What is a more effect way to create a fog that works well in vibrant visuals? Currently any color from the fog is kind of lost for some reason, and the reduced view distance from it doesn't block out the sky. So on the overworld you get fog effects that make the ground very dark, and the sky absurdly bright. I don't know if there is a better way to achieve a vanilla look to it.
#Vibrant Visuals fog
1 messages · Page 1 of 1 (latest)
In VV there is a fog config for each biome and there is a default, either edit the default config or the specific biomes config
Is this a file or somewhere in settings?
This is a file
Are you talking about the fog JSON and client_biome JSON? Because those are what I'm using
Unless this is a different directory for VV configs
Are you making a VV pack, if so then there shoul be a folder named fog, under that folder there should be a json file named default.json or something like that. If you want to change the fog for all the biomes then edit the air values in that
I don't need to change it for all biomes, I just don't want the sky to shine through the fog in this specific biome. Unless editing the default is what can achieve that
This is older now but if you still need an answer, here's your answer. In the fog file itself, you have access to options for volumetric fog, you'd want to bump the density up a little and then the absorption up a lot, now the sky won't be visible HOWEVER it will greatly impact the visibility of everything else too
I see
And if you were talking the vanilla render distance fog, that's just bad in VV there's really no good way to improve it
I'd recommend just using the volumetric options in that case
So i assume its just an object I can add to the json, the same way I add color?
Yea lemme get you an example
{
"format_version": "1.21.90",
"minecraft:fog_settings": {
"description": {
"identifier": "sample:hg_example"
},
"distance": {
"air": {
"fog_start": 0.9,
"fog_end": 1.0,
"fog_color": "#d0e4fa",
"render_distance_type": "render"
},
"water": {
"fog_start": 0.145,
"fog_end": 0.4,
"fog_color": "#050b27",
"render_distance_type": "render"
},
"weather": {
"fog_start": 0.99,
"fog_end": 1.0,
"fog_color": "#303030",
"render_distance_type": "render"
}
},
"volumetric": {
"density": {
"air": {
"max_density": 0.11,
"zero_density_height": 82.0,
"max_density_height": 64.0
}
},
"media_coefficients": {
"air": {
"scattering": [ 0.0263, 0.0231, 0.0213 ],
"absorption": [ 0.0, 0.005, 0.012 ]
}
},
"henyey_greenstein_g": {
"air": {
"henyey_greenstein_g": 0.1
},
"water":{
"henyey_greenstein_g": 0.54
}
}
}
}
}
here is an example fog file with full VV support
I will note here
Volumetric fog works VERY differently to regular fog
It's usually only one color and takes up space in the whole world
But you get "godrays" with it so it's cool for that
Where do you acquire these
wym?
The fog configs for every biome
tbh you just make one then you can just make duplicates of that to assign to whatever you want
you make an identifier then in client biomes, assign that identifier
👍
just wanted to ask is every part necessary?
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is it possible to make midnight dark it looks like day for me basically
my moon is like a cyan color and the sky intesity if thats what youre saying is 0.2
Hm so that's not the issue
oh no
quirky how i can apply the fog to every biome it only applies to certain biomes
Set the fog identifier in every biome file to the identifier set in that
from here
nvm i got it