#The Lunar Beast
1 messages · Page 1 of 1 (latest)
looks cool, just gotta fight fix that z fighting
yeah,z fighting is the worst thing on mcbe
I have some models ported from Java in java there is no z fighting on the model but in bedrock there are a lot z fighting
what's "z fighting"?
look it up
how did you make working moveset system?
randomize events, script api
flickering effect because the texture overlap
can you show?
xi.json:
"randomize": [
{ "trigger": "skill1"},
{ "trigger": "skill2"},
{ "trigger": "skill3"},
{"trigger": "skill4"},
{ "trigger": "skill5"}
]
},
scripts:
world.afterEvents.dataDrivenEntityTrigger.subscribe(onDataDrivenEntityTrigger(), { entityTypes: [typeId], eventTypes: [ ...events ] });
how do you make it so an animation plays and it actually does damage or breaks blocks when skill runs