#Possible fix for geometry rendering glitch?

1 messages · Page 1 of 1 (latest)

graceful pasture
#

I am trying to make a computer display with glowing infinity display by using an entity with two geometries, one for computer with an entity_alphablend material and the other for green infinity effect with material being entity_beam_additive. The geometries use inverted cubes for the computer inside effect.

As you can see the green infinity geometry keeps showing up on certain angles which is the issue.

Is there a possible fix to this? Maybe a custom material with some kind of property that fixes this?

P.S. I also tried to increase model's visible bounds but it did not help

graceful pasture
#

Possible fix for geometry rendering glitch?

graceful pasture
#

WAAAH Anybody? 🥺 🙏

narrow lintel
#

wow, how u do that

ashen cobalt
#

WHAT HOW

#

No way

graceful pasture
#

I AM the one in need for help in here x)

graceful pasture
gaunt dock
dusk vigil
#

Set "load bones and effects offscreen" in entity client" to true

gaunt dock
#

ok

ashen cobalt
# gaunt dock ok

???? "ok"? Why did you said ok to someone who said solution? You're not the person wanting to get help..

graceful pasture
#

but thank you for the suggestion

#

here is the code for the client entity, maybe I pasted the text incorrectly :D

#

{
"format_version": "1.21.10",
"minecraft:client_entity": {
"description": {
"identifier": "tc:computer",
"geometry": {
"computer": "geometry.computer",
"computer_plain": "geometry.computer_plain"
},
"materials": {
"computer": "entity_alphablend",
"computer_plain": "entity_beam_additive"
},
"render_controllers": [
"controller.render.computer",
"controller.render.computer_plain"
],
"textures": {
"computer": "textures/entity/tc/computer/computer.png",
"computer_plain": "textures/entity/tc/computer/computer_plain.png"
},
"scripts": {
"should_update_bones_and_effects_offscreen": true
}
}
}
}

graceful pasture