This is weird, I have two add-ons containing one same entity with animation, but it turns out that the animation is not played properly (some animated bones are not being animated in game, but it does for others) in one of the two add-ons, so I've tried to catch the entity definitions (client and server definitions), geometry and animation from the add-on where the animation works properly, and replace it inside the add-on where it doesn't work, but still some bones are not animated 🤷
please, what else could be affecting it besides client_entity, geometry and animation? 🤨 in Blockbench the animation plays properly (all animated bones are being animated)
I'm not using animation controllers, the animation is played directly inside the client_entity file.