Im making an entity with bare minimum walk and idle animation functions, its essentially working perfectly but i noticed a VERY subtle inconsistent split second where neither animation plays and its very rare. Ive determined its not the animation loop so im stuck on what could be the cause?
Im not sure if I did something wrong but this is my controller
"format_version": "1.20.80",
"animation_controllers": {
"controller.animation.protoceratopsPR.movement": {
"initial_state": "idle",
"states": {
"idle": {
"animations": [
"idle"
],
"transitions": [
{
"walking": "q.ground_speed > 0"
}
],
"blend_transition": 0.4
},
"walking": {
"animations": [
"walk"
],
"transitions": [
{
"idle": "q.ground_speed == 0"
}
],
"blend_transition": 0.4
}
}
}
}
}```
Im hoping its something silly as although not common its very much breaking the immersion 
