#Disable player collision component
1 messages · Page 1 of 1 (latest)
No, the custom entity cannot see through blocks when it is inside them, what you can do is use the VEX runtime identifier to make it go through walls, But it would have the same behavior
Although I wouldn't differentiate between the floor and the walls, I assume you expect your entity to pass through walls horizontally, not vertically, right?
Okay, but if I put that component to player like doing that with "component_groups" and I call that component with" /event", is my player through wall?
Sorry I have bad at english language 
Btw, thanks for your respone sir :DDD
If you set "has_collision": false then the player will not collide with any block
So when set to true, they will immediately fall through the ground
There is a clear problem, as soon as a custom entity enters a block whether or not there is a collision, The entity freezes, as if it can't see anything and can't move.
Hmmm, let me try it again. Before that I already set the "has_collision": false but nothing happen 
Btw thank you for your respone sir 😀
If you set false collision then it will also pass through the ground, your entity must be flying or have no gravity for it to remain stable
I already test it again and yeah player can't pass through walls