#Any queries used for ranged attacks?
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Q.is_charged
Q.is_charged only functions for when it is charged not shooting right?
Now that I think about it I've never officially tried it
The animation plays when it loads, but if you set the charging time to 0.05, it will be imperceptible and the animation will play.
Another solution is to use delayed_attack
That is on the Minecraft:behavior_ranges_attack?
I thought that was only for melees. My bad
No, It's just a convoluted way of doing it, if you use delayed attack, you can use q.is_delayed_attacking, but if you then remove the component and then activate a component group, That makes a spawn entity would be similar
Although it is something more complex
You would regulate the attack range with reach
There are many ways to do it, although I think the easiest is charged
So charged_charged_trigger would be 0.05?
Yep
I don't remember if it's that one or charge_shoot_trigger
If say it wasn't charged shoot trigger should that be at 0 or could I keep it at my desired number?
You could try
I know one of them is not necessary for the animation
Although I don't know which one