#Mob Farms Addon

1 messages · Page 1 of 1 (latest)

sleek spear
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Sneak peak at a craftable allay farm block

cobalt dove
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is that a prison or

fluid needle
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Ohh that’s cool

sleek spear
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It's a farm block, when killing different mobs they will drop a farm card. Then using that farm card surrounded by glass. This block can be crafted. And upon placing it will drop specific items every so often.

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The addon I'm making will have every mob possible

worn bear
sleek spear
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Yup. All mobs. But harder to kill or rarer mobs will reflect the rareness upon crafting..( harder crafts)

digital breach
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What does allay even drop to warrant farming thrm

sleek spear
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Its gunna be a interactable block that works like the allay just faster, so click with any item and it will farm that, other mobs drop there usual items

rustic zinc
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Is there an auto clear or way to safe guard lagg potential in larger server or realms?

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Very nice btw

sleek spear
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yeah , if each entity/item reaches 20+ it will outo clear that specific item thats from each farm, nut im currently trying to script the placement of the loot directly into a hopper below, just struggling lol

sleek spear
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As you can see, if there is no hopper below, the farm will spawn loot along with a small bit of xp, if a hopper is present , no xp is given and the item is put directly into the hopper

sleek spear
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Any suggestions on crafting recipe? thinking this is too easy as the allay has no loot but the allay card. Nether Star version or the glass?

sleek spear
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All mob cards that mobs will drop so the farms can be made

elder root
fluid needle
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So the most performant way I found was adding the itemstack to the container of the block below the spawner

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And 50 is actually an small amount, my players had like 50 spawners per base or faction

sleek spear
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Yeah I have this setup to input directly to hopper Inventory. I've tested with 400 spawners on hoppers and no lag at all. . Slight lag occurs when not using spawner with about 400. But that's mainly the xp drops. I might disable the xp. As my farm blocks have a 20 item/ entity world limit. So if more than 20 of a specified item are in range it will despawn then. Kinda self sufficient

sleek spear
sleek spear
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All farms available, textures/geo just temporary

fluid needle
sleek spear
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Everything is working great on my.end and not even have beast of pc. No lag at all

fluid needle
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Try doing a test for example spawnEntity in a for loop and do 300 - 400

sleek spear
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Spawn entity? Why entity? Sorry just don't understand what ya mean

rustic zinc
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Nothing is spawned in

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Just calculations that are done when they access the block/ui

sleek spear
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Tbh I'm currently trying to write a onPlayerPlacing . Where when a specific player places a Mob Block Farm, if not in a hoppenits directly give the player xp passively.. as you may have seen. If my Farm Blocks are not on a hopper xp is spawned... Just confused as to possibly give xp to a SPECIFIC player tied to what's placed. I know there are /xp commands. But I want it player tied.. Sorry if you don't get what I mean. Just poop at explaining.. Head works overtime with ideas. Just implementing is slow lol

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Sorry that was long winded....

rustic zinc
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More personalized

fluid needle
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Where they keys basicly is the dimension and coords in a world dynamic property

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The issue with this is that you are creating many dynamic properties which it’s also bad