#Break on update

1 messages · Page 1 of 1 (latest)

low blade
#

I have a temporary block that I want to be placeable by the player but breaks when updated by another block being placed next to it. I was wondering if it had something to do with placement requirements but I can't figure it out

merry folio
#

youll need playerplaceblock since onPlace is only available through custom blocks, unless if its just a custom block that'll break your "break on update" block

#

and call a function or so to every adjacent block plqced by the player

low blade