#Custom sounds
1 messages · Page 1 of 1 (latest)
Perhaps check your sounds settings on your mobile device?
I've done this a few times already, but strangely enough, I can only hear the custom sounds in one world. If I add it to another world, the custom sounds no longer play.
If they are old worlds, they can be buggy. Some of my packs break on old worlds.
I created the world a week ago and I made the pack recently.
If they are familiar with this, could they take a look at the pack?
Some sounds are loud. HO 1 to 9 can be loud.
The latest sound definitions format is up to 1.14.0, could be that?
You also wrote min delay after max delay on music_definitions. Order of operations does tend to matter in some instances. Could also be that
no idea
I want to try adding new things to the game music.
Thats fine, fix those things and check again if its working
Unfortunately, it still doesn't work.
Hm. Migh be that the oggs are not optimized? Since sounds can be large file sizes, your device might not be reading those files correctly? Try converting them to .fsb?
Do you perhaps know of a good converter?
Maybe you could try it on your end; perhaps it's just a problem with my Minecraft.
I manage to get it working. At least on my end. I used my sound definitions as a template and the music plays.
It's not working 🥲
But thank you for the help anyway.
Here is the entire pack I used. Just add the sound files
Are the high-quality sounds already implemented so that they play automatically in the game? I mean, under game.music
I wanted to test that they at least played in the game menu. Which they do. I then played for a few seconds and the music play.