#π Stable 1.21.90
1 messages Β· Page 2 of 1
i hope so.
it actually doesn't hurt performance much on PS4 to have reflections at max
just so weird that like, they just didn't test it at all i guess?
I have no idea
You would think series X and S just use the same config
I wonder if series X has the same issue then
yeah. but apparently not. Series S has slightly better render distance than PS4 (16 vs 12) but worse reflections.
despite the fact series S can handle 24 render distance and full reflections.
Here's the same area i just took a screenshot of on PS4, but on the series S.
if you looked at these 2 screenshots you'd assume i swapped the platforms around
and again, this is the PS4 with far worse conditions than in regular gameplay because it's using the reduced render distance from the pause menu.
It's weird. The series S version looks better but those reflections are miserable
to be fair, i have all the other settings at minimal on PS4.
PC depends on your hardware i think.
I have a really good pc
huh.
And it's locked to 24
RTX 4070S, Ryzen 9 5900x, 32gb of ram
It can comfortably do up to 48 no problem
I tested through modifications
put them on more equal footing in terms of settings
which one do you think looks better now?
current gen's selling point like "better graphics"
PS4 has better graphics than current gen.
well done.
You can have fog render in reflections but also have to make sure it fades them too
hopefully they fix that (and fix the series S)
It's a simple fix
Just render fog before and after reflections
At least for the fading
Now I wouldn't do that with volumetrics
Cus that's laggy
But regular fog is really cheap
Or only fade reflections with fog and don't render fog before SSR
also, unrelated to VV, someone pointed out something goofy
why does so much more kelp spawn on the XSS than the PS4
i just created both worlds for the screenshot.
Could be a performance thing?
for terrain generation?
hm... maybe actually.
Is it just me or does VV look buggier than it did in .90 beta versions?
I think that may be part of the reason my Xbox Series X cant join my bds but my older Xbox One X can
They changed something
Just tested in 1.21.92. Still works
getInventory()?.container?.setItem(selectedSlotIndex, item); does not invoke the popping animation.
Disclaimer, this is using v1.19.0 not v2.0.0.
Is the itemstack different?
It's an entirely new Itemstack if that's what you mean.
Yes
Ok thanks
Tried it with 2.0.0 and it doesn't work
Odd thing to change
Have you verified with 1.19.0?
Intriguing change then.
Oh nice. Didn't realise turning on VV turned the panorama into a VV panorama on the main menu
thats a nice detail
I've been looking around, and haven't found any other comments about how Vibrant Visuals changes Glow Signs, to look significantly worse... Has anyone else encountered this? or found a solution?
I'd assume it's a bug
fr?
finally seeing Localization error was annoying
Yeah vv has made signs REALLY glow
Yea, but only the outline, not the whole text, like it shouldβ¦ like Java does, and like βFancyβ
You canβt build two completely separate visual outcomes on the same server, because the visual experience will be different for different people