import { world, system, ItemStack } from "@minecraft/server";
world.beforeEvents.playerBreakBlock.subscribe((event) => {
const player = event.player;
const block = event.block;
if (block.type.id === "minecraft:stone") {
player.sendMessage(`§a+1§r Cash`);
player.runCommand(`give ${player.name} minecraft:emerald 1`);
}
});