#handling shelf interactions

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hollow pulsar
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how can i handle the playerInteractWithBlock event when interacting with the new shelves? i mean, I would like to know which of the 3 sections I am interacting with. I thought about using the faceLocation property but idk if there's an easier/simpler way of doing it

trail meadow
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I don't think there's a way yet, I tried using block inventory but apparently shelves don't store their items in a inventory

undone grail