#sound not working??

1 messages · Page 1 of 1 (latest)

scarlet apex
#
{
    "format_version": "1.14.0",
    "sound_definitions": {
        "goomba.step": {
            "sounds": [
                {
                    "name": "sounds/goomba/goomba.step",
                    "volume": 1
                }
            ],
            "category": "ambient",
            "max_distance": 25
        },
        "mob.stomp": {
            "sounds": [
                {
                    "name": "sounds/goomba/goomba.stomp"
                },
                {
                    "volume": 1
                }
            ],
            "category": "ambient",
            "max_distance": 25
        }
    }
}```
#
    "entity_sounds": {
        "entities": {
            "sc:normal_goomba": {
                "events": {
                    "step": "goomba.step",
                    "death": "mob.stomp"
                },
                "volume": 1,
                "pitch": 1
            }
        }
    }




}```
#

why doesnt it work??

scarlet apex
#

@dreamy belfry could you help me here?

dreamy belfry
#

Did you get any content logs for starters, (sounds is one of the few things I haven't really messed around with as of yet)

scarlet apex
#

well now I'm not home so I can't check :/

#

but i thought you could help with just the sounds

dreamy belfry
#

Another thing you can do is use the sound in the animation, since sounds can be played from there

dreamy belfry
#

Also is the sound defined on the entity in the client entity.json

dreamy belfry
# scarlet apex how

Have you ever used particles in an animation, because it's the same process for the most part

scarlet apex
#

nope

#

never

scarlet apex
dreamy belfry
# scarlet apex nope

Well you define the sound_effects into the entity.json
And then state a timestamp for it to start in the animation (the second part can be done easily in blockbench)