#Some animation not being played properly in-game

1 messages · Page 1 of 1 (latest)

dusk jay
#

This is weird, I have two add-ons containing one same entity with animation, but it turns out that the animation is not played properly (some animated bones are not being animated in game, but it does for others) in one of the two add-ons, so I've tried to catch the entity definitions (client and server definitions), geometry and animation from the add-on where the animation works properly, and replace it inside the add-on where it doesn't work, but still some bones are not animated 🤷

please, what else could be affecting it besides client_entity, geometry and animation? 🤨 in Blockbench the animation plays properly (all animated bones are being animated)
I'm not using animation controllers, the animation is played directly inside the client_entity file.

#

both add-ons are using the same min engine version too

dusk jay
#

Blockbench doesn't show me any error for the animations

green ferry
#

Question, do you think the same entity being in 2 addons might be causing it to contradict?

#

maybe try removing it from one addon and seeing

dusk jay
#

ah no, actually it's the same add-on, but one of them is the antique version where the animation did work well

green ferry
#

that's weird

dusk jay
#

yeahhh, if I use the same geometry, entity definitions and animation as in the add-on where it worked well then it SHOULD work well o.O

#

sooo weird

green ferry
#

ye im honestly not sure. thigns breaking randomly after working pisses me off with a passion

dusk jay
#

ohh, I just saw what was wrong. Turns out I had the geometries twice inside the add-on, and that was causing them to conflict with each other or something

green ferry
#

bruh 😭

dusk jay
#

it was my fault X'D

green ferry
#

thats all good just glad you figured it out