent)=>void, options?: EntityItemPickupEventOptions): (arg0: EntityItemPickupAfterEvent)=>void;
   public unsubscribe(callback: (arg0: EntityItemPickupAfterEvent)=>void): void;
   private constructor();
}
export class EntityItemPickupBeforeEvent {
   public cancel: boolean;
   public readonly entity: Entity;
   public readonly item: Entity;
   private constructor();
}
export class EntityItemPickupBeforeEventSignal {
   public subscribe(callback: (arg0: EntityItemPickupBeforeEvent)=>void, options?: EntityItemPickupEventOptions): (arg0: EntityItemPickupBeforeEvent)=>void;
   public unsubscribe(callback: (arg0: EntityItemPickupBeforeEvent)=>void): void;
   private constructor();
}
crystal scarab
#

Happy preview day \o/

lean rivet
#

smh where emoji in post title

split gate
#

hi

rancid zinc
#

add banana

stuck veldt
#

banger update my dudes and also rip bot

turbid lichen
austere cedar
stuck veldt
#

also 2 minecraft grass blocks as a thumbnail i guess lmao

rapid ivy
#

PARTIES

#

YOO?

timid galleon
#

SEED IN SCRIPT!!

calm lily
#

Party time 🕺🏼

rancid zinc
harsh gazelle
#

Bot committed die

turbid lichen
#

What is the benefit of seed being available in scripts? I guess servers might be able to use it?

rapid ivy
#

Pause screen settings button

rancid zinc
#

hooray

harsh gazelle
#

Finally listening to community feedback about dumb marketplace things

sour crystal
#

some internal stuff going on?

stuck veldt
#

Changed Settings button on the Game Menu back to being a text button
LMAOOOOOOOOOO

barren iron
#

Nether biomes and world seed in scripting, this is epic :0

rancid zinc
#

all it took was public shaming

rapid ivy
#

YOOO ITEM PICKUP EVENT

stuck veldt
#

im screaming holy it took this long

harsh gazelle
#

minecraft:village_type and and nether biomes are cool

lean rivet
sour crystal
#

They have generate so much new schemeas that i am lost in it

turbid lichen
harsh gazelle
#

Subtitles are cool as well

#

I need a picture of them because I’m in school

lean rivet
lavish rock
sour crystal
rancid zinc
#

good preview

split wave
#

happy preview day

sour crystal
gaunt torrent
#

see you next year ig lol

harsh gazelle
#

I hope they are json because I hate js

zenith light
#

Happy preview

rancid zinc
#

unfortunately they are json

languid moon
#

Can anyone tell me if the minecraft:connection trait was already moved to stable?

lean rivet
languid moon
#

Or the minecraft:corner_and_cardinal_direction state?

fading kestrel
#

Happy preview!

languid moon
#

Seems strange to release the connection_rule component without those, also.

harsh gazelle
gaunt torrent
harsh gazelle
languid moon
#

Also, does Nether biome replacement not require any experiments?

gaunt torrent
#

you can't access to the closed actions link

dusk crescent
#

Happy preview day!

harsh gazelle
gaunt torrent
#

this one works but not the other

dusk crescent
#

What is onEntity?

turbid lichen
#

wasn't that added last week and we thought it was a typo lol

solid tinsel
#

Yeah!! Settings before Browse Add-Ons!!!!! 🥳

#

Now two buttons at the bottom look goofy

turbid lichen
lean rivet
#

subtitles in top right corner is an intresting design choice

lean rivet
solid tinsel
#

Where party system!?

#

I see nothing lol

lean rivet
solid tinsel
#

Fair

#

I shall wait

turbid lichen
solid tinsel
#

I tend to skip over the notes at the top if it was there lol

dusk crescent
#

Nether custom biomes in December

#

Isn’t it peak?

turbid lichen
#

Are there lang keys in the text file for sounds?

languid moon
languid moon
#

Finally, onEntity could be interesting. There are actually a few different ways block events can be triggered from entities. I'm excited to see if they all work.

rapid ivy
stray dome
#

Ohhh onEntity

gaunt torrent
languid moon
#

Do we have any APIs to hook into the subtitle system?

#

I'm huge on accessibility; I'd love to get started on that.

solid tinsel
#

EWWWWWW

pallid zealot
solid tinsel
#

EWWWWWW

twilit jungle
#

I broke this preview.

solid tinsel
languid moon
turbid lichen
fast lake
#

Happy preview 🙂

gaunt torrent
#

yeah the closed caption feature is kinda random

#

placing a block says you are breaking once

languid moon
#

Y'all Mojangsters have a good holiday break.

earnest portal
dusk crescent
#

Play some good games ❤️

solid tinsel
hoary canyon
#

the naming for this is a bit strange, but glad we finally have this back

harsh gazelle
dusk crescent
#

What is onEntity though?

hoary canyon
languid moon
gaunt torrent
dusk crescent
#

OH!

#

The pale garden thing or bee thing

#

Lovely!

hoary canyon
dusk crescent
#

onEntityReach

harsh gazelle
languid moon
#

Some of these are hardcoded. I'm curious to see if minecraft:raid_garden can fire minecraft:on_raided.

solid tinsel
#

Placing block says block broken but breaking sea lantern says something falls on a block 🤣

hoary canyon
#

we had this capability with HCF before, but it never made it into custom components until now

gaunt torrent
languid moon
#

I'm a little surprised the API isn't structured for custom events in general.

mellow python
languid moon
#

I mean, blocks should be able to call events on other blocks.

mellow python
#

or can we change the position?

lavish rock
gaunt torrent
solid tinsel
sour crystal
#

I am free if anyone whats to test the party system, but i am not sure how to join/create party

harsh gazelle
#

Yeah

dusk crescent
#

I have to try it out myself honestly

languid moon
#

I guess for now we'll have to summon an entity inside a block, set its home position to that block, and then call the event?

rancid jackal
#

What's onEntity?

twilit jungle
rapid ivy
#

il test on ios

#

they make it look like 1.26 lol

twilit jungle
#

It is 1.26, trust

lean rivet
#

erm why do we need this screen mojang

rapid ivy
#

ik it technically is but yeah

lavish rock
lean rivet
autumn kettle
#

THIS IS ANOTHER BUTTON

fluid stream
#

custom chests now fully possible with onEntity?

rapid ivy
lavish rock
mellow python
lavish rock
#

Likely to help creators get started.

rapid ivy
#

how to access it

harsh gazelle
rancid jackal
#

Did they update server ui?

languid moon
rapid ivy
#

it’s not a new form guys

lavish rock
lean rivet
harsh gazelle
rapid ivy
#

custom chests would be so peak

harsh gazelle
gaunt torrent
fluid stream
#

what exactly does it do then?

sour crystal
#

i mean Screen ID not ui

robust carbon
#

first

lean rivet
rapid ivy
#

where abouts is the party screen

empty condor
#

help i'm stuck

solid tinsel
#

oooooohhhhh

gaunt torrent
#

what?

robust carbon
gaunt torrent
lean rivet
rose gust
#

Can't wait for the stable version to be released.

empty condor
crystal scarab
#

Epic last preview of the year!

empty condor
eager solstice
#

so this is our hibernation food?

#

for the next four weeks

rose gust
lean rivet
empty condor
lean rivet
#

yeah

gaunt torrent
#

anything else with ore ui?

#

than this

empty condor
lean rivet
visual comet
#

WHAT

#

World.seed

#

no way

sour crystal
tepid vigil
#

"onEntity" poor choice of name, tho there is hardly a fitting name without being long
onEntityTriggerEventOnHomeBlock

autumn kettle
#

i feel like "onEntityEvent" would be apt

lean rivet
#

i just thoguht why is part 15 people if lan wolrd supports max 8 people bao_ext_toldyouso

autumn kettle
hoary canyon
#

onEntityDefinitionEvent could also be more accurate to the world event

sour crystal
lavish rock
autumn kettle
#

onEntity isnt really descriptive though

hoary canyon
autumn kettle
#

on entity what? what is the entity doing?

lavish rock
#

Referring to "it might be too long"

autumn kettle
#

oh yeah fair

lean rivet
sour crystal
#

time to create own resource_pack then

autumn kettle
#

anyone have a sc of where the settings button is now?

lean rivet
marble raptor
sour crystal
lavish rock
#

Btw, thank you @split wave and team for discouraging it while still enabling it.

This is one of the rare instance I've seen you guys disclosing this instead of limiting it. Curious to know the reason for the discouragement though.

marble raptor
lavish rock
marble raptor
gaunt torrent
#

they changed one pixel of the parched texture 💀

pale prism
#

Does this preview fix item custom components requiring a format version of ≥1.26.0

mellow python
#

the party dropdowns are sooo bugy when I click on one of them I cant do anything I need to restart my game

stuck veldt
spark tundra
#

Did they add anything useful

tranquil heart
#

So will we be finaly able to modify equipment slots of entities, other than player?? With the new entity pick up item event, if yes that'll be awesome

halcyon sparrow
#

...........

split wave
languid moon
#

That's awesome to hear. Thank you.

hoary canyon
#

I'm surprised we still haven't gotten access to equipment on mobs

marble raptor
eager solstice
#

yay changelog for next preview leaked by mojang

harsh gazelle
#

Maybe the side texture of grass changing colors based on biome eventually as well

sour crystal
#

Cool

harsh gazelle
rancid zinc
#

that empty space at the top

sour crystal
#

its good

undone steppe
#

I initially agreed that the subtitles should be on the bottom right, but then I remembered that controller hints are a thing

marble raptor
undone steppe
#

Perfect timing

gaunt torrent
visual comet
#

someone check out the new party system feedback page comment

#

🫡

undone steppe
gaunt torrent
#

Why don’t they used ore Ui for party

mellow python
visual comet
undone steppe
lavish rock
gaunt torrent
#

In setting tab

lavish rock
#

Ah the settings.

undone steppe
#

Huh that's a good point

lavish rock
#

I thought you meant the ingame.

undone steppe
#

They're ore UI ifying it anyway

gaunt torrent
#

Still, I don’t get why it’s not under ore Ui tho

mellow python
undone steppe
visual comet
#

Ok

#

idk who commented that

sour crystal
visual comet
undone steppe
undone steppe
mellow python
#

I like the new friends list design and it also not lag that much

sour crystal
undone steppe
#

Guess your only other options are realms or directly joining

sour crystal
#

yea i tested local BDS and didn't work, but i kinda expected that

sour crystal
ornate barn
#

parties

lean rivet
languid moon
#

Wow, it looks like most of the core wood and stone set stuff will be fully functional by the time 26.0 hits. I think the only things that really throw a wrench in things are:

  • Not having custom pick block. This is needed for double slabs to return single slabs.
  • Block item overrides breaking fast bridging. Block item overrides are at least needed for slab accumulation.
undone steppe
#

Nice to see that the light leaking issue is fixed (I think)

lavish rock
languid moon
lavish rock
#

Interesting.

#

I never thought to do that tbh.

languid moon
#

???

lavish rock
lusty light
#

I do not like where the subtitles are on the screen

languid moon
lusty light
#

And the "Footsteps" subtitle only shows up like once before going away..

#

The direction it comes from also just shows up once with it

#

Placing a block counts as "Block Broken"

sour crystal
#

World Preview image is also send lol

undone steppe
lusty light
#

Ah,, that makes sense..

craggy field
#

Pickup item event

harsh gazelle
#

I really like parties but I wanna see how they work with realms

undone steppe
marble raptor
#

Currently, I do this for my slabs.

sour crystal
twilit jungle
undone steppe
undone steppe
lusty light
#

While I am glad we have subtitles, they do seem to need a bit more work. I would love it if it had a similar UI position like Java when your UI profile is set to "Classic"

crystal scarab
undone steppe
marble raptor
undone steppe
sour crystal
#

yea

undone steppe
#

I don't play with others all that much so I'm not as hyped as other people

twilit jungle
#

is minecraft service down

violet wigeon
#

onEntity being useful is nice

#

Though I wish it wasn't just from executing on the home block

sour crystal
languid moon
#

This is a feature I'm stunned isn't there yet.

sour crystal
#

Its not enabled like this yet

harsh gazelle
steep osprey
#

preview

steep osprey
undone steppe
#

Devil's Advocate: They should make the Browse Add-ons button functional. I should at least be able to apply the addon to the world I'm in without manually reloading it

steep osprey
#

instead of having to quit out of the world every time you want to use a different RP when on java you've been able to swap them in-game forever

#

yayyyyy

undone steppe
dull bluff
#

i hope ddui gives us better visual customization🙏

steep osprey
#

so idk how to test

median bone
scenic barn
#

are format versions still starting with 1.?
in the last preview changelog they were 1.26.0 but in this one they're 26.0

solid tinsel
#

Just noticed I have this now.. shouldn't the "World" tab only show players in the world while "People" should show friends and offline and of course "Party" showing members in your party (as it already does)

#

Would this not make more sense to do?

#

I will say that I do like the layout for this though! 👏

median bone
#

What is ore ui?? @solid tinsel

#

Can we customise it like json ui?

solid tinsel
#

The image above is ore ui... and I don't know the information about customising it yet

median bone
#

Ah okay

#

There’s actually zero documentation for this

sour crystal
#

no luck with showing custom screens sadly

#

I guess it requires experimental toggle thats not available yet

mellow python
sour crystal
#

yea DDUI

median bone
undone steppe
sour crystal
mellow python
#

wait what? we can create ore UI now?

median bone
median bone
sour crystal
# median bone And how do you do the layout??

Here is simplified root layout

{
   "format_version": "1.21.130",
   "minecraft:ui-root": {
      "description": {
         "identifier": "con:test_form"
      },
      "attribs": {
         "root_point": "minecraft:screen"
      },
      "layout": {
         "markup": [
            {
               "tag": "Panel",
               "attribs": {
                  "colorMode": "barrel",
                  "stacked": false
               },
               "children": [
                  {
                     "tag": "Panel.Text",
                     "attribs": {
                        "text": "§aH§be§cl§dl§eo World!! ;)"
                     }
                  },
                  {
                     "tag": "Panel.CloseButton",
                     "attribs": {}
                  }
               ]
            }
         ]
      }
   }
}
scenic barn
#

DDUI screens are written in JSON and displayed by the game using Ore UI

undone steppe
sour crystal
median bone
sour crystal
undone steppe
sour crystal
#

you can also create custom modular components that could be shared across screens

median bone
solid tinsel
sour crystal
sour crystal
solid tinsel
#

gotcha

median bone
undone steppe
sour crystal
#

Add this on top of global files

declare module "@minecraft/server-ui" {

   export class DataDrivenScreen {
      public constructor();
      public showScreen(player: server.Player, screenId: string): void;
   }
   export class DataStore {
      public getProperty(player: server.Player, dataStoreName: string, property: string): (string | undefined);
      public getPropertyPath(player: server.Player, dataStoreName: string, property: string, path: string): (string | undefined);
      public setClientWritable(player: server.Player, dataStoreName: string, property: string, path: string, isWritable?: boolean): void;
      public setProperty(player: server.Player, dataStoreName: string, property: string, data: string): void;
      public setPropertyPath(player: server.Player, dataStoreName: string, property: string, path: string, data: boolean | number | string): void;
      public subscribe(player: server.Player, dataStoreName: string, property: string, path: string, onChange: (arg0?: string) => void): (arg0?: string) => void;
      public unsubscribe(onChange: (arg0?: string) => void): boolean;
      private constructor();
   }
   export const ddui: DataStore;
}
sour crystal
#

they just didn't enable it for producation i would guess

#

no error --> no experiment enabled

median bone
#

Then json ui will not work anymore or it will still be active

#

?

undone steppe
#

Talking about features. I'm not well-versed in JSON-UI-fu

sour crystal
undone steppe
#

Besides older marketplace worlds

sour crystal
#

afaik even for marketplace worlds, mabye only modal forms would stay

#

idk

median bone
#

Do you know if the new sponsored server (dungeons) is made with json ui?

#

I forgot the name

undone steppe
#

Nothing uses custom Ore UI right now

median bone
#

Not even the mc menu for the worlds?

scenic barn
#

that isn't custom

sour crystal
frozen zealot
lavish rock
lavish rock
#

Did I miss something, why are the docs referencing it from read only to restricted execution mode now

undone steppe
#

Where's the closed caption option?

#

nevermind. Found it

#

It didn't have a description on it

sour crystal
languid moon
lavish rock
#

And there's no slab.json in the blocks folder in the samples as well for Bedrock.

#

Another example, Java's leaves has a distance property, ours do not, at least not exposed.

languid moon
#

🙁

#

I'm disappointed in you.

lavish rock
marble raptor
#

Custom mobs that have custom sounds but lack subtitles will have no sound.

#

Subtitles are required for the mob to have sound.

lavish rock
#

Good.

eager solstice
#

<Snake Slithers>

marble raptor
lavish rock
#

I'm going to assume this means 1.26.0 not 26.0.0.

scenic barn
#

either that or they're going with 1.26.0 for client entities and 26.0 for blocks

dull bluff
#

Idk maybe try creating the DDScreen in early execution?

solid tinsel
#

😭 world.beforeEvents.entityItemPickup <-- I was just asking last preview for beforeItemDrop and we got the reverse lmao

#

Maybe next time... 🙏

#

Though I guess itemDrop would have to account for dropping from your hand or from your cursor 🤷‍♂️ who knows

solid tinsel
#

Go careful using the new "Party" options.. I got soft locked in the "Receive party invites from" menu (have to restart game)

#

Seems like they all cause this soft lock at the moment

robust carbon
marble raptor
cedar umbra
# marble raptor

i wonder if they have plans on adding contexts for custom sounds?

cedar umbra
#

closed captions for custom sounds

lavish rock
#

Is already possible.

cedar umbra
#

oh.

#

my bad

#

i didnt expect to have quite a handful of stuff in this preview

#

@lavish rock this is unrelated with this preview but do you know what BiomeType.getTags() do?

lavish rock
#

Gets...the...tags?

cedar umbra
#

i was about to specify

frozen zealot
#

lol

lavish rock
#

😂 Like...

#

What else?

cedar umbra
#

actually better question

lavish rock
#

It actually gets the components.

cedar umbra
#

what are tags for biomes

#

oh

lavish rock
#

Also why is village type a component not a tag

#

think Will custom biomes/jigsaw structure get a similar API?

cedar umbra
#

yeah i should search before asking next time

lavish rock
#

😂

lavish rock
#

😂 They messed up.

dusk crescent
#

I think Sean is trying to hide that it gets his address and not the biome tag

dark cove
#

this needs to be in the next hotfix im tired of closing and reopening the game bruh 🥀

marble raptor
marble raptor
frozen zealot
#

he wanted to know what a biome tag was

#

and he figured out

marble raptor
#

minecraft:village_type Does it only define the type of village in the biome, or does it also allow villages to generate in the biome?

frozen zealot
marble raptor
languid moon
#

Oh, my god. minecraft:corner_and_cardinal_direction seems wildly broken.

languid moon
# hard herald how so

I have more research to do; I'd have to confirm. But it seems:

  • Self-connections are incorrect for outward-facing corners.
  • Connections are direction-inverted with Vanilla when using "blocks_to_corner_with": [{"tags": "q.any_tag('minecraft:cornerable_stairs')"}].
marble raptor
languid moon
#

I will research some more. I really need this (and all other support/connection stuff) to hit release correctly.

languid moon
#

(I have a video that I believe proves one of my claims… but I can't send it here. pleadingFrog)

marble raptor
languid moon
#

Care to send your file over? I can verify it in a flash.

hard herald
marble raptor
languid moon
marble raptor
languid moon
marble raptor
marble raptor
languid moon
#

Yours also isn't working with Vanilla oak stairs.

#

But yours is working with outward-facing self-connections.

#

The difference in our files is that you have the minecraft:connection trait, which shouldn't be required for stairs. But for some reason, its existence is allowing things to work correctly.

marble raptor
#

I just noticed a problem: the vanilla stairs are leaking water when placed in corners.

#

And the use_liquid_clipping It works when it wants to work.

marble raptor
languid moon
#

I can't check your file again right now, but I do know the liquid detection component isn't affected by transformation rotation.

marble raptor
marble raptor
marble raptor
shell peak
stuck veldt
#

did anyone having an issue with global packs not applying?

prisma elm
stuck veldt
#

It doesn't want to apply until i relaunch the game.

prisma elm
#

That's weird

stuck veldt
#

even then, joining the world with 'applied' global packs on just doesn't apply either.

#

had to put my packs on world so i can use it

prisma elm
prisma elm
stuck veldt
prisma elm
#

huh

stuck veldt
#

Also did tried using my backup drive where i also have windows installed there has the same issue either unfortunately.

#

so no, definitely not my windows config were the fault so idk what went wrong.

prisma elm
#

are you trying with a specific texture pack? there might be smth wrong in the pack itself

stuck veldt
#

When i apply the pack, it just doesn't show any "loading resource pack" popup or dialog.

prisma elm
#

although what can be wrong in the pack that might cause this

stuck veldt
#

It just ignores it for whatever reason.

#

I tried all packs btw just fyi

prisma elm
#

oh

stuck veldt
#

including the marketplace ones.

prisma elm
#

hmm

stuck veldt
#

but yeah, stable works perfectly fine

#

but not preview.

prisma elm
#

I am gonna try to use the launcher and if that changes anything although it shouldn't

prisma elm
#

let me test the preview rq

#

Ok yea I am having the same issue

#

it says that my global resource pack activate but nothing changes

languid moon
#

Man, I really am not sure about the support stuff hitting release. I mean, I kinda like what's happening now. They could use template/preset strings in more places in blocks. But it should really be a face mapping that respects transformation rotation.

#

For an example using top-side slabs, it could look like:

"minecraft:support": {
  "*": "none",
  "up": "full"
}

This would have the same logic as the material instances component. Valid string values would be "none", "center", "edges", or "full".

Then, in a pressure plate:

"minecraft:placement_filter": {
  "conditions": [
    {
      "block_filter": ["q.block_support_tier('up', 'center')"],
      "allowed_faces": ["up"]
    }
  ]
}

The Molang query would accept 2 required parameters, direction and tier, where the latter is the same as the support component above.

Because the slab's up face was "full", that tier covers both center and edges. Therefore, the custom pressure plate would be allowed atop the custom top-half slab.

#

Okay, so a rework isn't in the cards now that's it's flagged for stable release. But I am surprised we didn't get any semblance of the Molang query to correspond with the current preset-based minecraft:support component.

languid moon
#

Ah, shit. minecraft:support is actually bugged right now… I think. I'm gonna try to get to the bottom of this later with the blocks team.

ocean mist
#

okay wait a sec I don't think was public in the last preview

#

the keyboard & mouse controls screen is public

lavish rock
#

It's been public for a while now.

ocean mist
#

oh alr

#

yeah it's been a bit since i last checked a preview version

#

been too busy

#

catching up with versions is a pain now

solemn trail
#

Am I the only one whose subtitles don't display half of the sounds?

marble raptor
languid moon
#

Doesn’t look like onEntity works with on_reach in minecraft:behavior.move_to_block

#

Not sure if it's supposed to, though…

frozen zealot
languid moon
#

That is true. I was kinda hoping it could receive any block event call from entities. If it's just gonna be that one, I'd hope they'd rename it.

#

The subtitle system works great for custom content at first glance.

languid moon
#

The top/bottom support face is set up correctly.

languid moon
#

My docs?

languid moon
#

Oh, yes! That's just a "dream" component — one that would let us do anything. I'm unfortunately quite aware that we don't have something that powerful right now.

tulip thorn
languid moon
#

No

tulip thorn
#

do you have a working stair template?

#

mines not working

languid moon
#

Why isn't yours working?

quick viper
#

What does this mean ?

#

Can someone explain connection_rule

solid tinsel
#

It seems to be really janky right now and sends one randomly when it feels like it

harsh gazelle
marble raptor
unkempt phoenix
quick viper
harsh gazelle
quick viper
#

Can u dm me the addon

harsh gazelle
#

They added block culling rules a while ago and someone made them with that

abstract dock
#

The game is still crashing, there's no way they messed it up this much

#

It's when I'm getting suggestions for /place feature

#

Really? Wow

cerulean pendant
#

Nether biomes don’t work well at all; they have a lot of bugs, and I barely managed to get them working

violet wigeon
#

You should be more specific if you want it to be fixed

steep osprey
#

based on this screenshot there appear to be lines

magic merlin
#

awesome

rocky jackal
#

No f way

cerulean pendant
#

Nether biomes don’t work the same way as Overworld biomes. If you try to modify the surface_builder materials, they don’t change, and if you use /locate biome it gives you the biome’s coordinates, but the biome doesn’t actually generate. It only works if surface_material_adjustments is used, but that causes lines to appear, which are actually the biome that was replaced. On top of that, it completely replaces the biome regardless of the amount, and as I said, those lines are the biome it replaced

lavish rock
#

Cannot wait to test custom nether biomes.

#

I assumed it work the same as targetting cave biomes due to Nether Biomes being 3d.

cerulean pendant
lavish rock
#

Intriguing it is only in a certain axis

#

Could you try using features to place every block in the biome with diamond blocks or something

cerulean pendant
lavish rock
#

That doesn't explain much.

#

It only explains those are nether wastes, not why it's only on chunk borders or why only in one axis.

cerulean pendant
#

I don’t know why that happens either; I hope they fix it in the next beta

lavish rock
#

Curious to see if certain biomes behave differently in terms of the chunk border

cerulean pendant
#

okay, wait for me

#

code:
{ "format_version": "1.26.0", "minecraft:biome": { "description": { "identifier": "test:nether_biome" }, "components": { "minecraft:climate": { "downfall": 0.0, "snow_accumulation": [ 0.0, 0.125 ], "temperature": 2.0 }, "minecraft:surface_builder": { "builder": { "type": "minecraft:overworld", "sea_floor_depth": 1, "sea_floor_material": "minecraft:moss_block", "foundation_material": "minecraft:netherrack", "mid_material": "minecraft:netherrack", "top_material": "minecraft:moss_block", "sea_material": "minecraft:lava" } }, "minecraft:surface_material_adjustments": { "adjustments": [ { "materials": { "top_material": "minecraft:netherrack", "sea_floor_material": "minecraft:netherrack" }, "noise_frequency_scale": 0.1, "noise_range": [ 0.4, 1.0 ] } ] }, "minecraft:replace_biomes": { "replacements": [ { "dimension": "minecraft:nether", "targets": [ "minecraft:hell", "minecraft:basalt_deltas", "minecraft:soulsand_valley", "minecraft:crimson_forest", "minecraft:warped_forest" ], "amount": 0.3, "noise_frequency_scale": 1.0 } ] }, "minecraft:tags": { "tags": [ "nether_biome" ] } } } }

lavish rock
#

Wack

ocean mist
#

is the gameplay subtitles feature going a gradual platform rollout? I have tested it on PC and it works fine but I don't see the toggle to enable it on android beta

#

no toggle in accessibility and the version is definetly updated to 26.0.25

ocean mist
#

weird

ocean mist
#

maybe i should try reinstalling the beta

ocean mist
#

ok that fixed up.

turbid lichen
#

I feel like cancelling damage in beforeEntityHurt should also not reduce the items durability

#

or maybe an itemDamage property that we can set in execution

frozen zealot
weary brook
frozen zealot
#

because it doesnt cancel the hit, it cancels the damage from the hit

weary brook
#

its like tryna use a flint and steel on ice haha

turbid lichen
frozen zealot
#

lol

weary brook
turbid lichen
#

oh well, I'm not going to bother just setting a new item with different durability, that will just be the minor consequence of someone using an item they can't use

#

Still leagues better than before where I was just giving players mining fatigue and weakness if they used an item they couldn't use

marble raptor
vital coyote
marble raptor
#

/26 in the name bao_ext_toldyouso

mellow olive
#

I just remembered. Is Entity.target still in beta?

mellow olive
# frozen zealot yes

Will they ever release it to stable? It's the main reason why my addon has to be experimental.

frozen zealot
lavish rock
frozen zealot
#

lol

lavish rock
#

HCF...

frozen zealot
#

oh yeah

#

not everything then

#

rip entity.fallDistance

earnest portal
#

I have zero idea what happened here except Bugrock

sour crystal
#

nice

rocky jackal
#

But I've never seen a bug like this before tbh

#

That's interesting

stuck veldt
carmine tusk
#

Does anyone know a way to run the DDUI files? I've tried everything and nothing worked, alpha version of the API server UI, editing the game files, and nothing works.

carmine tusk
#

If Mojang doesn't make it customizable, I'm going to freak out.

#

At least there's some new information besides the fact that they use JSON as a basis for interacting with the ORE UI?

carmine tusk
# lavish rock What's the new info?

I was talking to some people from the marketplace and they think it won't be customizable because it's a way for developers to standardize with the new Minecraft interface (ORE UI).

lavish rock
#

It's been stated numerous times that Mojang has plans to make OreUI customizable. It's just a matter of when.

carmine tusk
lavish rock
carmine tusk
# lavish rock I'm quite confused.

Mojang often releases features that aren't what they should be. I personally think they'll release them without customization options for now, but over time they'll make them customizable.

stuck veldt
#

DDUI is too early at the moment, come back later lmao.

carmine tusk
stuck veldt
carmine tusk
lean rivet
carmine tusk
tepid vigil
#

imo, ore ui should have stayed in preview for a bit longer before releasing it bit by bit
json ui devs at this point just waiting for what screen is going to get killed next with no alt

median bone
undone steppe
median bone
undone steppe
#

without making code

median bone
#

Okayyy

ocean mist