#npx create-mc-bedrock
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Requirements: Node.js
Installation: NOT NEEDED
Usage:
- run in the terminal:
npx create-mc-bedrock - Select a sample project from the list.
- Specify the destination folder where the project should be created.
- cd to your generated workspace
Like it? A GitHub star would means alot to me!
what is this???

CLI tool to create Minecraft projects by cloning samples from the Minecraft Scripting Samples repository.
CLI tool to create Minecraft projects by cloning samples from the Minecraft Scripting Samples repository.
lol
just do npx create-mc-bedrock
tbh i dont do scripting tf is its use 💀
generate a scripting workspace with compiler
take a look at my github you will see lol
this is the cli repo:
https://github.com/Keyyard/create-mc-bedrock-cli
this is one of the product that was made from the template:
https://github.com/Keyyard/Minecraft-Tree-Capitator-and-Vein-Miner-Addon
Tree Capitator and Vein Miner Addon Mod for Minecraft. - Keyyard/Minecraft-Tree-Capitator-and-Vein-Miner-Addon
Nice to see more of these kind of tools popping up, I once made a similar tool to this
It was
npx create-mca
i see, that one is lit
looks like it used Regolith workspace?
yes
thanks haha
@upbeat pawn drop me a star on GitHub if you loved it
it would means alot
ofcourse why not
Lemme just give you stars on all of your projects
that would be so great lol, but just the things deserve it please
yea done
btw does it auto generate new manifests each time
this thing is really useful for me starting with any projects
thank you!
it does not yet, but yea i’ll absolutely update it with more features soon.
hey, @upbeat pawn . As a user, do you have any recommendations for me on updating it
Changelog
[1.1.1] - 2025-04-21
Added
- Automatically generates custom manifest UUIDs for every generation, saving time and ensuring uniqueness.
Changed
- Updated the behavior so that the workspace is directly created in the specified destination folder instead of creating a subfolder inside it.
Fixed
- Improved error handling and logging for manifest updates and file operations.
I'm new to scripting, what possibility do we have with it?
hey, sorry for the late response. This help you generate a workspace, with Microsoft’s compiler.
I’d recommend using ts-starter or script-box as template for starting
once it’s created, you should open the workspace folder, either manually via vscode or command line “cd”.
then just npm run deploy-local, it should be on your Minecraft.
Interesting
yes sir, if you have any question feel free to ask me in dm. or here.
make sure to give the Github Repo a star, that means alot to me (and its free)
Ofc!
How do i do that😅
let's move to dm
ayy thanks alot
if you have any idea, suggestion,..etc please tell me to improve
oh hey Beheaded, i have no idea why you blocked me when you offered me free graphics, and i said i’d pay lol
I think i would make a website for this too
Thanks everyone for the support! Received a lot of update ideas & template ideas! Glad to help people boosting up the work & packaging the addon quickly. If there is any question, feel free to dm me!
Bedrock CLI v1.3.0
- The CLI now supports categorized templates. When selecting Custom Workspaces, you can choose from multiple categories. Many categories are currently empty—contributions are welcome.
- The Templates Repository has been reorganized, with templates now grouped by category folders for better structure.
- GitHub Contribution Guidelines have been added to the Templates Repository to help the community contribute and maintain templates more easily.
CLI Repository (main): https://github.com/Keyyard/create-mc-bedrock-cli
Templates Repository: https://github.com/Keyyard/custom-mc-scripting-templates
Website: https://bedrockcli.keyyard.xyz
yes
Bedrock CLI v1.3.1
- The CLI now sync the custom uuids dependency in manifests!
CLI Repository (main): https://github.com/Keyyard/create-mc-bedrock-cli
Templates Repository: https://github.com/Keyyard/custom-mc-scripting-templates
Website: https://bedrockcli.keyyard.xyz