#Super boss stuff
1 messages · Page 1 of 1 (latest)
This boss is going to be pretty big
so I want it to not disappear even if you go really far
and by immune to /kill I mean immune to literally ALL forms of damage, death, and possibly even despawning
Is there a component for the json with any of this stuff?
Use the minecraft health component to make the minimum possible health more than zero
That will make it completely unkillable
What about using glitches to forcefully erase it?
Wdym?
I do know a glitch that can erase anything with the old world type
It can erase anything outside the border upon rejoining including the player (sortof)
I can't account for glitches
Oh, well what about the rendering thing
And there is no possible way to make the entity never go out of render distance
But you can use the minecraft:persistent component to stop an entity from despawning
In other words, yes
@strange sky how do I do this
"value": 1,
"max": 1,
"min": 1
}```
And just put "minecraft:persistent": {} to stop it from unloading when out of render distance
oh, also is it possible to make it give a negative effect apon attack, eg. setting its amplifier to -100
or is there another way I can make it kill players in creative mode without putting them in survival
What do you mean by a negative status effect amplifier
I don't believe that's possible sadly
Is there another way to make it kill you in creative?
I don't believe so
I’ve seen addons do it
Like the death doomsday wither skeleton titan
Can’t be killed even with /kill, can kill you in creative
What makes you immortal in creative, like is it making the player immune to all damage, or is it making the minimum health more than 0, what makes it do that
The game can't randomly change the minimum health
It's a set value
how does creative mode work internally to make you invincible?
Because I know if I have negative health boost in creative it kills
-# (and possibly can brick the world completely)
I don't think that they are actually killing the player in that addon