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Yesssss, someone did it, you're a genius.
are you just detecting an item spawn with a dispenser next to it?
They are just using a billion functions with tick.json
oh, new block type?
Is this using movingBlocks?
?
blockType for scripts sure but not sure what your asking
He has no scripts
For this pack
Im rebuilding a script version using event
I was just asking if it was a custom dispenser or modifies the original dispenser
Doesn't at all, it just tests for any item in ticking areas and tests constantly if its next to a dispenser facing the item from the front
Globally, so not the most efficent
It could cause lagg if too many items on the ground
yikes
More efficient if it just uses the entity spawning event to check for a dispenser
Though then you still have problems with items spawning next to dispensers that aren't actually being dispensed
Although you didn't show how it's done, I think I know how, and it's pretty cool imo
Oh. Nvm then. I don't know