#attachables
1 messages · Page 1 of 1 (latest)
Do I have to make the model shorter?
Also how do I fix the item's texture?
Isn't it supposed to show the model as the item texture?
You could just
Move it down
In blockbench
Just change the animation so its not in your face and still in a good angle you like it at
I see
so using animations
gotcha
ty!
@mellow grail Wait how do I make the item show the texture properly?
?
Whats wrong with it?
The item itself
in the hotbar
I want to show it like a block
(similar to the grass block)
OHHH
Yeah u have to go to the image part of it
If ur using item wizard
(Which I heavily reccomend since it makes your life easy 😭)
All u have to do is go 3d model and image
Draw the grass block on the image
And bam
But u have to go to the other tap and put the staff and texture their
And redo the animation
oh im not
i was following the documentation
{
"format_version": "1.21.90",
"minecraft:item": {
"description": {
"identifier": "wand:fire",
"menu_category": {
"category": "construction"
}
},
"components": {
"minecraft:icon": "wand:fire"
}
}
}
so like get the image from blockbench?
Are you doing this in bridge?
If so the icon just has to be linked with the image you want it to display
filepath
nope vscode
:(
Same thing
i have bridge installed
in item_textures.json?
textures/folder/iconname
Show me a screenshot
Bridge makes its so much easier 😭
oh
ok lemme try
the annoying thing is that if the behavior pack already exists, bridge doesnt lemme import it.. id have to create a new project and itd generate files i dont need
Which one is your icon
wand:fire
Then change it to a grassblock?
Make ur image
And set it to the grass
Nono I mean I want it to render the model in the slot
similar to how the grass block is rendered
Ok
Go into blockbench
Take a screenshot of the image
And paste it into the folder filepath
And change the texture filepath
but it doesn't support more than 16x16 no?
NVM it workss
tysm!
Sorry one more question
The texture looks glitched
Is it cus the width of the cube is 1?
What did you do 😭😭😭😭
It's JSON UI + using titles to pass the data
Nono I did it as you said and it worked and showed the items
I am talking about another bug
Why it does shadow stuff on the model because of the cube being thin?
If its
0 one scale
Then it does that sometimes
Not all the time but sometimes
Oh
oh.. ugh i hate that
Real
It only happens when the texture isn’t the exact same colors
On the other side
Oh
You are onto something!
Okay so the cubes overlap each other
front
back
how does the designer even fix sth like this...
Make it a cube instead?
you don't have to
change the texture
you could just
use the thing
hold on
inflate
just do inflate 0.01
small enough its not visible
Small enough it doesn't look bigger but the textures don't overlap*
increase width by 0.01?
Like this right?
Do I do it for all of them?
OH
😭
Hey man how did you do this I have a finished 3D item that replaces the existing potato texture but I just get the texture like it shows in your hot bar not the 3D item
@grave plank
I'm also experiencing a similar issue, mine is a tid bit misaligned in 3rd person but in 1st person it's completely out of view
Is it just animation file I need to fix?
Also gng, one question.... How?
Where can I learn json UI fr I got something I wanna try out
You need animation files to render first person view and third person view correctly
so yes
block bench is the best ngl..
True