#Animation

1 messages · Page 1 of 1 (latest)

stark tiger
#

I am trying to rotate ONLY the bone called "head".
This is my animation:

{
  "format_version": "1.8.0",
  "animations": {
    "animation.head.rotate": {
      "loop": true,
      "bones": {
        "head": {
          "rotation": [
            "query.target_x_rotation - this",
            "query.target_y_rotation - this",
            0
          ]
        }
      }
    }
  }
}

This rotates the head properly, but for whatever reason it slightly rotates the other bones as well! How??

stark tiger
#

The bone with all cubes under it

sweet rover
stark tiger
sweet rover
stark tiger
#

For example an attack animation

#

While rotating the head of the entity

sweet rover
#

hmmmmm

sweet rover
stark tiger
#

thats pretty smart

#

ill give it a try

stark tiger
sweet rover
stark tiger
#

this is so weird because if I use mark_variant instead, it works out just fine

stark tiger
#

and i need to use variant for render control stuff

sweet rover
#

i