#Why is my animation rendering in first person when explicitly told not to
1 messages · Page 1 of 1 (latest)
this is in my player.entity.json
"animate": [
"root"
,
"magic_wand_main_fp",
{"magic_wand_main": "!q.is_first_person"},
{"amethest_ar": "!q.is_first_person"}
]```
the magic_wand_main is rendering in first person
and this is the ac
"controller.animation.player.magic_wand": {
"initial_state": "default",
"states": {
"default": {
"transitions": [
{"first_half": "!q.is_first_person && q.is_using_item && query.is_item_name_any('slot.weapon.mainhand', 0, 'traye:magic_wand_2')"}
]
},
"first_half": {
"animations": [
"first_half"
],
"transitions": [
{"default": "q.is_first_person && !q.is_using_item && !q.property('traye:can_shoot') || !query.is_item_name_any('slot.weapon.mainhand', 0, 'traye:magic_wand_2')"},
{"second_half": "!q.is_first_person && !q.is_using_item && q.property('traye:can_shoot') && query.is_item_name_any('slot.weapon.mainhand', 0, 'traye:magic_wand_2')"}
],
"blend_transition": 0.1
},
"second_half": {
"animations": [
"second_half"
],
"transitions": [
{"default": "!q.is_first_person && query.all_animations_finished || !query.is_item_name_any('slot.weapon.mainhand', 0, 'traye:magic_wand_2')"}
],
"blend_transition": 0.1
}
}
},```
Use "!v.is_first_person"
o what?
Use " Variable.is_first_person", thats the first person variable for player
it just sent this
Write variable if that is the problem (but i dont think so...)
Oh, attachable i dont really know
Y' should try it if that does work
But i think it uses "c.is_first_person"
o ok