{
"format_version": "1.14.0",
"sound_definitions": {
"goomba.step": {
"sounds": [
{
"name": "sounds/goomba/goomba.step",
"volume": 1
}
],
"category": "ambient",
"max_distance": 25
},
"mob.stomp": {
"sounds": [
{
"name": "sounds/goomba/goomba.stomp"
},
{
"volume": 1
}
],
"category": "ambient",
"max_distance": 25
}
}
}```
#sound not working??
1 messages · Page 1 of 1 (latest)
"entity_sounds": {
"entities": {
"sc:normal_goomba": {
"events": {
"step": "goomba.step",
"death": "mob.stomp"
},
"volume": 1,
"pitch": 1
}
}
}
}```
why doesnt it work??
@dreamy belfry could you help me here?
Did you get any content logs for starters, (sounds is one of the few things I haven't really messed around with as of yet)
I didn't check it yet
well now I'm not home so I can't check :/
but i thought you could help with just the sounds
Another thing you can do is use the sound in the animation, since sounds can be played from there
really?
how
Also is the sound defined on the entity in the client entity.json
you have to?
Have you ever used particles in an animation, because it's the same process for the most part
I read stuff on the bedrock wiki and that didn't help
Well you define the sound_effects into the entity.json
And then state a timestamp for it to start in the animation (the second part can be done easily in blockbench)