#Super boss stuff

1 messages · Page 1 of 1 (latest)

wise sedge
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How can I make a boss that always shows even out of render distance and doesent unload similarly to the wither storm in Java, also how can I make it immune to /kill and make the bossbar always show

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This boss is going to be pretty big

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so I want it to not disappear even if you go really far

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and by immune to /kill I mean immune to literally ALL forms of damage, death, and possibly even despawning

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Is there a component for the json with any of this stuff?

strange sky
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That will make it completely unkillable

wise sedge
strange sky
wise sedge
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I do know a glitch that can erase anything with the old world type

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It can erase anything outside the border upon rejoining including the player (sortof)

wise sedge
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@strange sky

strange sky
wise sedge
strange sky
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And there is no possible way to make the entity never go out of render distance

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But you can use the minecraft:persistent component to stop an entity from despawning

strange sky
strange sky
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And just put "minecraft:persistent": {} to stop it from unloading when out of render distance

wise sedge
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or is there another way I can make it kill players in creative mode without putting them in survival

strange sky
wise sedge
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As in health boost -10

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A negative amplifier

strange sky
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I don't believe that's possible sadly

wise sedge
strange sky
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I don't believe so

wise sedge
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Like the death doomsday wither skeleton titan

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Can’t be killed even with /kill, can kill you in creative

wise sedge
# strange sky I don't believe so

What makes you immortal in creative, like is it making the player immune to all damage, or is it making the minimum health more than 0, what makes it do that

strange sky
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It's a set value

wise sedge
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Because I know if I have negative health boost in creative it kills

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-# (and possibly can brick the world completely)

strange sky
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I don't think that they are actually killing the player in that addon