#WIP Souls-like server
1 messages Β· Page 1 of 1 (latest)
Interesting
broo fire π₯
nice
send a video showcasing the UI ;P
Guys, could i copy ur hotbat for my adeon, is soulslike themed too
I didn, t knew we where able to edit the hotbat placement before
okay
no sorry I paid for this
https://discord.gg/HH8eeTwu
this server has a template pack that can help for hotbars
I, m in already
#1059335187915346041 message
oh, I though, it would rotate hotbars or swap items or something like that π
its cool anyway
nah that mechanic can't be replicated
but i have
item swapping
t1mothy did something like swap items
nice!
woaaa nice
how about sword and shield?
if you have a sword in the mini slots it will swap with the sword?
not possible with my setup
I could
set that up
like that
but if you meant it like how dark souls does it nah
do it do it π
naa
we cant get custom keys input yet
it'd have to be the bottom minislots
the top minislots are
spell slots
only
I could reassign some of the mini slots too
I'm eventually going to commission for custom inventory too
I'm gonna follow the minecraft dungeons inventory screen it looks awesome
Why do progress bars take up half the screen? It doesn't even look nice, not to mention convenient. Why couldn't you remove the command block output? And mobile players will thank you (no) for the hotbar
Well... I think somewhere around 5/10
And it would be very nice to attach their values ββto the progress bars. Because seeing approximate HP is of course good, but exact is better.
this hotbar ui, remember me dark souls
its not meant for your convenience its meant to be a recreation ui for dark souls, I have no time for petty things. the purpoes of the commandblockoutput was showing where the chat was relocated
how will the mobile players move? isnt the joystick usually on the bottom left
I don't intend for mobile users to play, it would be very poor gameplay on a mobile device
this is intended for console and pc only
Some mechanics I implemented would be way to difficult on mobile
i see
There will be eventually a mobile friendly version in the feature, but it won't have half of the mechanics the original has
I like it
You're cutting off half of the potential players. To me, that seems like an excuse because you don't want to make it mobile-friendly.
And I don't really understand what mechanics exactly can't be implemented on mobile devices.
I think if the amount of potential players mattered to him he'd account for it
Its a passion project, I can could really careless, The main priority is getting PC and Console mechanics sorted out, the reason mobile will be separate is simply because of combat mechanics that involve keybind patterns just the soul series.
how are you going to detect keystrokes?
crouch + item interacting
I'm using button input after event to detect shift and jump
? what's the problem with doing this on phones?
some mechanics are time based
Ah
it would be very unpleasant to play on mobile
its why they are getting a separate mechanic system
Well, in general, if you play with a certain type of controllers...
I'm using the keybinds for controller and just translating it to PC