#blocks breaking texture is different
1 messages · Page 1 of 1 (latest)
the destruction cracks cover the whole texture
you should use the built-in minecraft:geometry.full_block geometry and give each face a separate 16×16 texture
i do that bc
then you should use a custom geometry with per-face textures instead
to me it looks like you could use the vanilla crafting table and oak planks textures for that block
the textures should be separate
uh ok
you can apply different textures to different parts of a model
with material instances?
yes
ok thanks
can i also use blocks.json to define the texture?
or terrain texture