#How to cancel healing? (if Possible)
1 messages · Page 1 of 1 (latest)
in entityHealthChanged event, if newValue is larger than oldValue, set the current value of health component
you will have to make sure it only fires when newValue is larger than oldValue, otherwise it will go into infinite loop
ok thank you, i will try this
@lethal furnace so issue, havent tested it yet but i think i found a possible issue, since im making a new health system in my script and i want to be able to test any possible healing, so if instant health is used then it will try even if it only heals 1 health but still grab the value of 4 from what it would heal
just thought to leave input even tho i havent used it yet lol
just worried is all