#🍐 Stable 1.21.90

1 messages Β· Page 2 of 1

ebon finch
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It's gotta be an oversight

slim dove
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i hope so.
it actually doesn't hurt performance much on PS4 to have reflections at max

slim dove
ebon finch
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I have no idea

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You would think series X and S just use the same config

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I wonder if series X has the same issue then

slim dove
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yeah. but apparently not. Series S has slightly better render distance than PS4 (16 vs 12) but worse reflections.

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despite the fact series S can handle 24 render distance and full reflections.

slim dove
ebon finch
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πŸ’€πŸ’€πŸ’€πŸ’€

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For a "next gen" console that's not good

slim dove
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if you looked at these 2 screenshots you'd assume i swapped the platforms around

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and again, this is the PS4 with far worse conditions than in regular gameplay because it's using the reduced render distance from the pause menu.

ebon finch
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It's weird. The series S version looks better but those reflections are miserable

slim dove
ebon finch
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Fair enough

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Yk what's more insane tho

slim dove
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?

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I'll lower the XSS settings to match what you can see on PS4

ebon finch
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XBSX can run 28RD pc is locked to 24

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This is all so weird

slim dove
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PC depends on your hardware i think.

ebon finch
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I have a really good pc

slim dove
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huh.

ebon finch
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And it's locked to 24

slim dove
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okay maybe not then

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i have a pretty outdated PC and it's still 24.

ebon finch
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RTX 4070S, Ryzen 9 5900x, 32gb of ram

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It can comfortably do up to 48 no problem

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I tested through modifications

slim dove
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put them on more equal footing in terms of settings

slim dove
ebon finch
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Definitely right

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Another thing that bugs me is they don't fade reflections with fog

slim dove
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current gen's selling point like "better graphics"
PS4 has better graphics than current gen.

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well done.

ebon finch
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You can have fog render in reflections but also have to make sure it fades them too

slim dove
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hopefully they fix that (and fix the series S)

ebon finch
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It's a simple fix

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Just render fog before and after reflections

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At least for the fading

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Now I wouldn't do that with volumetrics

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Cus that's laggy

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But regular fog is really cheap

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Or only fade reflections with fog and don't render fog before SSR

slim dove
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why does so much more kelp spawn on the XSS than the PS4

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i just created both worlds for the screenshot.

ebon finch
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Could be a performance thing?

spice gust
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for terrain generation?

slim dove
fallen furnace
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Is it just me or does VV look buggier than it did in .90 beta versions?

karmic nacelle
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I think that may be part of the reason my Xbox Series X cant join my bds but my older Xbox One X can

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They changed something

grave flame
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Just tested in 1.21.92. Still works
getInventory()?.container?.setItem(selectedSlotIndex, item); does not invoke the popping animation.

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Disclaimer, this is using v1.19.0 not v2.0.0.

grave flame
haughty sonnet
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Ppl, so 2.0.0 is now the new stable version?

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Of @minecraft/server

uneven trail
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Yes

haughty sonnet
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Ok thanks

gusty plank
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Odd thing to change

grave flame
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Intriguing change then.

heady quest
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Oh nice. Didn't realise turning on VV turned the panorama into a VV panorama on the main menu

frosty imp
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I've been looking around, and haven't found any other comments about how Vibrant Visuals changes Glow Signs, to look significantly worse... Has anyone else encountered this? or found a solution?

gusty plank
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I'd assume it's a bug

crisp falcon
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fr?

finally seeing Localization error was annoying

carmine ivy
frosty imp
# carmine ivy Yeah vv has made signs REALLY glow

Yea, but only the outline, not the whole text, like it should… like Java does, and like β€œFancy”

You can’t build two completely separate visual outcomes on the same server, because the visual experience will be different for different people