#Entity distant culling

1 messages · Page 1 of 1 (latest)

fringe meadow
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Is it possible to disable entity distant culling property from an entity (to enable entity render at higher distances other than 4 chunks) just like the Ender Dragon and many entities from the 15th Year Anniversary map (hot air balloons as an example), or is this feature hardcoded?

reef yarrow
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you can use the ender dragon's runtime to your mob

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-# since idk about other ways to do it

deep apex
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I think the hot air balloon is block.bao_ext_toldyouso

fringe meadow
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so they have some magic :D

regal lantern
solemn onyx
# fringe meadow Is it possible to disable entity distant culling property from an entity (to ena...

I decrypted this shit and the madmen took an entity to ALWAYS follow you. This entity possesses several models that render across the map's layout at corresponding coordinates. So, if a hot air balloon was at 70 80 70 in the world and its map, then in the animation file, there would be a hot air balloon at the corresponding position in the model.

The mind blowing part is that it takes your coordinates as the player and constantly offsets the massive, decorative model's position so it appears like there is just a bunch of custom models rendering from afar without any distance restraint.

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TL;DR these devs are insane

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And I am still working on decoding the mystery behind that dragon

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There HAS to be a way

fringe meadow
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holy sh**

solemn onyx
# fringe meadow holy sh**

If you can find another marketplace addon/map that has entities that render outside of render distance, lmk

I can decrypt them

real holly
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Ngl I also wanna try it out for my entity but I am desperate to find out how they do it

unreal folio
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all of this complexity just for entities to render from far away

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mojang bedrock dev team please

real holly
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Even the Java has larger simulation distance up to 400+ blocks I think

serene raven
rigid cosmos
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did someone find a way to do that?

rigid cosmos
rigid cosmos
reef yarrow
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which is sad

tired mulch
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guys can we do it by making a ticking area and put the entity in it ?

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nvm it doesn't work

rigid cosmos
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i am still searchig to find a way to do it

solemn sphinx
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explain

solemn sphinx
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what about persistent property

rigid cosmos
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doesnt work is like the entity is invisible but he can move even if he is not rendered.

tired mulch
tired mulch
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of just make a big af model

viscid arch