Is it possible to disable entity distant culling property from an entity (to enable entity render at higher distances other than 4 chunks) just like the Ender Dragon and many entities from the 15th Year Anniversary map (hot air balloons as an example), or is this feature hardcoded?
#Entity distant culling
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you can use the ender dragon's runtime to your mob
-# since idk about other ways to do it
I think the hot air balloon is block.
the balloons are animated and can be killed with /kill command
so they have some magic :D
i also need to know this , can you please let me know if you find a solution?
I decrypted this shit and the madmen took an entity to ALWAYS follow you. This entity possesses several models that render across the map's layout at corresponding coordinates. So, if a hot air balloon was at 70 80 70 in the world and its map, then in the animation file, there would be a hot air balloon at the corresponding position in the model.
The mind blowing part is that it takes your coordinates as the player and constantly offsets the massive, decorative model's position so it appears like there is just a bunch of custom models rendering from afar without any distance restraint.
TL;DR these devs are insane
And I am still working on decoding the mystery behind that dragon
There HAS to be a way
Btw here is the file of the entity in that map
holy sh**
If you can find another marketplace addon/map that has entities that render outside of render distance, lmk
I can decrypt them
Ngl I also wanna try it out for my entity but I am desperate to find out how they do it
all of this complexity just for entities to render from far away
mojang bedrock dev team please
Even the Java has larger simulation distance up to 400+ blocks I think
Yeah I figured it'd be smth like that
did someone find a way to do that?
even if you use it dont render your entity like ender dragon
did someone find how the ender dragon works to do that?
ye
which is sad
guys can we do it by making a ticking area and put the entity in it ?
nvm it doesn't work
i am still searchig to find a way to do it
ts is too advance for me to understand
explain
how does this not work
what about persistent property
doesnt work is like the entity is invisible but he can move even if he is not rendered.
cant we copy the ender dragon's render_controller ?
of just make a big af model
in this 15th Year Anniversary map, there is a tiny entity keep floating above your head, and it render all entity models in the map