I decide to make a resource pack because the original Festive is outdated, and the resource pack is very buggy somehow and it hurts my brain wondering why it’s doing that
#Festive Continued really buggy
1 messages · Page 1 of 1 (latest)
Is the texture in the correct folder?
Is that right?
Festive+Continued+Bedrock > textures > entity > pig_variants
It seems the folder should just be called pig
You can change it in the entity client file though
The correct folder is pig, yeah:
"textures": {
"default": "textures/entity/pig/pig_v3",
"saddled": "textures/entity/pig/pig_saddle",
"warm": "textures/entity/pig/pig_warm",
"cold": "textures/entity/pig/pig_cold",
"saddle": "textures/entity/saddle_v2"
}
How to I summon different variants of pigs in bedrock edition
I don't think they have an event for this, so you need to go to a cold biome
This is literally what happens when I apply in any different order and I don’t think that should happen
manifest?
In the resource pack you should have a folder called entity
Did you renamed pig_variants to pig?
Piglin? It was pig_variant and I changed it to pig and no difference
@bleak bobcat The pig variants doesn’t change to what I want it to do with my resource pack alone
I don’t know what I’m doing wrong and it’s been hurting my brain when I first come to this problem
Is it fixable?
How TF did you get the resources overlay
Afaik the wooly one has an overlay, so you'd have to remove said overlay
As for the other one, I'm not sure what to do
Are you confused as I am?
I just edited the screenshots just so you can see what order I placed my resource pack and the Festive Mash-Up
🤔
Do you know what the problem is?