#๐ŸŒ Preview 1.21.130.26

1 messages ยท Page 1 of 1 (latest)

tardy snowBOT
tardy snowBOT
unkempt falcon
#

FIRST

pure copper
#

about time

smoky rampart
#

hai :3

jolly robin
#

bork

pulsar parcel
neat pond
#

ok

pulsar parcel
#

Oh my God...

verbal zinc
#

first

orchid locust
#

3050th

swift night
#

LEPGOO

#

First

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FIFUUFFIUFUFFUFUFUUF TICKING AREAS

nocturne granite
#

yay
so no more grey water probably

pure copper
#

gentle pigs

swift night
#

custom fences.

verbal zinc
#

minecraft:collision_box" height is extended to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled

I am happy

uneven kite
#

I'm not

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guess it's another weak of not working on RuneCraft

verbal zinc
#

Oh shit

#

"minecraft:collision_box" now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled
yay!!

#

I am so so happy!! :D

jolly robin
#

This looks very confusing to me but that's windows fixes all right.

rotund sage
#

thats huge

unkempt falcon
#

What's that? ๐Ÿ‘€

rare violet
#

lets goooo ticking area apis!!!

swift night
umbral raven
#

Nothing really interesting for me

swift night
lament light
#

I love you, Mojang:

/structure and /place commands and StructureManager API Place function now trigger onBreak beta API event for custom blocks when overridden

umbral raven
rare violet
glacial prism
#

yay

pulsar parcel
#

Yeah, it's a good day to be a creator.

bold ice
#

I forgot preview was today

swift night
vestal root
nocturne granite
#

๐Ÿ”ฅ

obsidian owl
proud glen
#

tickingAreaManager is my favorite

haughty hinge
#

Happy preview day

jolly robin
#

the JSON-UI revert is nowhere to be seen, my disappointment is inevitable. and my day is ruined.

pulsar parcel
jolly robin
#

:(

pulsar parcel
#

@pale lance

swift night
haughty hinge
#

Wait? Coral Zombie Nautilus is a thing?

umbral raven
#

yes

pulsar parcel
#

Someone is a fake MC fan.

haughty hinge
#

I haven't looked at todays snapshot yet

slender wharf
#

nice preview

slim surge
#

Are custom stairs a thing now

pulsar parcel
haughty hinge
#

๐Ÿ˜ข I have school yk

slim surge
pulsar parcel
#

Custom stairs and custom fences are now fully recreateable.

obsidian owl
pulsar parcel
slim surge
pulsar parcel
#

Or is that Java only.

pulsar parcel
#

Doors

verbal zinc
#

I kinda doubt they do that for selection boxes, but who knows

obsidian owl
#

No, its a stair shape on both

#

On bedrock it has a full outline but the actual shape is different

slim surge
# pulsar parcel Doors

Well we can already make that with scripting and itโ€™s not incredibly hard to my understanding

pulsar parcel
obsidian owl
#

Multi selection boxes?

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Like stairs

candid lynx
#

crazy amount of ui updates, this surely means we get new oreui stuff bao_ext_toldyouso

pulsar parcel
#

You're not talking about the outline then.

#

You're talking about the actual selection.

obsidian owl
#

That's what i said

slender wharf
#

the selection outline for stairs is full block

pulsar parcel
#

I'm just clarifying then.

proud glen
slender wharf
#

oh actual selection

pulsar parcel
lament light
#

Does anyone know what was wrong with ambient_occlusion?

unique trout
barren pollen
#

alr another week another preview.

#

what's the new goodies this time?

pulsar parcel
# proud glen ๐Ÿ˜ถ

Jokes aside, what are you trying to achieve? I don't really mess with schedule or ticking areas so I'm curious.

frosty escarp
#

what does this mean?
"minecraft:collision_box" now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled

haughty hinge
#

Anyone can check?

lament light
winged fable
#

Fist

slender wharf
barren pollen
verbal zinc
#

I am so happy multi-collision is a thing now :3

slender wharf
frosty escarp
lament light
#

Yeah

frosty escarp
#

amazing

lament light
verbal zinc
#

Same!! :3

slender wharf
#

how many collision boxes can you have

verbal zinc
#

Good question

pulsar parcel
#

I wonder if they're going to fix the issue with transformation extending the selection box outside the range now

lament light
pulsar parcel
#

When in doubt, use powers of 2.

rapid stone
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whats new

slender wharf
#

and a script method for ticking area

pulsar parcel
#

Oh what is this?

frosty escarp
#

I've been waiting for this

#

lol

slender wharf
#

yup

pulsar parcel
#

Light absorption in water has been changed from 2 to 1 units, to match Java Edition
Wait....I thought the parity was the other way around?

frosty escarp
frosty escarp
#

so you just crawl inside the block

empty otter
#

anything fun this week?

slender wharf
slender wharf
empty otter
#

waow

barren pollen
#

i thought this would be a small beta but dang you guys nailed it

slender wharf
#

its kinda small

pale lance
pulsar parcel
pale lance
#

My feature request ๐Ÿ™

pulsar parcel
#

I guess size is relative.

barren pollen
#

some important and much needed fixes have been implemented in this beta as per changelog

slender wharf
#

lol

candid lynx
#

yooo this is finally fixed

slender wharf
candid lynx
empty otter
#

I feel like the spear is way too underpowered for something this close to release. The jab attack specifically. It's so bad :<

slender wharf
slender wharf
empty otter
#

the damage is low, and the cooldowns get slower with each tier so even at its best at netherite spear, you're better off with a wooden sword

slender wharf
#

theres also an issue where blocks look dim

slender wharf
#

security risk ahead

candid lynx
#

yep keybidn screen is next on oreui

lament light
proud glen
# pulsar parcel Jokes aside, what are you trying to achieve? I don't really mess with schedule o...

My map has a ton of entities placed around. Decorations, mobs, etc.
I prefer having all of these entities declared with code.
If they only existed in the world, then they wouldn't update when I changed behavior files (e.g. changing max health), and might wander off or whatever.
So I prefer to list them with code, and wipe/summon them all before testing/shipping the map.
So to perform this, I have to load every area in the map, wipe the existing entities there, and place fresh new ones.
So I made a system that does this. To work around the 10-tickingarea limit, I wrapped the command with a scripting queue that waits to create areas until other ones have completed and are removed.
There are several necessary annoyances to this system but one big one is that I must use a literal schedule command and actual function file in my pack to detect when the area is loaded, spawn my mobs and remove the area. Obviously bouncing between scripting and commands is tedious.

rapid stone
#

also, multi collision?

frosty escarp
slender wharf
glacial prism
#

yay update out on windows

umbral raven
#

YO BEDROCK ONE IS MUCH BETTER

rapid stone
lament light
#

If anyone with the update could test out the ambient occlusion thing for me, that'd be swell.

glacial prism
slender wharf
rapid stone
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oh wait

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sorry

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brainfard ๐Ÿ˜ญ

glacial prism
frosty escarp
azure thorn
#

Blocks with complex hitbox?

grave spruce
#
Fixed "ambient_occlusion" field in "minecraft:material_instances" block component

Was it really fixed or is it just another little white lie?

azure thorn
#

Lets goo

rapid stone
slender wharf
umbral raven
slender wharf
azure thorn
frosty escarp
rapid stone
frosty escarp
#

I'm not at home to check it by myself

slender wharf
#

uninstalling java rn

pulsar parcel
rapid stone
neat pond
#

Dark Title bar

azure thorn
glacial prism
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oh yeah

jolly robin
#

yeah it is mentioned on the changelog.

jolly robin
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i assume they're fixing up GDK or something.

barren pollen
barren pollen
pulsar parcel
#

lol the panorama is backwards again.

rapid stone
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have they reverted the ui change in previous preview btw

jolly robin
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No.

rapid stone
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wow

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yall cooked ๐Ÿ˜ญ

unkempt falcon
#

Looks like worlds in the shared folder no longer work when you are not logged in

jolly robin
#

Yeah sadly this might be a permanent thing

glacial prism
candid lynx
barren pollen
rapid stone
barren belfry
#

But there is 1 tensy weensy problem

pulsar parcel
#

@unkempt falcon ๐Ÿ‘€ ?

jolly robin
frail musk
#

nice multi collision

barren belfry
rapid stone
jolly robin
#

they'll crash on launch or you know

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doesn't work.

barren belfry
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So I can't actually update the blocks

rapid stone
#

otherwise theyd practically ruin the entirety of experience

unkempt falcon
jolly robin
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but if they're using custom bars like soulsteel, yeah it will crash.

rapid stone
#

regardless of whether youre an UI dev or not

pulsar parcel
unkempt falcon
neat pond
#

I like the panorama because it is "dark"

glacial prism
candid lynx
jolly robin
pulsar parcel
verbal zinc
#

Do we have an idea of how the multi-collision stuff looks in JSON?

barren pollen
lament light
honest harness
verbal zinc
grave spruce
lament light
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On phone

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I donโ€™t even have the Preview; Iโ€™m just guessing.

pulsar parcel
#

Check the custom hit test from entities ๐Ÿคช

verbal zinc
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Fair enough LOL

#

Eh, we'll figure it out eventually

pulsar parcel
#

Why are you downvoting me I'm right.

barren belfry
#

Can anybody see if Ambient_occlusion is fixed

pulsar parcel
#

Check how?

barren belfry
#

Also any mojangster here yet

lament light
barren belfry
pulsar parcel
pulsar parcel
barren belfry
tardy snowBOT
tardy snowBOT
lament light
barren belfry
#

That's my experience at least, every custom block i made is darker than vanilla ones

lament light
#

Right now, the random offset component is useless due to the black shading bug.

neat pond
#

I just realized something, why is the point light quality option below the reflection quality option?

pulsar parcel
lament light
pulsar parcel
lament light
#

(I wonder what was fixed then.)

candid lynx
#

what if the fix was the friends we made along the way

lament light
#

We still don't have mob events in scripting, do we?

#

I honestly think they should scrap that system and move it to game rules.

pulsar parcel
#

Testing the collision.

lament light
pulsar parcel
#

YES

lament light
pulsar parcel
#

COLLISION BOX WORKS

pulsar parcel
rain sphinx
rain sphinx
grave spruce
pulsar parcel
pulsar parcel
rain sphinx
#

Is that not just a 16x16x16 box?

wary lagoon
barren belfry
#

Can someone test the 24 height collision_box

pulsar parcel
grave spruce
grave spruce
pulsar parcel
pulsar parcel
rain sphinx
glossy swallow
#

what is "Block Precipitations Interactions component"

rapid stone
grave spruce
glossy swallow
#

ah

rapid stone
#

doesnt stairs rapidly consume hunger?

rain sphinx
grave spruce
rapid stone
#

when youre sprinting/jumping to go up

candid lynx
grave spruce
pulsar parcel
glossy swallow
pulsar parcel
#

24 height

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FUCK WHERE IS THE VIDEO

rain sphinx
rain sphinx
pulsar parcel
pulsar parcel
pulsar parcel
wary lagoon
# pulsar parcel

it makes sense that we're getting this now, since we got the connection stuff

barren belfry
barren belfry
#

Liars

rain sphinx
deft pivot
rain sphinx
grave spruce
#

The only thing missing for stairs is the selection? If so, honestly, that's the least of our worries.

rapid stone
tulip stump
#

It's Christmas already

uneven kite
#

how many decimal places can a collision box be?

grave spruce
pulsar parcel
rapid stone
#

woohoo

wary lagoon
#

mariah carey already defrosted

tulip stump
#

Christmas is celebrated at November 4

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Around the entire globle

#

Cube *

barren belfry
#

Not fixed at all

pulsar parcel
#

Want me to test anything else or?

barren belfry
#

Also redstone_producer still doesn't update

barren belfry
winged fable
pulsar parcel
#

Hehe.

wary lagoon
lament light
pulsar parcel
winged fable
pulsar parcel
#

Idk yet.

rain sphinx
winged fable
wary lagoon
#

            "minecraft:collision_box": [
                {
                    "origin": [-8, 0, -8],
                    "size": [16, 3, 16]
                },
                {
                    "origin": [-8, 0, 6],
                    "size": [16, 16, 2]
                },
                {
                    "origin": [-8, 0, -8],
                    "size": [16, 16, 2]
                },
                {
                    "origin": [6, 0, -8],
                    "size": [2, 16, 16]
                },
                {
                    "origin": [-8, 0, -8],
                    "size": [2, 16, 16]
                }
            ]
#

that's what i used

#

and it works

glossy swallow
#

wait, this is cool
per pack ticking areas

unique trout
rain sphinx
wary lagoon
#

i didn't test it yet

lament light
#

I know they're unpopular, but I'm surprised no one's talking about has_item_with_component. That's kinda a crazy entity filter.

unique trout
lament light
#

That's currently more powerful than scripting.

rain sphinx
unique trout
wary lagoon
lament light
#

I don't think it handles vertical connections.

unique trout
#

Yeah no it does not

wary lagoon
#

oh, that's sad

barren belfry
rain sphinx
#

Would be nice if it could

unique trout
#

I wanted to do that for custom redstone but sadly not possible

wary lagoon
#

yeah :/

uneven kite
winged fable
wary lagoon
uneven kite
#

guess I'll just update my preview

#

I might as well do another random fun test since I can't work on runecraft

#

time to cook I guess

jolly robin
#

i love microsoft store.

lament light
#

@glossy swallow, @rain sphinx, some notes on the precipitation interactions component:

rain sphinx
#

Ah okay. Thanks

glossy swallow
#

the docs are outdated

forest vapor
#

@/saltysean

I wonder if this means we can visually combine collision boxes now to give the illusion of a block with the height of 2 blocks?

glossy swallow
lament light
#

Don't ever rely on those.

rain sphinx
pulsar parcel
forest vapor
#

Alright that would be so cool, can you ping me please if tested ๐Ÿ™

slim surge
proud glen
# glossy swallow wait, this is cool per pack ticking areas

This notion of per-pack stuff is getting more common and making me nauseous
Can't access dynamic properties of another pack. Can't access ticking areas of another pack. Can't register custom commands with different namespaces unless you use separate packs.

glossy swallow
#

seem like a plus to me
as a creator i don't want anyone missing with stuff my pack uses

proud glen
#

That's great until you realize vanilla is a pack we should all be able to mess with

glossy swallow
#

idk, maybe they need to add a global dynamic property but i really don't want other packs using ones from mine

#

especially sense i don't use namespace there sometimes

proud glen
#

How can I serialize an item stack if it might have dynamic properties I'm not allowed to see?
These aren't protections, just restrictions. I can say I don't want other packs overriding my behavior files. Well, too bad, they can and should be able to.

lament light
#

Need a final modifier, haha.

#

I've actually found a number of places in the engine where I want more security from calls/changes. For example, I want to be able to flag entity events as private. I'd also like to be able to restrict which features are usable in place feature.

glossy swallow
proud glen
#

It's just like can_summon

barren belfry
#

I really like the new collision_box changes but the problem is that a lot of the blocks I would use complex collision_boxes with also use faceLocation in some significant way

#

Aka

brave flax
#

definitely hyped for the new collision stuff, i really hope there's no limits on them

quartz perch
#

Happy Preview Day

grave spruce
pulsar parcel
#

Does registering the same collision box output content log...imma check.

barren belfry
# barren belfry Aka

I can't update the block format to 1.21.130, because then I would have to use custom components V2, and that would require minecraft/server of 2.0.0+ and then faceLocation shits itself and breaks entirely

slender wharf
barren belfry
brave flax
#

didn't someone create a method which "fixes" the output of faceLocation?

quartz perch
brave flax
#

day ruined ๐Ÿฅบ

barren belfry
brave flax
#

oh really

#

i'm sure if you work out all the edge cases you can get it working

quartz perch
brave flax
#

but yeah i avoided updating to scripting 2.0 in my addon because i didn't want to deal with the facelocation change

brave flax
subtle shore
#

How tf yall got the new video/keyboard settings stuff already?! Still aint got anything ๐Ÿ˜ญ

#

Does it only roll out to certain people?

brave flax
glossy swallow
#

they forgot to add padding to the ore ui one btw, i am reporting a bug

silver wind
#

does the collision change also apply to the selection box or?

silver wind
#

:(

subtle shore
#

Still the old message though ๐Ÿ˜ญ

obsidian owl
#

It can take a few previews for translations to be updated (including English (UK))

#

A lot of the time those lines in the changelog only apply to en_US

subtle shore
#

oh it is uk ๐Ÿ’€

#

bruh lmao

#

haha

#

no one cares about us brits ๐Ÿ˜ญ

ashen ether
#

Happy preview ๐Ÿ™‚

slim surge
#

Best preview since 1.21.50.26

empty otter
#

i wonder how many previews for 130 we have left then?

candid lynx
barren belfry
#

I should probably make a report for both redstone_conductivity and redstone_producer not updating correctly

slim surge
#

Now we need MCPE-100217 to be fixed

ashen ether
# pulsar parcel

No more breaking blocks unless its with a pickaxe. (Can you post/DM me the block json you made to cause this?)

slim surge
#

Itโ€™s the bug where fletcher huts donโ€™t spawn in plains villages and masons donโ€™t spawn in savanna villages along with some accessory features in taigaโ€™s, savannaโ€™s, and plains

empty otter
#

I think they should like
fix MCPE-230030 (series S reflection issue)

#

pleas i left the fix in the bug report

lament light
proud glen
lament light
#

For context, short grass in Vanilla uses a random offset that should be something like:

"minecraft:random_offset": {
    "x": {"range": {"min": -4, "max": 4}, "steps": 16},
    "z": {"range": {"min": -4, "max": 4}, "steps": 16},
    "y": {"range": {"min": -0.609375, "max": 0}, "steps": 26}
}
pulsar parcel
#

On my way to have 16 collisions now. testing right now

lament light
#

Just write a script to generate an array of 4,097 boxes with random valuesโ€ฆ

obsidian owl
pulsar parcel
#

Cool, registering the same boxes doesn't throw any error.

lament light
#

Oh, don't get me started. God forbid out modeler inset a plane 0.01 pixels into the side of a wall.

#

Also, we had to make our leaves non-conformant gameplay-wise with Vanilla. Vanilla leaves occlude the light by +1. Because custom blocks with non-opaque rendering can't cast ambient occlusion, we had to up that value a bit to make it look right.

limber stratus
#

The Update would be perfect, if we got a before player hit entity event. But this preview is fire

slim surge
pulsar parcel
#

There is a limit @lament light

pulsar parcel
brave flax
#

i love the maximum of {}

#

how many collisions did you try?

pulsar parcel
#

32

brave flax
#

hmm

#

i mean it sounds reasonable in a way

pulsar parcel
#

The max is 16

#

The max collision box entries is 16.

pulsar parcel
obsidian owl
#

nooo we can't make sphere collisions

empty otter
#

anything can be a sphere if you believe in yourself

grave spruce
brave flax
#

hmm 16 is quite limiting

barren belfry
#

You can just have rectangular collision boxes intersecting each other

pulsar parcel
barren belfry
#

That would take a lot

pulsar parcel
#

sunglassesHQ Hence...why Quaz said we can't.

pulsar parcel
#

Now im confused what voxel shapres are.

#

Will it litrally be presets we make and that applies to all blocks using it.

fast rivet
#

how u getting this 1.21.130 beta ? cant download it ?

proud glen
#

I wonder what the most complex vanilla block collision is. Cauldron? I think with the bottom, 4 sides, and feet, it has 9 cubes. But if the feet were more precise, it could be 13

proud glen
#

Can't test now but I'm pretty confident the feet have separate collision in java, less confident about bedrock

stable lake
#

16 is fair enough

#

I dont know if 24 px collision box size is enough but better than 16

#

32 is reasonable enough, 2 blocks

pulsar parcel
stable lake
pulsar parcel
stable lake
#

Hmm, yes, on second thought, yes

#

xd

#

yeah 24 is fair enough

proud glen
#

We need 10000 separate boxes to create the BP equivalent of lagfox

proud glen
pulsar parcel
cunning plaza
#

They fixed the icon

#

Finally

uneven kite
#

I was going to make a maze out of a single block

proud glen
#

I could imagine hitting 16 by trying to make a triangular slope block

barren belfry
pulsar parcel
barren belfry
#

Thanks

knotty crystal
#

Can we do 2 16 height boxes to get a height of 32?

proud glen
#

Haha cool! Nice job.
Model next? ๐Ÿ˜œ

knotty crystal
#

or is the overall collision limited to 24

pulsar parcel
pulsar parcel
fast rivet
#

yo how do you acces the minecraft files now ??

#

i cant find my worlds or anything ?

proud glen
#

I wonder if you can make the slope look smooth with some rotation trick

pulsar parcel
orchid locust
#

oh damn

pulsar parcel
#

CIci go away

orchid locust
#

we got triangles that actually work as a slop now

fast rivet
#

dm found the files ?

#

how come they have changed it to two loactions in two seperate files ?

orchid locust
pulsar parcel
#

Slope isn't fully foolproof.

glossy swallow
#

huh, what did i miss?
how are the items moving

pulsar parcel
knotty crystal
#

Ehh wth is a data driven renderer??

glossy swallow
slender wharf
fast rivet
#

finally

subtle shore
#

damn even that block at the end was shocked it disappeared ๐Ÿ’€

glossy swallow
pulsar parcel
#

It's a bit buggy.

glossy swallow
#

you are throwing the items in the opposite side in the end of the video, so it is not a velocity thing

fast rivet
#

all we need now is the selection box

glossy swallow
#

even vanilla blocks need that

winged fable
subtle shore
#

anyone got a custom stairs file i could get? ๐Ÿ˜ญ pls ๐Ÿ™

pulsar parcel
#

You just have to wait or start making your own.

#

It's not that hard.

dense jasper
#

Let's go this is my favorite update

#

I don't know how to do add-ons but I sure do know addons are coming to the next level

subtle shore
#

wow... okay

#

i see how shit is here

#

no worries

hollow vapor
#

omg they fixed the command line box not being selected

#

goated update

glossy swallow
subtle shore
#

nah im chilling

#

its all good

#

like i said.. no worries innit

ebon stone
#

If ur on dpad it changes if its on camera_relative

pulsar parcel
#

So that's what it looks like.

ebon stone
#

Yeah

#

Left for movement right for rotation

hot rivet
#

side effect of collision resolving is that slopes actually work ๐Ÿ˜ญ

hollow vapor
#

Does the new multi collision stuff support stacking collision boxes ontop of eachother using permuations? I.e. say like a pipe block, for each direction it connects in, is it possible to add a collision box in that direction?

#

Or would every permutation have to be defined still?

hot rivet
hot rivet
#

afaik, no component merges like that

hollow vapor
#

ah rip

hot rivet
knotty crystal
pulsar parcel
fast rivet
#

@pulsar parcel have you tried the transform component with it ?

pulsar parcel
fast rivet
#

Nowt just to see how it is with the multi collision

lament light
#

To be fair, nearly every new block feature ships with some amount of bugs. It's usually worth testing everything nowadays.

grave spruce
robust gull
#

damn... i thought we will never have this feature.

#

functional stairs? functional fences? damn,,

ebon stone
#

But not camera rotation

#

The players rotation

pulsar parcel
ebon stone
pulsar parcel
#

Yerha of course.

haughty hinge
# pulsar parcel

This happens with stairs as well. Not a block problem but rather how item entities work

#

Oh and brewing stands. They propel items like that as well

haughty hinge
#

Haha

#

Try at coordinates like 40k or so

#

I bet it has to do with floating point accuracy

rapid stone
placid crest
#

Hold on. WHAT?

#

I'm so late lol but still.

rapid stone
#

quite revolutionary

pulsar parcel
wise sentinel
placid crest
haughty hinge
#

The limit is 16

pulsar parcel
#

Check the pins.

placid crest
#

16, and it still produces an effect so smooth? That's amazing!

pulsar parcel
placid crest
#

Now, custom stairs can actually have proper collision.

pulsar parcel
#

Yes.

#

you shuold catch up on chat to not repeat questions or miss anything

placid crest
#

But man this is exciting!

#

It also just hit me that the increase to the height of the collision box will allow us to create proper fences without having to resort to bugs or another invisible block

slender wharf
haughty hinge
indigo whale
#

wait... custom stair collision is possible now?! bao_ext_aintbutter

unkempt falcon
#

Next week, next cycle?

nocturne granite
#

probably

#

my interest now is data-driven rendererscrunkly_cat

main osprey
#

guys anything happened to can_climb in these later versions? for some reason when riding mobs won't auto jump 1 block

rain sphinx
# unkempt falcon Next week, next cycle?

I wanna say no just because we got a decent amount of stuff this preview but I think as of recently they have added stuff in the last preview of the cycle so maybe not

pulsar parcel
#

That entirely depends on when the next Drop is.

tulip stump
#

Alright I think is time to mess around with today changes

#

What is the folder path for previews again?

#

Found

#

Hey so uh, I know I said that the 64 blocks limit for minecraft:placement_filter was bad but after a couple of days thinking I think I changed my mind

#

Would it be possible to have that limit on the maximum number of collision box entries too just for consistency?

grave spruce
tulip stump
#

Yeah I think the texture is off

#

Found an interesting issue

#

Wait nevermind, is not related to the multi collisions

grave spruce
tulip stump
#

Yeah yeah just playing haha

grave spruce
#

Oh yea lol

tulip stump
#

Okay no yeah, is related to collisions.

#

For some reason, when multiple collision boxes are set up in a way that leaves an empty space within the 16x16x16 unit area, that empty space behaves very weird with some non-player entities collision impact..

tulip stump
#

Recording a video

pulsar parcel
tulip stump
#

I've only tested with item entities, projectiles and chickens, only projectiles seem wrong

pulsar parcel
#

Yeah RichHeart said it was an issue for a long time.

tulip stump
#

Yeah is present on vanilla

#

But not the projectiles one as shown in the video

hasty salmon
#

Exactly. I'm having the same problem.

tulip stump
#

We still need proper selection boxes for stairs, I think that's the only missing thing?

tulip stump
#

Heck yeah

pulsar parcel
#

Or is this literally just Blockbench.

tulip stump
#

Is a tool I made a while ago for personal usage which thank god I made have support for arrays!

#

I will probably update it and make a #1072983602821861426 post

#

I lied, it only has 4 colors so array only handles 4 boxes

pulsar parcel
#

Needs to handle 16.

tulip stump
#

Yeah

#

Only Y was extended to 24 right?

pulsar parcel
#

Yes

tulip stump
#

dang had to google colors ๐Ÿ˜”

sly elm
# pulsar parcel

Oh no, they are going to break fortress farms if they find out about this

#

Fortress farms RELAY on this mechanics to move items around

barren belfry
#

At least concrete map color hex codes

grave spruce
tulip stump
barren belfry
tulip stump
#

Is so freaking janky but it works

grave spruce
near wagon
#

Damn this update is so peak

quartz perch
#

Whatโ€™s everyoneโ€™s fave feature this update?

quartz perch
#

Haha thatโ€™s something my cat would do.

empty otter
#

Leave the blahaj alone!

nocturne granite
quartz perch
nocturne granite
barren belfry
#

But uh

#

Is there any update on faceLocation fixes any time soon

#

Half the blocks I'd use Multi Box collisions with also use faceLocation

gentle stream
empty gazelle
swift night
brave flax
swift night
#

Guess I have to wait for next stable

wary lagoon
#

and only on experimental toggle

turbid furnace
wary lagoon
#

i would love to have this feature as soon as possible

#

but i know that the devs are working on this so we can get this without any errors โค๏ธ

gilded scaffold
gilded scaffold
pulsar parcel
#

Thanks @silver pebble for this, but I know some creators wanted a way to show a container to a player without entities or something, I think DDUI and this new finding is their method to do so.

rotund sage
#

my BDS docs just broke bc of github, other wise i would provide types or something

pulsar parcel
uneven kite
rain sphinx
unique trout
#

I have to agree

subtle shore
#

Finally managed to figure out these stairs but now it's figuring out corners ๐Ÿคฃ ๐Ÿ’€
-# Also sorry Smokey for my response last time thumbsup

subtle shore
#

Great! yippee

#

Why is the entity hit for items like arrows based off of the selection box ๐Ÿ˜ญ

#

Selection box arrays next? ๐Ÿคฃ

pulsar parcel
#

Likely yeah.

subtle shore
#

Will making the corners require custom block components and scripting?

pulsar parcel
#

No. Use connectable and bone visibility.

turbid furnace
pulsar parcel
turbid furnace
slender wharf
turbid furnace
#

Wait I'm confused, what selection box are they talking about?

slender wharf
#

the physical one.

#

not the visual outline when you have it selected

turbid furnace
subtle shore
#

I was talking about how arrows hit the selection box and not the collision box. So I asked if we might get selection box arrays next to fix this or if they might just change it to hit the collision box instead. shrug

turbid furnace
#

I need caffine.

turbid furnace
slender wharf
pulsar parcel
#

VoxelShape and support.

subtle shore
slender wharf
subtle shore
#

lol i should have added more information

slender wharf
#

are you complaining about the resolution lol

subtle shore
#

the mouse isn't staying within the games window

#

i've never had this problem until this update

slender wharf
slender wharf
subtle shore
#

yeah the mouse goes onto the taskbar and when i click it pauses and does the same when i look left it goes off onto my other monitor ๐Ÿ˜ญ

#

mouse constrait fix please ๐Ÿ™ lol

#

im ngl i think it's a me issue

tulip stump
grave spruce
tulip stump
sly elm
#

only missing multibox hitboxes now

tulip stump
#

Yep! After we get the voxel shapes stairs should be mostly good to go

#

Finally no more stairs abusing of bugs floosh

#

And fences

sly elm
#

not only stairs and fences but also custom pipes and cables can be better now

tulip stump
#

Iโ€™m hoping the selection box update was left for later because we will get 32x selection boxes

#

So that doors, beds, banners and tall plants etc can be made without bugs as well

sly elm
#

the banner selection box doesn't exceed one block by the way, only the visual model does

#

and beds and doors are made of two blocks with 2 different block states, actually none of the blocks in the game have selection boxes that exceed 16 pixels

tulip stump
#

You are very wrong on that last statement

grave spruce
tulip stump
#

Honestly Iโ€™m more confused on what you mean now lol

grave spruce
grave spruce
tulip stump
#

Well yeah, but thatโ€™s easy to do

#

You can get the values from vanilla own states

grave spruce
#

I think you didn't understand, lol.

tulip stump
#

Yeah Iโ€™m not understanding you

#

Helped me get those collision boxes really quick

grave spruce
tulip stump
#

16 corners and 16 cardinals

grave spruce
tulip stump
#

Is fun ๐Ÿ˜”

grave spruce
tulip stump
#

Sounds fun too!

grave spruce
glossy swallow
#

you may be referring to the wall banner

sly elm
tulip stump
# sly elm I am?

Yeah, many blocks in the game have a selection box bigger than 16x, such as the ones I mentioned.

sly elm
#

even standing banners are 1 block tall

#

the selection boxes of beds and doors appears to be 2 blocks long/tall sure but that's only visual

glossy swallow
#

the bed itself is one model iirc (in bedrock at least)

rotund sage
#

Well you are both right, the server has it as two seperated blocks, but client does render it as whole bed

tulip stump
#

I always just talked about the selection box

sly elm
#

yeah

#

i wasn't aware both parts get selected when you select one of them until a few minutes

tulip stump
#

That is not whatโ€™s happening. The selection box is simply bigger than 16x.

tulip stump
#

We can extend selection boxes at the moment but only abusing of bugs ๐Ÿ˜”

obsidian owl
tulip stump
lament light
#

You know, I genuinely don't know what's happening any more with Vanilla multi-block selection boxes.

#

I used to think they were 2 different boxes that extended outside the their own block space. But if you insert just a half of a door โ€” for example โ€” into the world, its selection box is constrained to its own block space.

#

On beds: it's just a block entity (last time I checked).

subtle shore
#

So when do we get rectangular horizontal hitboxes? Lol

glossy swallow
#

trying to update this plugin
-# it is buggy

pulsar parcel
glossy swallow
#

yeah

#

having trouble updating the list, not sure if this from blockbench or if i need to rebuild the entire select element html

tulip stump
#

Mine is not a plugin

jolly sedge
#

Wait, holy shit multiple collisions

glossy swallow
glossy swallow
swift night
#

oh shiii

#

upload the plugin

glossy swallow
#

what...

swift night
#

nv,m

glossy swallow
#

lol

#

will do

swift night
#

Woooooooow auto generate feature?!

wise heron
#

Cool stuff

slender wharf
gaunt current
grave spruce
gaunt current
#

Yes it does

#

I had to make separate geometries for the north, south, east, and west directions so that the top textures would align properly

#

Because even with uv lock the top would still be messed up

pulsar parcel
#

Im quite confused, presuming this is talking about stairs, it shouldnt need more than just 1 geometry with 8 parts toggled on/off depending if you dont want to rotate the model.

#

Javas vanilla files actually only have two models.

tulip stump
#

Yeah there is no need on having multiple geometries, that's just not optimal in any means

gaunt current
#

The top step uv gets messed up. The uv rotation stays locked but it doesnโ€™t rotate to the correct part of the texture

tulip stump
#

Why would you use rotation

pulsar parcel
#

I have never experienced uv lock failing.

gaunt current
#

To reduce the amount of permutations

tulip stump
#

You don't actually reduce them, though

#

Just the number of entries you have in the code, which is not equal to reducing permutations

gaunt current
#

Iโ€™ll try to get an example for you, itโ€™s hard to explain

gaunt current
tulip stump
gaunt current
#

How many permutations does it use?

tulip stump
pulsar parcel
tulip stump
#

I think he is yeah

gaunt current
#

Ah I see

pulsar parcel
#

If the former then I get that yes, gowever good tooling should solve it...despite my gripes about bad json format.

gaunt current
#

Yeah my method was just to reduce the file length significantly

pulsar parcel
#

While I love what Mojang is doing and their push towards more tooling, abandoning making the JSON readable is...less than ideal.

gaunt current
#

I have a permutation for normal stair, left and right inner, and left and right outer, then rotate it so that I donโ€™t have to create the collision box for every single possibility

tulip stump
#

Too easy & same result I didn't mind doing it tbh

gaunt current
#

Yeah again itโ€™s more so about file size

#

I have a ton of stairs so Iโ€™m just trying to optimize the files best I can. Iโ€™m sure thereโ€™s still better ways to do it but thatโ€™s just what I came up with

tulip stump
#

You could just compress the permutations array if those extra kb concern you

gaunt current
#

If it doesnโ€™t make that much of a difference with the number of permutations anyway then I wonโ€™t bother

tulip stump
pulsar parcel
tulip stump
#

Ah I see, gotcha

indigo whale
# glossy swallow

Nice, I think it would be cool to make a new element, a collision box element (not sure if itโ€™s possible though), so users can just use the gizmos to move and resize the collision box and just copy the collision box code in the textarea like the variable placeholder in the animation tab

icy rose
#

๐Ÿฅถ

glossy swallow
mellow oar
#

Did you make it?

glossy swallow
mellow oar
#

Do you plan to make it available?

glossy swallow
#

Probably yeah

mellow oar
#

By the way, congratulations on your work!

glossy swallow
#

Thanks
Tho, i haven't tested this in game yet

empty otter
#

Just saw the new visual settings menu
This feels way harder to look at than the old one

#

It taking up the whole screen instead of having the different settings menus doesn't help, but also you can't collapse the VV settings anymore

stuck spindle
#

yeah youโ€™re right, itโ€™s alot more to scroll through

neat pond
#

Just fix it for the windows bar when entering Gameplay, for pause scree it doesn't matter if the new windows can appear when the mouse is at the bottom.

rotund sage
#

Yea really annoying

dusty notch
#

hi there, do someone know how to handle the offset on the new version for collision_box? is the origin relative to the center or to the corner? do I need to convert all my blocks with negative offset to be from 0 -> 16?

pulsar parcel