#π Preview 1.21.120.21
1 messages Β· Page 4 of 1
Install reshade to gamelaunchhelper.exe instead of the main executable. Main also works, but you have to unlock it by cut & pasting it elsewhere, copying and the moving the copy back to the games folder
π Then how am I supposed to know?
Oooooh ty
Your argument makes no sense whatever dude.
Can someone here test to see if my experiment is actually 2 per device and not 2 per account?
10 Years of UWP is finally gone.
It was 1.43GB before
i wonder how much storage does mc bedrock take
MS store never show application size like play store
It's too normal due to updates (both technical and gameplay)
ok wait a sec just tried installing the beta from play store and even reinstalling the game only updates to .20 beta instead of .21 wtf
is it not released for android??
That's accurate unless you have content logs enabled and develop add-ons, in which case it can grow to infinity. I recently deleted 170gb worth of logs
i swear this guy never played Minecraft on PC
I believe it takes around 700mb
800mb max
what π im a adon dev
My Minecraft with around 50 worlds takes 1.32GB only so
It is not in the preview
for mobile it's around 630mb if you include the music
flatworlds?
if not including the music, it's just around 200-250mb
bruh
Shocking, audio and binaries are the biggest storage consumption.
only for installation, updating takes a lot less.
knew this from the start
10-50mb max on updating every time on playstore
audio should take more than 500mb
why minecraft music so heavy on size
i just like the sweden song as background music
I think music should be optional as download
True
Does anyone remember the marketplace music pack for mobile users?
I think it was good to keep it like that not only for mobile but also other platforms too
Good times
oh yeah but the point is i think it should be kept optional if not that but in some any other way
not in the marketplace way but somehow differently
What benefits does it provide besides smaller download size?
marketplace had music packs?
How does it affect the user experience.
that's the whole point
On mobile
interesting
Then that's terrible.
It's terrible for anything but mobile
But they deprecated many mobile devices iirc so
Affecting the user experience and gameplay experience is not worth a smaller download size especially in the modern era.
It shouldnt be a problem anymore
i mean i would care about smaller download sizes. I would take it even if included with music lol
true tho
i agree with that
yeah, Minecraft isn't one of those 50GB+ games.
for those, i think you should be able to download a smaller file size
If Minecraft bundled different resolution textures then yes, those whould be optional since it doesnt impact the core experience. Music however does.
The concern was only valid on mobile devices, those mobile devices were deprecated iirc. In the era we are in that is not a problem anymore
yeah we have phones with 256GB storage now
well i guess resolution textures could be a solution
Any console or pc will handle 200mb of music without making airplane noises
if a phone is capable of making airplane noises
How does that relate to music at all.
it would be concerning
Not for music but for a smaller download file size
Textures are 16x16 π
just like you said
Minecraft, now in 8 bits. 2026
Textures are already 16x16 idk what you're talking about.
you could reasonably make minecraft textures 8x8
I'm on a bus so it's hard to type while being pushed by people lol wait a min i will be back
That would affect the user experience and gameplay.
its worse in every way tbh
Rest in pepperoni
They should focus on more important things. Like performance, not download size.
imagine the team going through an effort to make 8x8 textures to resolve a problem that does not exist nowadays
And in English.
Can It Run Minecraft?
Wine is just failing to start the GDK Preview due to missing APIs
π₯
you were here
yeah right smaller download size
Though honestly might not be that hard to get running
my only point is if mojang ever tried compressing any sort of assets to make the download size smaller what would it be?
It's a pointless discussion in my opinion, but like we discussed, audio and any other binary stuff.
And I never understood why audio takes the majority of the space when audio files take hardly like 1-2MBs these days now
Do we have docs for server bindings still?
Docs aren't updated yet.
okay maybe not 1-2 but at max 10-15
What are you talking about?
the space that audio takes
the audio files we usually see are actually not the perfect, original audio
yk what. nvm lets move on
also music, yeah
Reminding me of music, i actually had planned an experiment with AI
what is it?

to try to make a Minecraft music track with the help of AI and make it feel it can fit in the game
okay lol wtf is going on now
Showing you the different folders and their sizes.
Yes, sounds are only 1mb large...but when you have hundreds of them they will eat up space. Additionally so does music and the material folder.
thanks for reminding us
this reminded me of something
brb
lol
what are those?
like theres vanilla file that has everything
and then there are uh
those
@spring folio
ah thats exactly it?
Backwards compatibility stuff
Resources folder my beloved
I used this to get vanilla VV config files
speaking of which i fiddled with camera stuff in resource pack
im surprised they allow us to even edit this
even if there would be 100s. It would hardly take less than 200mb. So i presume the remaining stuff is for pngs and binaries
So nice to be able to just get here without needing a third party launcher
Yeah you just have no idea what you're talking about.
yeah
you are right
been sitting all day along in the most boring University classes with no activity
My main version got locked somehow (didn't update windows yet)
ig it's just me becoming dull and sleepy π₯±
Does the new change affect old versions too?
What a relief
Unlocked Minecraft again
How did become locked without updating windows
Well I assume the runtime is embedded into the game now that it's no longer UWP
Earlier that would be coupled with Windows
@quiet dome exe was cracked bud
Cracked being?
And how did yalll accomplish this?
Yeah we already figured that out
Yesterday?
whoops i thought yss people are dumb π¨
o oki
but not fully
Ah so youre being an asshole and obnoxious now.
Good to know yall are never beating the allegations.
?
Buddy left.
Rest in pepperoni
Damn lmao π
Exception: yeh
Have to reinstall
will my dev packs be gone??
back them up
I'm here to report that, despite it using alphablended material, copper grate is not dithered. So if you need a vanilla alphablended block but without dithering, copper grate is the way to go
Isn't that just blend?
The tinted glass looks so fucking bad holy shit
π
I don't see no tinted glass
(FYI there is an RTX resource pack applied, so it's not a vanilla texture)
This was just the fastest way for me to get particles that would appear through alphablended blocks
great, now you said it, they'll patch this next preview.
mojang will not allow people to get away from their weird transparency effects or laggy ladders.
Too many opaque pixels to apply the thing I think
This is how it looks like with vanilla textures
didn't stop them for sugar cane or mobs
Oh block entities are cooked in assume
the effect applies from like 2 blocks away :<
I think they might apply dithering to particles next
Just a prediction, it makes sense cuz particles can easily get right in your face
sadly very possible.
I assume paintings, item frames, rails, strings, heck even redstone
personally, i just don't like dithering in general. It doesn't look good.
if it was actually stuff getting transparent properly, then maybe for particles it'd be fine. I'd still not want it for other things but yeah.
as it is, i don't want it for anything
I want it toggeable
Not forced, but yep I do like it
i agree on togglable.
the problem is that like, the effect looks very weird on moving things.
so, mobs especially.
I can see situations where I would like it for getting pictures of builds
it's so disorientating
And situations where I wouldn't
Is a common action to improve visibility in videogames
Dithering is sadly the only way to fade out opaque objects, so they're pretty much stuck with it for everything to keep the effect consistent, even though objects with properly transparent material (alphablend) can be smoothly faded by changing alpha, without the need for dithering
Probably more than 10 years old
the one thing where they could have applied it to and have it actually be useful in any way, they didn't do.
that being the player in third person
like, that would actually improve gameplay at times. I'd still want even that optional, but especially for back third person, it'd be useful. (ideally not front third person)
surprised they havent added it to tall grass yet
I understand why it's needed for entities and some blocks like sugarcane, what I don't like about dithering is how there is no creator control over it and that it is applied to glass which imo looks weird.
in like 5 updates from now, it'll be applied to literally every block in the game given how absurd it feels to have it applied to glass, a block that's already transparent.
the block you place in your builds to look through is no longer usable for looking through it.
because it's like there just isn't a block there at all.
Wonder if this means the game will ignore .git folders in BPs and RPs
For symlink? Or what?
Also doesn't it already do that?
When in the dev packs folder
Afaik it doesn't
wow - lots of activity here

π We discovered the hidden air tag toggle thats why.
I did, right now, actually.
erm
π₯ π₯
this banana is probably the moat interesting banana
whatcha cookin'?
what are you cooking???
Yeah, 3rd party launchers might be saved.


Excuse me, I want to ask, why is my Minecraft Bedrock preview only running DX11? It should be DX12+ and the Vibrant Visuals I'm using is also buggy because of that.
this feels like one of those "realistic graphics" in gta games videos
rainy roads everywhere
The FPS is really low too. Although I see an RTX 3050 GPU in the debug text, you should check to see if the game is using the right GPU
roblox shader tutorials
What in the rtx bug this
this is a bug from Vibrant Visuals
"realistic mcpe shader
" be like
I get that but it looks like that bug from rtx where all blocks are reflective
it use DX12 for me
same here
On my laptop with the same specs as yours, Minecraft Bedrock preview is full screen and when relogging in it will be DX11 instead of DX12.
Isnβt the preview running a lot better since the switch to the new file location system ?
Ye, game doesn't even reload anymore when you exit fullscreen for bit
Yeah thatβs so great
They made the best decision
drive fallback?
Press Win + R, type dxdiag, hit Enter.
go to the Display 2 tab and check the Direct3D DDI version under Drivers
did the improved input response toggle disappear for anyone else?
it did for me too
im getting this weird bug where the game prompts me to download missing assets when i try to re-open a world
i can enter once when i restart the game but the issue occurs again after i leave the world
also
do we have docs for server bindings yet
Someone should update the game files to see the short grasses from far away like the Java Edition. Idk if would be more easy to do with the GDK?
whats your render distance?
18 and now this is 28
You will test this?
This issue also occurs with the low chunks, look.
Oh what did you understand before?
thought you were saying if others could see short grass from distance
sorry im sleep deprived today
np
UI Performance Comparision between UWP vs GDK
UWP: 1500 FPS in this Menu
GDK: 2700 FPS in this Menu
π
There is an issue, the game sometimes is using D3D11 and sometimes D3D12+?
Try click f11 ingame and relogin Minecraft
Oh yeah it worked
This is a bug right?
Btw the performance is better in the GDK version with the D3D11 version, while the UWP version with D3D11 is worse.
For some reason, D3D12+ performance is worse.
UWP with D3D11: 1500 FPS
GDK with D3D11: 2700 FPS
It's insane how much the OreUI is optimized for the GDK + Direct11
I can easily get 2500+ FPS with OreUI (GDK + Direct11)
While the JsonUI...
What OS is this?
The second that this drops in stable Iβm learning json ui and putting the settings button where the marketplace button is and getting rid of the marketplace button
Could anyone do me a favour and uninstall preview, https://github.com/skydevil88/XboxDownload/blob/master/README-EN.md use the webstore link or the exe whichever you prefer, and installing the package? If this works, 3rd party launchers might be saved.
XboxδΈθ½½ε©ζ β Supports download acceleration for Xbox, Microsoft Store, PlayStation, Nintendo Switch, EA App, Battle.net, Epic Games, Ubisoft Connect, Riot Games, and Rockstar Games, and fixes access ...
what is that windows rice
i think it worked for someone else in another server
Add-AppxPackage was really slow though
having the same issue here
Gotcha, so it wasn't just my end.
I just gotta figure out if it's possible to even get past versions from this.
it just installed apparently
Yep, I tried this last night. Glad to see it works for someone else!
i think this was the tool they used:
https://github.com/LukeFZ/MsixvcPackageDownloader
Proof-of-Concept tool to generate (MSI)XVC download links for Windows Store / Xbox Game Pass titles. - LukeFZ/MsixvcPackageDownloader
then they got some url
this one specifically doesnt work for me though
idk if im using it wrong but it just closes when i paste in the login url
Wait...I think this was used for Legends.
My main issue right now to tackle is:
- Get past versions
- Get current version
- Launch the .exe
this chat is never dying is it π
You know where your launcher is going to download .exe cannot u just it launch from there?
Not how GDK works unfortunately, there is a POC in my mind:
- Invoke the url
- Grab the
.msixvcpackage - Invoke
Add-AppxPackage - Navigate to the
XboxGamesfolder, imitate cut/paste to take ownership of the.exe
I'm actually joining hands with some people who are working on a version switcher + mod launcher for bedrock
the version switcher installs old versions upto 1.3.0 if i remember
lemme check again
That's cool, not our current problem right now though.
what is the current problem then lol
good thing it hasn't been worked on before this preview released which gives us an advantage
to try getting the latest preview download on it
The GDK builds.
What's the purpose of taking ownership over the executable?
To enable multi instance maybe?
To store it in a folder of past versions.
There is one caveat with the executable that you should keep in mind. From what I've heard, it is encrypted. It gets decrypted when you launch the game for the first time after starting the pc and it remains decrypted until PC shutdown. If you attempt to move and then clone the executable while it is encrypted, the clone will not be treated by the file system as encrypted, so it will make no attempt to decrypt it and you will not be able to launch the cloned executable. I'm not sure in what state the executables downloaded via that url method will be - whether they will be encrypted or not, and whether they will be flagged by the file system as encrypted. If it is encrypted but not flagged, or if it is not encrypted but flagged as encrypted, it will not work out of the box and you will have to somehow resolve the issue with encryption.
As long as you actually move the file and do not copy it, encryption won't matter here then. But idk about downloaded packages
Btw due to encryption, dualbooting linux won't help to obtain the actual working (decrypted) executable. Literally the only way to do that now is via that cut/paste trick but it could get patched at any point.
what is GDK again
Game dev kit
old screenshot of a build. Modules loaded in 0.14 seconds. Wild
had to reinstall the game like thrice
working now
also why is the padding only applied to the video section
Because who doesn't LOVE 100px padding!!! ππππππππ€ͺπ€ͺπ€ͺπ€ͺ
Right
π only 100?
thought it was like 200x
My bad 1000px. I'm so silly, I can't count all those 0's π€ π€ͺ π π π€ͺ π€
anyways the anger caused by this ui mess can only be solved by new ui
It's seelen UI I think I used to use it
btw you have to restart the game if the resource pack is changed or applied
seems to be a bug
You're using the dev packs yes?
yeah it is, damn i never seen a windows having too much rice on it, I'll consider it when i move back to windows incase bedrock linux is fully dead.
thanks.
Imo it's not as great as it seems it's good but some times icons don't load taskbar is ehh and there isn't that many plugins
yeah tbh this looks like some linux rice especially if you're using hyprland.
yea
those icon issues are unfortunately exists in there too.
Docs delayed still.
ah yeah forgot to mention that android ver is out after 24 hours.
Was the hope that GDK bedrock would run under wine just wishful thinking?
Yes.
yes unfortunately im doomed still.
That's why the OreUI screens felt so smooth on Xbox
I, ve heard that mc for windows was changing systems or smth
Making it more optimiced and shit
What happened i need som context
Best to just read this channel's previous message.
in short they changed from UWP to GDK
if that's what you wonder about
What benefits does that bring?
2000+ menssages hell nah
Makes game running better
and other stuff like game won't reload when you exit fullscreen
its 2K messages because people keep reasking what benefits it brings.
Lmao
Funallyyy
Mcbe running even better than bf? Hell yeah
How better? How would it affect addons for example?
tho you gotta uninstall the preview that uses UWP to be able to install this one
addons chillin
Cool
I heard someone that said that we might be able to stack multiple huge addons in one world without mayor performance downsides
That true?
I doubt, maybe???
because the whole thing really depends on the addon itself
Some optimized some not
What are the benefits of GDK?
GM1 Doesnt Know
Use Seleen UI
My views and opinions do not represent GM1*
Wait, @sonic ibex , are the MS Docs are already updated? The repo said last changes made were last week but https://learn.microsoft.com/en-us/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_precipitation_interactions?view=minecraft-bedrock-stable says published 09/09
- Borderless fullscreen
- Game stays open in the background
- The game is not sandboxed anymore, meaning that third party mods will be less limited
- Overall, it's much better than UWP stuff
- more free performance
so uh
what on earth is server-bindings module?
i cant run scripts without it
im looking at the metadata in preview github and it seems like its just server module??
because they are trying to screw up screens in favor of ore ui
Mojang should also change the root file for Android too because it's so annoying since Android disabled access to the data files. I can't change my script or delete/add files from Minecraft.
I'm pretty sure they can't
i think thats google policy thing? i forgot
yeah that
Oh well sucks to code in phones then lol
Bro I loved Samsung bc you can do everything you want but now your limited
I should have been clearer on my /sπ
i just came back home with my main gaming setup and shiiiiiiit it runs soooooo smooth
basically @minecraft/server, though that now became a JS file that re-exports what's in @minecraft/server-bindings
Waiting for mike to clarify, I was hoping to see what got updated.
Could it be the server types being messed up also affected the ms docs π€£
wrong list, it should be:
- Not on UWP
Wait, really?
Dude, that's one of my points
since it's not sandboxed, you just gain more performance and little freedom with injecting some DLLs and stuff since you can drag-and-drop these things in the game folder and it'll work like you would expect.
Regarding third party modding, I put that on the list, but I didn't expect it to be more performant just because of the game not being sandboxed anymore π
someone already showed a performance differences between UWP and GDK and GDK gets alot more than UWP.
plus that UWP bugs are no longer exists too so that's kinda a win for everyone. except us creators lmao
huh
yeah, in general. UWP sucks everything at gaming.
there's alot of games that has both native and UWP, literally all im seeing is that native runs miles better than UWP.
Yeahhh, I'm so happy that Microsoft can finally see through that
Asphalt Legends UWP vs GDK. GDK is A LOT better
even roblox people told me to stay away from UWP version of their game
performance in there just sucks.
Ore ui seem a bit faster too
Not only that, it's buggy as shit
The cursor bug π
it's just so sandboxed that it felt like VM
but since GDK build(s), everything is alot faster now so yeah there's that
Funny thing: there are ways to make apps sandboxed without sacrificing this much performance lmao
I think UWP is just bad and flawed
It's a bad way of packaging apps
Gonna go back to Windows hearing this news tbh
Android version on Linux is buggy atm
yeah, unfortunately I'll have to go back to windows in the next few months
Aw, why?
Bedrock linux is getting killed.
Haven't they discussed it in MC Feedback Discord?
since the previous preview as right now, they enabled AIP.
this preview also has AIP enabled.
I read some of the thread, and they wanted to make it work with AIP
Not sure what happened now
this means that β you can't fetch the game's via google API atleast not anymore, is also more stricter than before and also it has to be installed via playstore.
either i install waydroid which, is literally android x86 as sandboxed and REALLY tedious to set everything up
or i move back to windows
this means that installing the game from third party stores is also dead too
Waydroid is not for me lol
Me am NVIDIA loser
it's worse than linux launcher we have here
you just can't enable VV no matter of what hardware you use.
Fuuuuuuckkk
That's fucked up tbh
I'm disliking the state of Android in general tbh
folks at bedrock linux is maybe or still looking API source code and attempting to patch it
but they sure are really aware of it.
Even as we're talking about it here lol
i still probably believe in my theory ngl but also still skeptical.
Also
previous preview they enabled AIP, this preview they turned into GDK entirely
Doesn't AIP mess up people using microG?
yeah.
Android is so doomed
AIP is extremely strict and expects you to install it on playstore only.
this kills piracy for sure but people who wanna mod the game or bedrock linux people? yeah it's dead too.
I mean, you can use the Play Store with microG
that, unfortunately no longer matters since the android system itself does log which and where the app is installed.
it's not a google service thing.
you can also tell by your apps settings too.
Yeahh
Tbh, now there's no difference between Android and iOS
Google is trying to lock down Android
Might be in the future, who knows
Actually in latest bds there is some additional proxing as well but i didn't look at details yet

If it wasn't clear already smh
Uhm, how do I import packs now lol
Check the pins.
Yeah, but is a user supposed to not be able to double click on an .mcaddon now?
They can.
π
moyang forgor
Mojang, please fix
no way

Does the new platform require an MS account now?
No.
Uhh, you can do it if you want to :3
To Do (Open)
Unresolved
To Do (Open)
Unresolved
Done.

i have an app that can read a folder from outside android folder, so it is definitely possible
certainly possible in stable but does not on 1.21.120.2X due to AIP.
Whats the name?
any app by "kustom"
Is this the name? If yes i can't finde it
kwgt
Why does it show a widget creator?
Does it being in gdk mean anything for the modding community?
Yeah, I published the changes on 9/9 including new articles like the article on GDK migration: https://learn.microsoft.com/en-us/minecraft/creator/documents/gdkpcprojectfolder?view=minecraft-bedrock-stable. Not sure why the changes didn't quite make their way to github.com/microsoftdocs/minecraft-creator... the build looked normal on my side. Hmm. I'll see if minecraft-creator updates in next week's update and if it fixes itself.
Thanks! Couldnt see what was new from a quick glance at the ToC.
When I try to import a package that has "&" in the name it simply doesn't work, the game opens but is not imported
not really, except that there is no more sandbox
it's not a game
but the app can read/modify data from a separate folder that is not in Android folders
silly question but is minecraft legends using gdk?
ye
both dungeons and legends use gdk
Dungeons, Legends, and Launcher all use GDK
Has anyone already figured out how to download older versions of those?
@quiet dome FWIW, I've found a much cleaner way of extracting the decrypted executable without running the game
You can use the PS command Invoke-CommandInDesktopPackage to run an arbitrary command inside the environment of the game package, this will run the dependency installer and decrypt the executable then execute that command. The spawned process running the command is then able to just copy the executable file wherever, I tested by running powershell inside the package environment
the code of that command uses undocumented internal windows apis that are different between win 10 / win 11, so to do it without powershell in some hypothetical tool/launcher you'd need some sketchy C# code
Huh, so GDK on wine is technically possible with some patching.
I've played dungeons (non-steam version, which uses GDK and won't even launch if i don't have a certain dependency on windows) to finish via wine aswell, but had a little trouble setting it up but managed to do so in the end.
I do wonder if i can use some patching in this preview GDK build and try to run it on linux.
they use many unimplemented WinRT apis
seems like it, also I'm able to launch legends aswell but didn't really play it as I'm not interested.
wine devs have actually been implementing quite a few as of late
Still no info on server bindings?
that may be after 3.0.0
Able to launch it, window does show up but crashes afterward. i assume it's expecting MS store?
oh well, that's another time for later.
most likely
Apparently someone managed to decrypt the exe file, so i guess people may start patching it soon.
besides that based on strings in the executable I think clipboard, file dialogs, and typing will not work
decrypting the executable is very easy, it's just standard protection applied to xbox game pass games from what I've seen
there are complaints about it going back 6 years. so nothing new
yeah, that one is still yet unclear for me. some say that it's windows kernel doing an encrypt thing on GDK and others is, quite interesting.
but since i got it launching and crashed afterward, i guess it's just expecting MS store.
my guess is that it's happening at the filesystem driver level
but I think it's not super relevant because it's trivially easy to circumvent
yeah people are able to bypass it quite alot.
just, most of xbox games
wasn't it "borked"?
Yea, probably tries to check if the game license is there
No, it works fine. managed to finish the game with it.
(DLC not included.)
might not be the case but yeah.
the game does have trial edition as a failsafe if the license are failed.
Oh, even if it's not "no license" but an error?
yeah, though no error.
i do have the game turning into trial edition quite alot, well. too often if MS's auth server failed.
i hope so, as on steamdb it said that the game is totally unplayable on linux
is the topic talking about related to buying/trial version of minecraft bedrok?
Idk, in theory trying to use the msstore api without msstore should throw an error
They are probably playing on a non-steam version, which is a GDK build. but i patched it myself so it works out of the box.
Steam version isn't GDK build and is actually playable on proton out of the box too, no patch needed. unfortunately, steam version does not have COOP or multiplayer.
shit Is it being changed on GDK.. someone reply
I know for sure the versions without msstore checks work, so it's definetly msstore's problem
yeah but the exe file is encrypted. not much i can do anyways at the moment. surely someone will eventually patch it and make it work.
it's decryptable. but i don't have time for that as for now.
we all are ded if it is
wait, i think i was in wrong page?
not protondb but, steamdb
i think you might.
dungeon came on MS store/MC launcher for awhile, but steam ver released probably few days or weeks after that.
since now if you own the game on steam, you can play it on wine. alot of people done that now and you can see several youtubers doing it so.
Wdym dead
but for me, i still play on GDK since. well, coop lmao
Just removing the msstore calls would fix the version, but distributing it will be considered piracy
yeah unfortunately.
We could make a patcher app that requires owning the game
To patch it locally
In theory that wouldn't be piracy
But i don't really know ToS and EULA
as long as you bring your own copy of the game files (since MS bonked the API for these GDK games and builds so you can't fetch it atleast for now), have a MS account that has a copy i think you're fine.
it works like third-party bedrock launchers, except that you have to dump the game by yourself.
Or we need to create msstore linux edition
eh, that's kinda impossible unfortunately
I meant attach it to our own api that can return if the license is there
Still being patched but in a different way
Maybe ask it from the Xbox APIs directly
If they are accessible, yea
Or we need to create the app that patches it locally
Isn't "user X owns Minecraft" publicly available data
No.
well, kinda of. you need to sign in MS account for it to check anyways.
and you know, MS login api and stuff doesn't certainly play nice but it works
it's better than someone patching the education edition, turning it into normal bedrock and works on basically everything.
Nah, it can't. I tried it. I'm on Android 15, I think they fixed everything.
i think you didn't provide enough permissions to the app
Nah it won't work I tried several Apps everyone has the same issue
Chat...3rd party launchers might be saved.
Will mess around with this.
So far a few issues have been tackled:
- Getting download links
- Getting previous versions links
Just need to figure out how to launch it.
how has the 2nd thing been tackled?
See the screenshot I attached above.
it says that the api doesnt provide older versions?
But if we save the links we can access older versions is what I interpreted no?
Oh true...I didnt think about that. However, the retail version doesnt expire.
The UWP preview suffers from this as well though.
Here's a thought, become an Xbox developer, sign the nda for gdk, then leak everything 
or don't π

Oops, Preview isnt compatible with your device is crazy.
Do we have a new update or something??
No.
What did MS store just download then π
Its a bug.
Malware

How to run multi instances of Minecraft Bedrock.
I was able to move all the files out of the installation directory, "uninstall" the game, and run the executable with the game still starting. So maybe adding the app package can be used to just extract the files, where they can be moved to some internal launcher directory
The problem is once you restart your pc the files gets back blocked
well thats the behavior i have
Might you also share how exactly you use that invoke-commandInDesktop?
using the method I described before, that's not the case.
yeah one second
Invoke-CommandInDesktopPackage -PackageFamilyName Microsoft.MinecraftWindowsBeta_8wekyb3d8bbwe -Command powershell
this command will spawn a powershell process inside the "package environment", from there you can use Copy-Item to copy the executable to the desired directory
and it will not be protected and remain decrypted after reboot
i see
thats really smart
you also don't have to start the game for the decryption to happen
Relearning the basics of C# right now and someone did bring this up: https://www.nuget.org/packages/Microsoft.PowerShell.SDK/#readme-body-tab
I just have to wait for next week to double confirm that we can indeed download older versions.
yea u also use latest powrshell bc its not actually bad
I am already trying to solve this but i need some time to figure Xbox authentication process (We don't want pirate the game!)
the msixvc downloader we found requires M$ authentication
should be just as okay as MCLauncher
when doing this programmatically you'd want to just have a custom executable
This is the repo I'm using as a starting point. Trying to integrate this into my current launcher.
so youd have to have some public database of links
Which idk the legalities of it...
but I do have https://github.com/SmokeyStack/versiondb/blob/main/versions.json of uuids so...
Yep. Im saying if Im still allowed to have a public db of the UWP uuids...it should be fine for a public db of the GDK links.
Have you manage to avoid dependency installer in general? So far i always have to run it with higher privileges
dependency installer does require admin
maybe it can work if you run the ps command as admin
Well in that case u need admin rights for the powershell it self, weird that there is no proper way of avoiding it
yeah that would be annoying
but i think it's the best that can be done right now
unless someone finds a way to unpack the msixvc file
funny thing is that official game installer also needs it so they might siwtch to something different
or idk
You should not need admin rights to install game lol
unlikely, this is internal proprietary windows functionality we're dealing with
Well you actually don't need to run depedency installer you can just skip it and click on MC directly, but it still will ask you
Can you not just launch your app in admin mode first or is that the UX disruption?
I will try multiple things, but i know that if you want to test it you have to reinstall whole installation lol
Its taking ages at the moment
Add-AppxPackage took ages for me to install from the msixvc, something like 5 minutes to finish. I see wdapp.exe as part of the GDK can also install them. Not sure if it is faster but I don't really want to install the entire GDK SDK to get one exe lol.
real
Yea just test it,
the textures on bedrock are not stretched correctly, which means the pixels close to the border of the block are smaller than the one on the rest of the texture
and all shelves are some weird VV supports
would be cool to not have to do that
I did this crazy thing with UWP build
For this current GDK build, IDK how to bridge the data folder correctly to make it work like a version manager
Thats what the community is trying to figure out now.
We tackled a few problems, but theres still a few left unsolved.
Someone has already created a PowerShell script that allows Minecraft to duplicate instances
@echo off
setlocal enabledelayedexpansion
:: Define the base registry path
set "basePath=HKEY_CURRENT_USER\SOFTWARE\Classes\Extensions\ContractId\Windows.Launch\PackageId"
:: Find the Minecraft UWP PackageId
for /f "tokens=*" %%a in ('reg query "%basePath%" /f "Microsoft.MinecraftUWP_" /k 2^>nul') do (
set "packageId=%%a"
set "packageId=!packageId:%basePath%\=!"
if "!packageId!" neq "" (
echo Found Minecraft UWP PackageId: !packageId!
goto :apply_registry_change
)
)
echo Minecraft UWP PackageId not found in the registry.
goto :end
:apply_registry_change
:: Define the full registry path
set "fullPath=%basePath%\!packageId!\ActivatableClassId\App\CustomProperties"
:: Create the CustomProperties key if it doesn't exist
reg add "%fullPath%" /f >nul 2>&1
:: Add or update the SupportsMultipleInstances DWORD value
reg add "%fullPath%" /v "SupportsMultipleInstances" /t REG_DWORD /d 1 /f >nul
echo Successfully enabled multiple instances for Minecraft UWP (PackageId: !packageId!).
:end
pause
We're talking about the GDK build though...
ohh yea
so uh
if thats the case
why do i need server-bindings module to use server module
theres still no info about it other than metadata in github 
I wonder if it's possible to overwrite the game's manifest to allow that
why all mobs getting stuck when walk through armor stand?
you don't need to specify bindings version, they are imported internally so just import @minecraft/server as u used to before
i see, thats a good tip
but do you know why its a requirement?
idk if there was any mention of this change (could it be a bug?)
No its internal change, you shouldn't need to change anything
huh...
manifest that u used before should be the same as now
oddly enough i couldnt use my pack without it
Are you sure? if so then its a bug
yeah im sure
Show me your old manifest vs new one
though i did try to use that beta version without numbers
dont have accsss to my pc rn
remind me in uhh 6 hours
its 9 PM for me lol
the only difference was this tho
thats all i can tell rn
i forgot if i couldnt use the pack even with numbers
You didnt know? Theres also %userprofile% and %localappdata%
Those might be useful for you some time. I have found them to be.
I never said that.
You made it seem like it, otherwise u were purposefully misleading..
I never said that.
I never said that.
Ok. π
ok apparently it was just that beta for server module's version doesnt work
it works as intended if i do 2.4.0-beta for module version π
...or not???
this is confusing as heck
So if you do
{
"module_name": "@minecraft/server",
"version": "beta"
}
```
It doesn't work ???
i dunno????
oh
it was so inconsistent that i couldnt even figure it out
huh
yeah
weird
something was borked
hmm
with the game not reading files or something
if i were to test that it would take like
I haven't tried it yet so I dunno
30 minutes minimum



