#Mobs with the Same Name shouldn't Attack Each Other?
1 messages · Page 1 of 1 (latest)
Make it attack familys that dont match its family
{
"filters": {
"any_of": [
{
"test": "is_family",
"subject": "other",
"value": "player"
}
]
},
Want it to attack the family players?
That
swap it for monsters to attack them
},
"components": {
"minecraft:collision_box": {
"width": 0.8,
"height": 1.8
},
"minecraft:type_family": {
"family": ["enclave", "monster"]
Use the type_family for your family
if wont it to attack entitys that arent family players use !players
if you want it to attack non monsters
!monsters
nice but i need name tag or anything that i can like program to be different or same for individual entities like name tag or tag
I think this would be done with scripts
what i want to do is to integrate tiktok interactions to it so like mobs summoned by this gifter will not attack the other mobs summoned by the same gifter but attack everyone else