#Is there a way to create entity events using js?
1 messages · Page 1 of 1 (latest)
No such things as events like you are refereeing to but scripts can just use classes to do whatever. By command sequence you meaning like 1s apart or just in an ordered manner? And what commands?
Command sequence meaning player.runcommand executed in terms of ticks
A way of creating sequences with commands
Ive used it in the past, i can give an example if you need an example
If thats the case though, could you make something similar to entity events using js only? As i need a way for an entity to do more complicated attacks that i cant really make with json
RunCommandAsync is removed I think
yes but the regular runCommand isn't, and thats only in the beta version.
Yes you can use javascript to execute code using delayed tick timing. Yes scripts should be able to do 95% of what events can do and a lot more where that exception is adding component groups. What do you have in mind for your attack?