i have stuff set up for it but it aint working
{
"format_version": "1.20.80",
"minecraft:client_entity": {
"description": {
"identifier": "bridge:klee",
"materials": {
"default": "entity_alphatest"
},
"textures": {
"default": "textures/entity/1ab321b9dcda5b40 (1)"
},
"geometry": {
"default": "geometry.klee"
},
"render_controllers": [
"controller.render.klee"
],
"spawn_egg": {
"texture": "bridge_klee_egg",
"texture_index": 0
},
"particle_effects": {
"powerup": "bridge:powerup"
},
"animations": {
"walk": "animation.kyle.walk",
"idle": "animation.kyle.idle",
"attack": "animation.kyle.attack",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"particles": "animation.the_true_demon_king.particles",
"controller": "controller.animation.klee.move",
"flame": "controller.animation.klee.flame"
},
"scripts": {
"animate": [
"controller"
]
}
}
}
}
#Making entitys spawn particles
1 messages · Page 1 of 1 (latest)
This seems to be the rp file for I presume your projectile entity?
I would set the entity spawn in the bp file ...
not a projectile entity
wait wrong one
But you want your projectile to spawn an entity, right? (Like constantly or in contact with the floor?)
no i had a stroke while typing this title hold up
Making entitys spawn particles
fixed
Ok and your particle is in the animations I presume?
Not completely sure (not my specialty 😅) but I know that it works when the animation has a particle in it and then that particle also is defined in the entity file
Do you want it to be played constantly or only during a certain animation?
played constantly